forked from AbleOS/ableos
173 lines
3.9 KiB
Plaintext
173 lines
3.9 KiB
Plaintext
ln_f64 := fn(x: f64): f64 {
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if x <= 0.0 return -100000000000000000000000.0
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if x == 1.0 return 0.0
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if x == E return 1.0
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scale := @as(f64, 0.0)
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scaled_x := x
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if scaled_x > 2.0 {
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loop if scaled_x <= 2.0 break else {
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scaled_x = scaled_x / E
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scale += 1.0
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}
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} else if scaled_x < 1.0 {
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loop if scaled_x >= 1.0 {
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scaled_x = scaled_x * E
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scale -= 1.0
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}
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}
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guess := (scaled_x - 1.0) / (scaled_x + 1.0)
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max_iter := 30
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i := 0
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loop if i == max_iter break else {
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exp_g := exp_f64(guess)
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f := exp_g - scaled_x
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f_prime := exp_g
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delta := f / (f_prime * (1.0 - 0.5 * f * f_prime / (f_prime * f_prime)))
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guess = guess - delta
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if abs_f64(delta) < 0.0000000001 break
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i += 1
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}
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return guess + scale
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}
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exp_f64 := fn(x: f64): f64 {
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result := @as(f64, 1.0)
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term := @as(f64, 1.0)
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n := @as(int, 1)
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loop if n == 20 break else {
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term = term * x / @itf(n)
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result += term
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if abs_f64(term) < 0.0000000001 break
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n += 1
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}
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return result
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}
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abs_f64 := fn(x: f64): f64 {
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if x < 0 return -x else return x
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}
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lerp_f64 := fn(v0: f64, v1: f64, t: f64): f64 {
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return v0 + t * (v1 - v0)
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}
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render := @use("lib:render")
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sunset := @use("lib:sunset_proto");
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.{log} := @use("stn")
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// full mandelbrot
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// $X_MIN := -2.0
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// $X_MAX := 0.47
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// $Y_MIN := -1.12
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// $Y_MAX := 1.12
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// a minibrot
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$X_MIN := -0.94
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$X_MAX := -0.93
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$Y_MIN := 0.31
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$Y_MAX := 0.306
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$MAX_ITERATION := 300
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$USE_SUNSET := false
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$COLOUR_R := 200
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$COLOUR_G := 100
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$COLOUR_B := 255
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$LOG_2 := 0.693147180559945309417232121458176568
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$E := 2.71828182845904523536028747135266250
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$INTERIOR_COLOUR := render.BLACK
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palette := [render.Color].(render.RED, render.YELLOW, render.GREEN, render.CYAN, render.BLUE, render.MAGENTA)
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$LEN_PALETTE := @sizeof(@TypeOf(palette)) / @sizeof(render.Color)
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example := fn(): void {
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screen := @as(render.Surface, idk)
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window := @as(?sunset.Window, null)
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if USE_SUNSET {
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sunset.client.find_server()
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window = sunset.client.new(.(.(400, 140), .(400, 400), "Mandelbrot Set\0"))
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if window == null {
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log.error("got no window\0")
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return
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}
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screen = window.surface
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} else {
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screen = render.init(false)
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}
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screen.clear(INTERIOR_COLOUR)
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x_scale := @as(f64, X_MAX - X_MIN) / @itf(@bitcast(screen.width))
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y_scale := @as(f64, Y_MAX - Y_MIN) / @itf(@bitcast(screen.height))
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py := 0
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loop if py == screen.height break else {
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px := 0
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loop if px >= screen.width break else {
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x0 := @as(f64, X_MIN) + @itf(@bitcast(px)) * x_scale
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y0 := @as(f64, Y_MIN) + @itf(@bitcast(py)) * y_scale
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q := (x0 - 0.25) * (x0 - 0.25) + y0 * y0
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if q * (q + x0 - 0.25) <= 0.25 * y0 * y0 {
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px += 1
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continue
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}
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if (x0 + 1.0) * (x0 + 1.0) + y0 * y0 <= 0.0625 {
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px += 1
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continue
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}
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x := @as(f64, 0.0)
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y := @as(f64, 0.0)
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iteration := 0
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loop if x * x + y * y > @itf(1 << 16) | iteration == MAX_ITERATION break else {
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x_temp := x * x - y * y + x0
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y = 2 * x * y + y0
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x = x_temp
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iteration += 1
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}
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c := *screen.indexptr(px, py)
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if c.r != INTERIOR_COLOUR.r | c.b != INTERIOR_COLOUR.b | c.g != INTERIOR_COLOUR.g {
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px += 1
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continue
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}
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if iteration < MAX_ITERATION {
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log_zn := ln_f64(x * x + y * y) / 2.0
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nu := ln_f64(log_zn / LOG_2) / LOG_2
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smoothed := @itf(@bitcast(iteration + 1)) - nu
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smoothed_int := @fti(smoothed)
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normalised := smoothed - @itf(smoothed_int)
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colour0 := palette[@bitcast(smoothed_int) % LEN_PALETTE]
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colour1 := palette[@bitcast(smoothed_int + 1) % LEN_PALETTE]
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colour := render.Color.{
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r: @intcast(@fti(lerp_f64(@itf(@intcast(colour0.r)), @itf(@intcast(colour1.r)), normalised))),
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g: @intcast(@fti(lerp_f64(@itf(@intcast(colour0.g)), @itf(@intcast(colour1.g)), normalised))),
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b: @intcast(@fti(lerp_f64(@itf(@intcast(colour0.b)), @itf(@intcast(colour1.b)), normalised))),
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a: 0,
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}
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screen.put_pixel(.(px, py), colour)
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}
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px += 1
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}
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py += 1
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}
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if USE_SUNSET loop {
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_ = sunset.client.send_frame(window)
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}
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} |