.{memory, log, string} := @use("../../../../libraries/stn/src/lib.hb") render := @use("../../../../libraries/render/src/lib.hb") /* expected result: almost-not-trash notepad app very jank ----------------- features: - basic keys - holding support with DAS - visible cursor - shift key support */ psf := @embed("../../../../consolefonts/tamsyn/10x20r.psf") handle_char := fn(char: u8, cursor: ^u8, buf: ^u8): ^u8 { if char == 0 { return cursor } if char != 0x8 { *cursor = char return cursor + 1 } else if char == 0xA { *cursor = 32 cursor += 1; *cursor = 92 return cursor + 1 } else if cursor > buf { cursor -= 1; *cursor = 32 return cursor } return cursor } example := fn(): void { screen := render.init(true) window := render.new_surface(480, 340) font := render.text.font_from_psf2(@bitcast(&psf), true) msg := "ableboard (tm) (patent pending):\n\0" msg_len := string.length(msg) buf := memory.alloc(u8, 4096) @inline(memory.copy, u8, msg, buf, msg_len) cursor := buf + msg_len if font == null { return }; *cursor = 95 draw(screen, window, font, buf); *cursor = 0 memory.outb(96, 238) memory.outb(96, 238) memory.outb(96, 244) prev_input := @as(u8, 0xFF) current_key := @as(u8, 0) holding_timer := @as(u32, 0) is_shift_pressed := @as(bool, false) initial_delay := @as(u32, 50) repeat_delay := @as(u32, 7) loop { input := memory.inb(96) is_release := (input & 0x80) != 0 key_code := input & 0x7F if input != prev_input { if is_release { if key_code == current_key { current_key = 0 holding_timer = 0 } else if input == 0xAA | input == 0xB6 { is_shift_pressed = false } } else { if input == 0x2A | input == 0x36 { is_shift_pressed = true } else { current_key = input holding_timer = 1 cursor = handle_char(map_keys(current_key, is_shift_pressed), cursor, buf) } } prev_input = input } if current_key != 0 & holding_timer > 0 { holding_timer += 1 if holding_timer >= initial_delay { cursor = handle_char(map_keys(current_key, is_shift_pressed), cursor, buf) holding_timer = initial_delay - repeat_delay } }; *cursor = 95 draw(screen, window, font, buf); *cursor = 0 if holding_timer > 0 & current_key != 0 { if (memory.inb(96) & 0x80) != 0 { current_key = 0 holding_timer = 0 } } } return } draw := fn(screen: render.Surface, window: render.Surface, font: render.text.Font, buf: ^u8): void { render.clear(screen, render.black) render.clear(window, render.black) render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white) render.put_text(window, font, .(7, 7), render.gray, buf) render.put_surface(screen, window, .(100, 100), false) render.sync(screen) } ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) map_keys := fn(scancode: u8, shift: bool): u8 { if shift { return ps2_table[scancode + 0x40] } return ps2_table[scancode] }