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ableos/sysdata/libraries/sunset_proto/src/server.hb

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.{math, log, string, random, buffer, memory} := @use("../../stn/src/lib.hb");
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.{Color, Surface, new_surface, put_surface, sync} := @use("../../render/src/lib.hb");
.{Channel, Window, WindowProps, WindowData, MessageHeader, BUFFER_SERVER, BUFFER_CLIENT, message, permissions, recv_header, recv_message, send_message, send_header, await_message} := @use("./lib.hb")
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WindowServer := struct {
window_count: uint,
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channel: Channel,
// ! replace this with an actual collection when we get an allocator
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windows: [?WindowData; 10],
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}
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// ! in the future this should be safely handled
server := @as(WindowServer, idk)
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start := fn(): void {
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server = .(0, .{client: buffer.create(BUFFER_CLIENT), server: buffer.create(BUFFER_SERVER)}, .(null, null, null, null, null, null, null, null, null, null))
log.info("server: started server\0")
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}
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incoming := fn(): bool {
msg := recv_header(server.channel.server)
if msg == null {
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return true
}
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if msg.kind == message.syn {
log.info("server: recv syn\0")
channel := Channel.(buffer.create_nameless(), buffer.create_nameless())
send_message(Channel, message.ack, channel, channel.client)
props := await_message(WindowProps, channel.server)
if props.header.kind != message.props {
return true
}
log.info("server: recv props\0")
// ! do inspection of requested props here
send_message(WindowData, message.ack, .(props.body, channel, permissions.default), channel.client)
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}
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return true
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}
render_clients := fn(screen: Surface): void {
i := 0
loop if i == 10 break else {
window := server.windows[i]
if window == null {
continue
}
header := recv_header(window.channel.server)
if header == null | @unwrap(header).kind != message.frame_ready {
continue
}
send_header(message.ack, window.channel.client)
ptr := await_message(^Color, window.channel.server)
if ptr.header.kind != message.ack {
continue
}
put_surface(screen, .(ptr.body, window.props.dimensions.x, window.props.dimensions.y, window.props.dimensions.x * window.props.dimensions.y), window.props.position, false)
i += 1
}
sync(screen)
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}