forked from koniifer/ableos
another shrimple macro!
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@ -23,36 +23,26 @@ impl DeviceTree {
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let mut dt = Self {
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let mut dt = Self {
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devices: HashMap::new(),
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devices: HashMap::new(),
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};
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};
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device_tree!(dt, [
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// Human input devices
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"Mice",
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{
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"Keyboards",
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dt.devices.insert("Mice".to_string(), Vec::new());
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"Controllers",
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dt.devices.insert("Keyboards".to_string(), Vec::new());
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"Generic HIDs",
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dt.devices.insert("Controllers".to_string(), Vec::new());
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"Disk Drives",
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// Human Input Devices that do not fit into other catagories go in this spot
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"CD Drives",
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dt.devices.insert("Generic HIDs".to_string(), Vec::new());
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"Batteries",
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}
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"Monitors",
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"GPUs",
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{
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"CPUs",
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dt.devices.insert("Disk Drives".to_string(), Vec::new());
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"USB",
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dt.devices.insert("CD Drives".to_string(), Vec::new());
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"Serial Ports",
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}
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"Cameras",
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"Biometric Devices",
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dt.devices.insert("Batteries".to_string(), Vec::new());
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]);
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dt.devices.insert("Monitors".to_string(), Vec::new());
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dt.devices.insert("GPUs".to_string(), Vec::new());
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dt.devices.insert("CPUs".to_string(), Vec::new());
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dt.devices.insert("USB".to_string(), Vec::new());
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dt.devices.insert("Serial Ports".to_string(), Vec::new());
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dt.devices.insert("Cameras".to_string(), Vec::new());
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dt.devices
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.insert("Biometric Devices".to_string(), Vec::new());
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dt
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dt
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}
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}
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}
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}
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use crate::utils::TAB;
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use crate::{utils::TAB, device_tree};
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use crate::tab;
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use crate::tab;
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impl fmt::Display for DeviceTree {
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impl fmt::Display for DeviceTree {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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@ -14,3 +14,15 @@ macro_rules! tab {
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TAB.repeat($num)
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TAB.repeat($num)
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}
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}
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}
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}
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// NOTE: this only reduces the code duplication in source code not in generated code!
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// Written by Yours Truly: Munir
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/// A simple macro to reduce code duplication when we insert device types into the device tree
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#[macro_export]
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macro_rules! device_tree {
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($devtree:expr, $dev_type_vec:expr) => {
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for each_device_type in $dev_type_vec {
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$devtree.devices.insert(each_device_type.to_string(), Vec::new());
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}
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};
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}
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