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# HERE SHALL THE DOCUMENTATION RESIDE
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## Enforced Political Views
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- worse is better
- less is more
- embrace `unsafe {}`
- adhere `macro_rules!`
- pessimization == death (put in `std::pin::Pin` and left with hungry crabs)
- importing external dependencies == death (`fn(dependencies) -> ExecutionStrategy`)
- above sell not be disputed, discussed, or questioned
## What hblang is
Holey-Bytes-Language (hblang for short) (*.hb) is the only true language targeting hbvm byte code. hblang is low level, manually managed, and procedural. Its rumored to be better then writing hbasm and you should probably use it for complex applications.
## What hblang isnt't
hblang knows what it isn't, because it knows what it is, hblang computes this by sub...
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## Examples
Examples are also used in tests. To add an example that runs during testing add:
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< pre >
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#### <name>
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```hb
< example& gt
```
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< / pre >
and also:
```rs
< name > => README;
```
to the `run_tests` macro at the bottom of the `src/codegen.rs` .
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### Tour Examples
Following examples incrementally introduce language features and syntax.
#### main_fn
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```hb
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main := fn(): int {
return 1;
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}
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```
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#### arithmetic
```hb
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main := fn(): int {
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return 10 - 20 / 2 + 4 * (2 + 2) - 4 * 4 + (1 < < 0 ) + -1
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}
```
#### functions
```hb
main := fn(): int {
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return add_one(10) + add_two(20)
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}
add_two := fn(x: int): int {
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return x + 2
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}
add_one := fn(x: int): int {
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return x + 1
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}
```
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#### comments
```hb
// commant is an item
main := fn(): int {
// comment is a statement
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foo(/* comment is an exprression /* if you are crazy */ * /)
return 0
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}
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foo := fn(comment: void): void return /* comment evaluates to void */
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// comments might be formatted in the future
```
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#### if_statements
```hb
main := fn(): int {
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return fib(10)
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}
fib := fn(x: int): int {
if x < = 2 {
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return 1
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} else {
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return fib(x - 1) + fib(x - 2)
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}
}
```
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#### variables
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```hb
main := fn(): int {
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ඞ := 1
b := 2
ඞ += 1
return ඞ - b
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}
```
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#### loops
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```hb
main := fn(): int {
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return fib(10)
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}
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fib := fn(n: int): int {
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a := 0
b := 1
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loop if n == 0 break else {
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c := a + b
a = b
b = c
n -= 1
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}
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return a
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}
```
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#### pointers
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```hb
main := fn(): int {
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a := 1
b := & a
modify(b)
drop(a)
stack_reclamation_edge_case := 0
return *b - 2
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}
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modify := fn(a: ^int): void {
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*a = 2
return
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}
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drop := fn(a: int): void {
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return
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}
```
#### structs
```hb
Ty := struct {
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// comment
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a: int,
b: int,
}
Ty2 := struct {
ty: Ty,
c: int,
}
main := fn(): int {
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if @sizeof (packed struct {a: u8, b: u16}) != 3 {
return 9001
}
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finst := Ty2.{ty: Ty.{a: 4, b: 1}, c: 3}
inst := odher_pass(finst)
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if inst.c == 3 {
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return pass(& inst.ty)
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}
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return 0
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}
pass := fn(t: ^Ty): int {
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.{a, b} := *t
return a - b
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}
odher_pass := fn(t: Ty2): Ty2 {
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return t
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}
```
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#### struct_operators
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```hb
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Point := struct {
x: int,
y: int,
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}
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Rect := struct {
a: Point,
b: Point,
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}
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main := fn(): int {
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a := Point.(1, 2)
b := Point.(3, 4)
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d := Rect.(a + b, b - a)
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zp := Point.(0, 0)
d2 := Rect.(zp - b, a)
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d2 += d
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c := d2.a + d2.b
return c.x + c.y
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}
```
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#### global_variables
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```hb
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global_var := 10
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complex_global_var := fib(global_var) - 5
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fib := fn(n: int): int {
if 2 > n {
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return n
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}
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return fib(n - 1) + fib(n - 2)
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}
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main := fn(): int {
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complex_global_var += 5
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return complex_global_var
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}
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```
note: values of global variables are evaluated at compile time
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#### directives
```hb
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foo := @use ("foo.hb")
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main := fn(): int {
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byte := @as (u8, 10)
same_type_as_byte := @as (@TypeOf(byte), 30)
wide_uint := @as (u32, 40)
truncated_uint := @as (u8, @intcast (wide_uint))
size_of_Type_in_bytes := @sizeof (foo.Type)
align_of_Type_in_bytes := @alignof (foo.Type)
hardcoded_pointer := @as (^u8, @bitcast (10))
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ecall_that_returns_int := @as (int, @eca (1, foo.Type.(10, 20), 5, 6))
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return @inline (foo.foo)
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}
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// in module: foo.hb
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Type := struct {
brah: int,
blah: int,
}
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foo := fn(): int return 0
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```
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- `@use(<string>)` : imports a module based of string, the string is passed to a loader that can be customized, default loader uses following syntax:
- `((rel:|)(<path>)|git:<git-addr>:<path>)` : `rel:` and `''` prefixes both mean module is located at `path` relavive to the current file, `git:` takes a git url without `https://` passed as `git-addr` , `path` then refers to file within the repository
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- `@TypeOf(<expr>)` : results into literal type of whatever the type of `<expr>` is, `<expr>` is not included in final binary
- `@as(<ty>, <expr>)` : hint to the compiler that `@TypeOf(<expr>) == <ty>`
- `@intcast(<expr>)` : needs to be used when conversion of `@TypeOf(<expr>)` would loose precision (widening of integers is implicit)
- `@sizeof(<ty>), @alignof(<ty>)` : I think explaining this would insult your intelligence
- `@bitcast(<expr>)` : tell compiler to assume `@TypeOf(<expr>)` is whatever is inferred, so long as size and alignment did not change
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- `@eca(<ty>, ...<expr>)` : invoke `eca` instruction, where `<ty>` is the type this will return and `<expr>...` are arguments passed to the call
- `@inline(<func>, ...<args>)` : equivalent to `<func>(...<args>)` but function is guaranteed to inline, compiler will otherwise never inline
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#### c_strings
```hb
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str_len := fn(str: ^u8): int {
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len := 0
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loop if *str == 0 break else {
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len += 1
str += 1
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}
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return len
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}
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main := fn(): int {
// when string ends with '\0' its a C string and thus type is '^u8'
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some_str := "abඞ\n\r\t\{35}\{36373839}\0"
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len := str_len(some_str)
some_other_str := "fff\0"
lep := str_len(some_other_str)
return lep + len
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}
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```
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#### struct_patterns
```hb
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.{fib, fib_iter, Fiber} := @use ("fibs.hb")
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main := fn(): int {
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.{a, b} := Fiber.{a: 10, b: 10}
return fib(a) - fib_iter(b)
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}
// in module: fibs.hb
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Fiber := struct {a: u8, b: u8}
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fib := fn(n: int): int if n < 2 {
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return n
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} else {
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return fib(n - 1) + fib(n - 2)
}
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fib_iter := fn(n: int): int {
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a := 0
b := 1
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loop if n == 0 break else {
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c := a + b
a = b
b = c
n -= 1
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}
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return a
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}
```
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#### arrays
```hb
main := fn(): int {
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addr := @as (u16, 0x1FF)
msg := [u8].(0, 0, @as (u8, addr & 0xFF), @as (u8, addr >> 8 & 0xFF))
_force_stack := & msg
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arr := [int].(1, 2, 4)
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return pass(& arr) + msg[3]
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}
pass := fn(arr: ^[int; 3]): int {
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return arr[0] + arr[1] + arr[arr[1]]
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}
```
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#### inline
```hb
main := fn(): int {
return @inline (foo, 1, 2, 3) - 6
}
foo := fn(a: int, b: int, c: int): int {
return a + b + c
}
```
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#### idk
```hb
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_edge_case := @as (int, idk)
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main := fn(): int {
big_array := @as ([u8; 128], idk)
i := 0
loop if i >= 128 break else {
big_array[i] = 69
i += 1
}
return big_array[42]
}
```
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#### wide_ret
```hb
OemIdent := struct {
dos_version: [u8; 8],
dos_version_name: [u8; 8],
}
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Stru := struct {
a: u16,
b: u16,
}
small_struct := fn(): Stru {
return .{a: 0, b: 0}
}
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main := fn(major: int, minor: int): OemIdent {
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small_struct()
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ver := [u8].(0, 0, 0, 0, 0, 0, 0, 0)
return OemIdent.(ver, ver)
}
```
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### Incomplete Examples
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#### comptime_pointers
```hb
main := fn(): int {
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$integer := 7
modify(& integer)
return integer
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}
modify := fn($num: ^int): void {
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$: *num = 0
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}
```
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#### generic_types
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```hb
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MALLOC_SYS_CALL := 69
FREE_SYS_CALL := 96
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malloc := fn(size: uint, align: uint): ^void return @eca (MALLOC_SYS_CALL, size, align)
free := fn(ptr: ^void, size: uint, align: uint): void return @eca (FREE_SYS_CALL, ptr, size, align)
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Vec := fn($Elem: type): type {
return struct {
data: ^Elem,
len: uint,
cap: uint,
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}
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}
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new := fn($Elem: type): Vec(Elem) return Vec(Elem).{data: @bitcast (0), len: 0, cap: 0}
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deinit := fn($Elem: type, vec: ^Vec(Elem)): void {
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free(@bitcast(vec.data), vec.cap * @sizeof (Elem), @alignof (Elem));
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*vec = new(Elem)
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return
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}
push := fn($Elem: type, vec: ^Vec(Elem), value: Elem): ^Elem {
if vec.len == vec.cap {
if vec.cap == 0 {
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vec.cap = 1
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} else {
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vec.cap *= 2
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}
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new_alloc := @as (^Elem, @bitcast (malloc(vec.cap * @sizeof (Elem), @alignof (Elem))))
if new_alloc == 0 return 0
src_cursor := vec.data
dst_cursor := new_alloc
end := vec.data + vec.len
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loop if src_cursor == end break else {
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*dst_cursor = *src_cursor
src_cursor += 1
dst_cursor += 1
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}
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if vec.len != 0 {
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free(@bitcast(vec.data), vec.len * @sizeof (Elem), @alignof (Elem))
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}
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vec.data = new_alloc
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}
slot := vec.data + vec.len;
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*slot = value
vec.len += 1
return slot
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}
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main := fn(): int {
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vec := new(int)
push(int, & vec, 69)
res := *vec.data
deinit(int, & vec)
return res
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}
```
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#### generic_functions
```hb
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add := fn($T: type, a: T, b: T): T return a + b
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main := fn(): int {
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return add(u32, 2, 2) - add(int, 1, 3)
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}
```
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#### fb_driver
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```hb
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arm_fb_ptr := fn(): int return 100
x86_fb_ptr := fn(): int return 100
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check_platform := fn(): int {
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return x86_fb_ptr()
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}
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set_pixel := fn(x: int, y: int, width: int): int {
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return y * width + x
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}
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main := fn(): int {
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fb_ptr := check_platform()
width := 100
height := 30
x := 0
y := 0
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//t := 0
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i := 0
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loop {
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if x < height {
//t += set_pixel(x, y, height)
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x += 1
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i += 1
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} else {
x = 0
y += 1
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if set_pixel(x, y, height) != i return 0
if y == width break
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}
}
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width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
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loop {
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if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
}
width += 1
loop {
if x < height {
//t += set_pixel(x, y, height)
x += 1
i += 1
} else {
x = 0
y += 1
if set_pixel(x, y, height) != i return 0
if y == width break
}
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}
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return i
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}
```
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### Purely Testing Examples
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#### comptime_min_reg_leak
```hb
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a := @use ("math.hb").min(100, 50)
main := fn(): int {
return a
}
// in module: math.hb
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SIZEOF_INT := 32
SHIFT := SIZEOF_INT - 1
min := fn(a: int, b: int): int {
c := a - b
return b + (c & c >> SHIFT)
}
```
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#### different_types
```hb
Color := struct {
r: u8,
g: u8,
b: u8,
a: u8,
}
Point := struct {
x: u32,
y: u32,
}
Pixel := struct {
color: Color,
point: Point,
}
main := fn(): int {
pixel := Pixel.{
color: Color.{
r: 255,
g: 0,
b: 0,
a: 255,
},
point: Point.{
x: 0,
y: 2,
},
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}
soupan := 1
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if *(& pixel.point.x + soupan) != 2 {
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return 0
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}
if *(& pixel.point.y - 1) != 0 {
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return 64
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}
return pixel.point.x + pixel.point.y + pixel.color.r
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+ pixel.color.g + pixel.color.b + pixel.color.a
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}
```
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#### struct_return_from_module_function
```hb
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bar := @use ("bar.hb")
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main := fn(): int {
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return 7 - bar.foo().x - bar.foo().y - bar.foo().z
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}
// in module: bar.hb
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foo := fn(): Foo {
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return .{x: 3, y: 2, z: 2}
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}
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Foo := struct {x: int, y: u32, z: u32}
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```
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#### sort_something_viredly
```hb
main := fn(): int {
foo := sqrt
return 0
}
sqrt := fn(x: int): int {
temp := 0
g := 0
b := 32768
bshift := 15
loop if b == 0 break else {
bshift -= 1
temp = b + (g < < 1 )
temp < < = bshift
if x >= temp {
g += b
x -= temp
}
b >>= 1
}
return g
}
```
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#### hex_octal_binary_literals
```hb
main := fn(): int {
hex := 0xFF
decimal := 255
octal := 0o377
binary := 0b11111111
if hex == decimal & octal == decimal & binary == decimal {
return 0
}
return 1
}
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```
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#### structs_in_registers
```hb
ColorBGRA := struct {b: u8, g: u8, r: u8, a: u8}
MAGENTA := ColorBGRA.{b: 205, g: 0, r: 205, a: 255}
main := fn(): int {
color := MAGENTA
return color.r
}
```
#### comptime_function_from_another_file
```hb
stn := @use ("stn.hb")
CONST_A := 100
CONST_B := 50
a := stn.math.min(CONST_A, CONST_B)
main := fn(): int {
return a
}
// in module: stn.hb
math := @use ("math.hb")
// in module: math.hb
SIZEOF_INT := 32
SHIFT := SIZEOF_INT - 1
min := fn(a: int, b: int): int {
c := a - b
return b + (c & c >> SHIFT)
}
```
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### Just Testing Optimizations
#### const_folding_with_arg
```hb
main := fn(arg: int): int {
// reduces to 0
return arg + 0 - arg * 1 + arg + 1 + arg + 2 + arg + 3 - arg * 3 - 6
}
```
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#### branch_assignments
```hb
main := fn(arg: int): int {
if arg == 1 {
arg = 1
} else if arg == 0 {
arg = 2
} else {
arg = 3
}
return arg
}
```
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#### inline_test
```hb
Point := struct {x: int, y: int}
Buffer := struct {}
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Transform := Point
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ColorBGRA := Point
line := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA, thickness: int): void {
if true {
if p0.x > p1.x {
@inline (line_low, buffer, p1, p0, color)
} else {
@inline (line_low, buffer, p0, p1, color)
}
} else {
if p0.y > p1.y {
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// blah, test leading new line on directives
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@inline (line_high, buffer, p1, p0, color)
} else {
@inline (line_high, buffer, p0, p1, color)
}
}
return
}
line_low := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
return
}
line_high := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
return
}
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screenidx := @use ("screen.hb").screenidx
rect_line := fn(buffer: Buffer, pos: Point, tr: Transform, color: ColorBGRA, thickness: int): void {
t := 0
y := 0
x := 0
loop if t == thickness break else {
y = pos.y
x = pos.x
loop if y == pos.y + tr.x break else {
a := 1 + @inline (screenidx, 10)
a = 1 + @inline (screenidx, 2)
y += 1
}
t += 1
}
return
}
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random := @use ("random.hb")
example := fn(): void {
loop {
random_x := @inline (random.integer, 0, 1024)
random_y := random.integer(0, 768)
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a := @inline (screenidx, random_x)
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break
}
return
}
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main := fn(): int {
line(.(), .(0, 0), .(0, 0), .(0, 0), 10)
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rect_line(.(), .(0, 0), .(0, 0), .(0, 0), 10)
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example()
return 0
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}
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// in module: screen.hb
screenidx := fn(orange: int): int {
return orange
}
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// in module: random.hb
integer := fn(min: int, max: int): int {
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rng := @as (int, @eca (3, 4))
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if min != 0 | max != 0 {
return rng % (max - min + 1) + min
}
return rng
}
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```
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#### some_generic_code
```hb
some_func := fn($Elem: type): void {
return
}
main := fn(): void {
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some_func(u8)
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return
}
```
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#### integer_inference_issues
```hb
.{integer_range} := @use ("random.hb")
main := fn(): void {
a := integer_range(0, 1000)
return
}
// in module: random.hb
integer_range := fn(min: uint, max: int): uint {
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return @eca (3, 4) % (@bitcast(max) - min + 1) + min
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}
```
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#### exhaustive_loop_testing
```hb
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main := fn(): int {
if multiple_breaks(0) != 3 {
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return 1
}
if multiple_breaks(4) != 10 {
return 2
}
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if state_change_in_break(0) != 0 {
return 3
}
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if state_change_in_break(4) != 10 {
return 4
}
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if continue_and_state_change(10) != 10 {
return 5
}
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if continue_and_state_change(3) != 0 {
return 6
}
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return 0
}
multiple_breaks := fn(arg: int): int {
loop if arg < 10 {
arg += 1
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if arg == 3 break
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} else break
return arg
}
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state_change_in_break := fn(arg: int): int {
loop if arg < 10 {
if arg == 3 {
arg = 0
break
}
arg += 1
} else break
return arg
}
continue_and_state_change := fn(arg: int): int {
loop if arg < 10 {
if arg == 2 {
arg = 4
continue
}
if arg == 3 {
arg = 0
break
}
arg += 1
} else break
return arg
}
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```
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#### writing_into_string
```hb
outl := fn(): void {
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msg := "whahaha\0"
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@as (u8, 0)
return
}
inl := fn(): void {
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msg := "luhahah\0"
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return
}
main := fn(): void {
outl()
inl()
return
}
```
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#### request_page
```hb
request_page := fn(page_count: u8): ^u8 {
msg := "\{00}\{01}xxxxxxxx\0"
msg_page_count := msg + 1;
*msg_page_count = page_count
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return @eca (3, 2, msg, 12)
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}
create_back_buffer := fn(total_pages: int): ^u32 {
if total_pages < = 0xFF {
return @bitcast (request_page(total_pages))
}
ptr := request_page(255)
remaining := total_pages - 0xFF
loop if remaining < = 0 break else {
if remaining < 0xFF {
request_page(remaining)
} else {
request_page(0xFF)
}
remaining -= 0xFF
}
return @bitcast (ptr)
}
main := fn(): void {
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create_back_buffer(400)
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return
}
```
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#### tests_ptr_to_ptr_copy
```hb
main := fn(): int {
back_buffer := @as ([u8; 1024 * 10], idk)
n := 0
loop if n >= 1024 break else {
back_buffer[n] = 64
n += 1
}
n = 1
loop if n >= 10 break else {
*(@as(^[u8; 1024], @bitcast(&back_buffer)) + n) = * @as (^[u8; 1024], @bitcast (& back_buffer))
n += 1
}
return back_buffer[1024 * 2]
}
```