sunset := @use("../../../libraries/sunset_proto/src/lib.hb") render := @use("../../../libraries/render/src/lib.hb") intouch := @use("../../../libraries/intouch/src/lib.hb") horizon_api := @use("../../../libraries/horizon_api/src/lib.hb"); .{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label stn := @use("../../../libraries/stn/src/lib.hb"); .{Vec2} := stn.math psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf") img := @embed("../../../assets/wallpaper.qoi") main := fn(): int { sunset.server.start() screen := render.init(true) render.clear(screen, render.black) font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false)) wallpaper := render.image.from(@bitcast(&img)) if wallpaper == null { // stn.panic("Wallpaper not loaded\0") return 1 } mouse_x := 100 mouse_y := 100 text_label := new_label("Hi\0") loop { mouse_event := intouch.recieve_mouse_event() if mouse_event != null { change_x := @as(i16, mouse_event.x_change) change_x = change_x << 8 change_x = change_x >> 8 mouse_x += change_x if mouse_x < 0 { mouse_x = 0 } if mouse_x >= screen.width - 20 { mouse_x = @intcast(screen.width - 21) } change_y := @as(i16, mouse_event.y_change) change_y = change_y << 8 change_y = change_y >> 8 if mouse_y < 0 { mouse_y = 0 } if mouse_y >= screen.height - 20 { mouse_y = @intcast(screen.height - 21) } mouse_y -= change_y if mouse_event.left { set_label_text(text_label, "LEFT CLICK\0") } if mouse_event.middle { set_label_text(text_label, "MIDDLE CLICK\0") } if mouse_event.right { set_label_text(text_label, "RIGHT CLICK\0") } } { render.clear(screen, render.black) render.put_surface(screen, wallpaper, .(0, 0), false) render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR) } if sunset.server.incoming() { sunset.server.collect_frames() sunset.server.render_clients(screen) } { pos := Vec2(uint).(1, screen.height - 21) render_label_to_surface(screen, text_label, font, pos) render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR) } // Mouse cursor { render.put_filled_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR_DARKER) render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), sunset.server.DECO_COLOUR) } render.sync(screen) } return 0 }