software := @use("software.hb") image := @use("image.hb") // default mode mode := software init := mode.init doublebuffer := mode.doublebuffer Surface := mode.Surface new_surface := mode.new_surface surface_from_ptr := mode.surface_from_ptr clone_surface := mode.clone_surface free_surface := mode.free_surface // Colours Color := packed struct {b: u8, g: u8, r: u8, a: u8} white := Color.(255, 255, 255, 255) black := Color.(0, 0, 0, 255) gray := Color.(127, 127, 127, 255) red := Color.(0, 0, 205, 255) green := Color.(0, 205, 0, 255) yellow := Color.(0, 205, 205, 255) blue := Color.(205, 0, 0, 255) magenta := Color.(205, 0, 205, 255) cyan := Color.(205, 205, 0, 255) light_gray := Color.(229, 229, 229, 255) light_red := Color.(0, 0, 255, 255) light_green := Color.(0, 255, 0, 255) light_yellow := Color.(0, 255, 255, 255) light_blue := Color.(255, 0, 0, 255) light_magenta := Color.(255, 0, 255, 255) light_cyan := Color.(255, 255, 0, 255) // Drawing put_pixel := mode.put_pixel put_rect := mode.put_rect put_filled_rect := mode.put_filled_rect put_line := mode.put_line clear := mode.clear put_surface := mode.put_surface // thanks peony for these three! put_trirect := mode.put_trirect put_vline := mode.put_vline put_hline := mode.put_hline // Display sync := mode.sync