forked from AbleOS/ableos
Added put_scaled
.
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1039db1247
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@ -62,6 +62,7 @@ put_filled_rect := mode.put_filled_rect
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put_line := mode.put_line
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clear := mode.clear
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put_surface := mode.put_surface
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put_scaled := mode.put_scaled
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// thanks peony for these three!
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put_trirect := mode.put_trirect
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put_vline := mode.put_vline
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@ -23,18 +23,18 @@ sync := fn(surface: Surface): void {
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return @inline(memory.copy, Color, surface.buf, framebuffer, @bitcast(surface.width * surface.height))
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}
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screenidx := fn(surface: Surface, x: int, y: int): int {
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return x + surface.width * y
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surfaceidx := fn(surface: Surface, x: int, y: int): ^Color {
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return surface.buf + x + surface.width * y
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}
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put_pixel := fn(surface: Surface, pos: Vec2(int), color: Color): void {
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*(surface.buf + @inline(screenidx, surface, pos.x, pos.y)) = color
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*@inline(surfaceidx, surface, pos.x, pos.y) = color
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return
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}
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put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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top_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y)
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bottom_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y + tr.y - 1)
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top_start_idx := @inline(surfaceidx, surface, pos.x, pos.y)
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bottom_start_idx := @inline(surfaceidx, surface, pos.x, pos.y + tr.y - 1)
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rows_to_fill := tr.y
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loop if rows_to_fill <= 1 break else {
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@ -54,19 +54,19 @@ put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Co
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}
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put_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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start_idx := @inline(screenidx, surface, pos.x, pos.y)
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end_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y)
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right_start_idx := @inline(screenidx, surface, pos.x + tr.x, pos.y)
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start_idx := @inline(surfaceidx, surface, pos.x, pos.y)
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end_idx := @inline(surfaceidx, surface, pos.x, pos.y + tr.y)
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right_start_idx := @inline(surfaceidx, surface, pos.x + tr.x, pos.y)
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loop if start_idx > end_idx break else {
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*(surface.buf + start_idx) = color;
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*(surface.buf + right_start_idx) = color
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*start_idx = color;
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*right_start_idx = color
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start_idx += surface.width
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right_start_idx += surface.width
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}
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@inline(memory.set, Color, &color, surface.buf + @inline(screenidx, surface, pos.x, pos.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, surface.buf + @inline(screenidx, surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, @inline(surfaceidx, surface, pos.x, pos.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, @inline(surfaceidx, surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
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return
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}
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@ -83,7 +83,7 @@ put_line_low := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color)
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y := p0.y
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x := p0.x
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loop if x == p1.x break else {
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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*@inline(surfaceidx, surface, x, y) = color
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if D > 0 {
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y += yi
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D += 2 * (dy - dx)
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@ -107,7 +107,7 @@ put_line_high := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color
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x := p0.x
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y := p0.y
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loop if y == p1.y break else {
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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*@inline(surfaceidx, surface, x, y) = color
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if D > 0 {
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x += xi
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D += 2 * (dx - dy)
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@ -137,8 +137,8 @@ put_line := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): vo
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}
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put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void {
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top_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y)
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bottom_start_idx := surface.buf + @inline(screenidx, surface, pos.x, pos.y + top.height - 1)
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top_start_idx := @inline(surfaceidx, surface, pos.x, pos.y)
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bottom_start_idx := @inline(surfaceidx, surface, pos.x, pos.y + top.height - 1)
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rows_to_copy := top.height
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top_cursor := top.buf
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bottom_cursor := top.buf + top.width * (top.height - 1)
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@ -161,6 +161,76 @@ put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void {
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return
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}
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put_scaled := fn(surface: Surface, source: Surface, pos: Vec2(int), size: Vec2(int)): void {
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step := Vec2(int).(1, 1)
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if size.x < 0 {
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pos.x += source.width - 1
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size.x = -size.x
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step.x = -1
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}
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if size.y < 0 {
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pos.y += source.height - 1
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size.y = -size.y
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step.y = -1
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}
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surface_idx := @inline(surfaceidx, surface, pos.x, pos.y)
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source_pos := Vec2(int).(0, 0)
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subpixel_pos := Vec2(int).(0, 0)
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step_size := size / .(source.width, source.height)
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if size.x < source.width {
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step_size.x = source.width / size.x
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}
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if size.y < source.height {
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step_size.y = source.height / size.y
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}
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one_up_step := size / (size - step_size * .(source.width, source.height))
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pos = .(0, 0)
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loop if pos.y >= size.y break else {
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loop if pos.x >= size.x break else {
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*surface_idx = *@inline(surfaceidx, source, source_pos.x, source_pos.y)
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surface_idx += step.x
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if size.x < source.width {
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if source_pos.x % one_up_step.x == 0 {
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source_pos.x += 1
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}
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source_pos.x += step_size.x
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} else {
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subpixel_pos.x += 1
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if subpixel_pos.x > step_size.x | source_pos.x % one_up_step.x == 0 & subpixel_pos.x >= step_size.x {
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source_pos.x += 1
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subpixel_pos.x = 0
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}
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}
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pos.x += 1
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}
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if size.y < source.width {
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if source_pos.y % one_up_step.y == 0 {
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source_pos.y += 1
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}
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source_pos.y += step_size.y
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subpixel_pos.y += 1
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if subpixel_pos.y > step_size.y | source_pos.y % one_up_step.y == 0 & subpixel_pos.y >= step_size.y {
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source_pos.y += 1
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subpixel_pos.y = 0
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}
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}
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surface_idx += surface.width * step.y - size.x * step.x
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source_pos.x = 0
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pos.x = 0
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pos.y += 1
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}
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return
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}
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// peony-made
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put_trirect := fn(surface: Surface, pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
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step := Vec2(int).(1, 1)
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@ -193,7 +263,7 @@ put_vline := fn(surface: Surface, x: int, y0: int, y1: int, color: Color): void
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y := y0
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loop if y == y1 break else {
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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*@inline(surfaceidx, surface, x, y) = color
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y += 1
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}
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@ -210,7 +280,7 @@ put_hline := fn(surface: Surface, y: int, x0: int, x1: int, color: Color): void
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x := x0
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loop if x == x1 break else {
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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*@inline(surfaceidx, surface, x, y) = color
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x += 1
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}
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17
sysdata/programs/render_example/src/examples/scale.hb
Normal file
17
sysdata/programs/render_example/src/examples/scale.hb
Normal file
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@ -0,0 +1,17 @@
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.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math
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render := @use("../../../../libraries/render/src/lib.hb")
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bmp_1 := @embed("./assets/able.bmp")
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bmp_2 := @embed("./assets/mini.bmp")
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example := fn(): void {
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screen := render.init(true)
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image := render.image.surface_from_bmp(@bitcast(&bmp_2))
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loop {
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render.clear(screen, render.black)
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render.put_scaled(screen, image, .(100, 100), .(image.width / 2 + image.width / 4, image.height * 3))
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render.sync(screen)
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}
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}
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@ -1,3 +1,3 @@
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.{example} := @use("./examples/surface.hb")
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.{example} := @use("./examples/scale.hb")
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main := example
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@ -20,8 +20,8 @@ resolution = "1600x900x24"
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[boot.limine.ableos.modules]
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[boot.limine.ableos.modules.tests]
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path = "boot:///tests.hbf"
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# [boot.limine.ableos.modules.tests]
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# path = "boot:///tests.hbf"
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# [boot.limine.ableos.modules.serial_driver]
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# path = "boot:///serial_driver.hbf"
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@ -29,8 +29,8 @@ path = "boot:///tests.hbf"
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# [boot.limine.ableos.modules.diskio_driver]
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# path = "boot:///diskio_driver.hbf"
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# [boot.limine.ableos.modules.render_example]
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# path = "boot:///render_example.hbf"
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[boot.limine.ableos.modules.render_example]
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path = "boot:///render_example.hbf"
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# [boot.limine.ableos.modules.serial_driver_test]
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# path = "boot:///serial_driver_test.hbf"
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