length := fn(ptr: ^u8): uint { len := @as(uint, 0) loop if *(ptr + len) == 0 break else len += 1 return len } // WTFFF is wrong with display_int display_int := fn(num: int, p: ^u8): ^u8 { ptr := p negative := num < 0 if negative { num = -num } if num == 0 { *ptr = 48 ptr += 1 } else { loop if num == 0 break else { *ptr = num % 10 + 48 ptr += 1 num /= 10 } } if negative { *ptr = 45 ptr += 1 }; *ptr = 0 @inline(reverse, p) return p } reverse := fn(s: ^u8): void { len := @inline(length, s) i := 0 j := len - 1 temp := 0 loop if i >= j break else { temp = *(s + i); *(s + i) = *(s + j); *(s + j) = temp i += 1 j -= 1 } return }