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ableos-framebuffer/hbvm/src/float/aarch64.rs

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Rust

use {core::arch::asm, hbbytecode::RoundingMode};
macro_rules! fnsdef {
{$(
$(#[$attr:meta])*
$vis:vis fn $name:ident[$inreg:ident -> $outreg:ident]($from:ident -> $to:ident): $ins:literal;
)*} => {$(
$(#[$attr])*
$vis fn $name(val: $from, mode: RoundingMode) -> $to {
let result: $to;
unsafe {
set_rounding_mode(mode);
asm!(
$ins,
out($outreg) result,
in($inreg) val,
);
default_rounding_mode();
}
result
}
)*};
}
fnsdef! {
/// Convert [`f64`] to [`f32`] with chosen rounding mode
pub fn conv64to32[vreg -> vreg](f64 -> f32): "fcvt {:s}, {:d}";
/// Convert [`f32`] to [`i64`] with chosen rounding mode
pub fn f32toint[vreg -> reg](f32 -> i64): "fcvtzs {}, {:s}";
/// Convert [`f64`] to [`i64`] with chosen rounding mode
pub fn f64toint[vreg -> reg](f64 -> i64): "fcvtzs {}, {:d}";
}
/// Set rounding mode
///
/// # Safety
/// - Do not call if rounding mode isn't [`RoundingMode::NearestEven`]
/// - Do not perform any Rust FP operations until reset using
/// [`default_rounding_mode`], you have to rely on inline assembly
#[inline(always)]
unsafe fn set_rounding_mode(mode: RoundingMode) {
if mode == RoundingMode::NearestEven {
return;
}
let fpcr: u64;
asm!("mrs {}, fpcr", out(reg) fpcr);
let fpcr = fpcr & !(0b11 << 22)
| (match mode {
RoundingMode::NearestEven => 0b00,
RoundingMode::Truncate => 0b11,
RoundingMode::Up => 0b01,
RoundingMode::Down => 0b10,
}) << 22;
asm!("msr fpcr, {}", in(reg) fpcr);
}
#[inline(always)]
unsafe fn default_rounding_mode() {
// I hope so much it gets optimised
set_rounding_mode(RoundingMode::NearestEven);
}