2021-12-16 01:21:24 -06:00
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//! Recovery of structured control flow information. Loop nest
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//! computation, block order linearization and loop/block region
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//! generation.
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use fxhash::{FxHashMap, FxHashSet};
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use crate::{cfg::CFGInfo, BlockId};
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#[derive(Clone, Debug)]
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pub enum Node {
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Leaf(BlockId),
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Loop(BlockId, Vec<Node>),
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}
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impl Node {
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pub fn header(&self) -> BlockId {
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match self {
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&Node::Leaf(block) => block,
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&Node::Loop(block, ..) => block,
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}
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}
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pub fn is_loop(&self) -> bool {
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match self {
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&Node::Loop(..) => true,
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_ => false,
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}
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}
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pub fn is_leaf(&self) -> bool {
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match self {
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&Node::Leaf(..) => true,
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_ => false,
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}
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}
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}
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pub struct LoopNest {
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nodes: Vec<Node>,
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}
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impl LoopNest {
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pub fn compute(cfg: &CFGInfo) -> LoopNest {
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// Find loop backedges: any successor edge from a higher- to
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// lower-numbered block in RPO.
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let mut backedges: Vec<(BlockId, BlockId)> = vec![];
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for (block_rpo, &block) in cfg.postorder.iter().rev().enumerate() {
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for &succ in &cfg.block_succs[block] {
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let succ_po = cfg.postorder_pos[succ]
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.expect("Edge from reachable to unreachable block is impossible");
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let succ_rpo = cfg.postorder.len() - 1 - succ_po;
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if succ_rpo <= block_rpo {
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log::trace!("LoopNest compute: backedge from {} to {}", block, succ);
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backedges.push((block, succ));
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}
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}
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}
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// For each backedge, find the backedge's natural loop and
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// accumulate those blocks into the set of blocks in each loop
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// body.
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let mut loop_bodies: FxHashMap<BlockId, FxHashSet<BlockId>> = FxHashMap::default();
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for &(from, to) in &backedges {
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assert!(
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cfg.dominates(to, from),
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"Irreducible CFG edge from {} to {}",
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from,
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to
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);
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let body = loop_bodies
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.entry(to)
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.or_insert_with(|| FxHashSet::default());
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Self::collect_loop_body(body, to, cfg);
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log::trace!("loop body for header {}: {:?}", to, body);
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}
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// Now build the loop nest.
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let mut nodes = vec![];
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let mut visited = FxHashSet::default();
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for &block in cfg.postorder.iter().rev() {
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if visited.contains(&block) {
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continue;
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}
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if loop_bodies.contains_key(&block) {
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nodes.push(Self::loop_node(cfg, block, &loop_bodies, &mut visited));
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} else {
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nodes.push(Node::Leaf(block));
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visited.insert(block);
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}
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}
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log::trace!("loop nest nodes: {:?}", nodes);
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LoopNest { nodes }
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}
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fn collect_loop_body(blocks: &mut FxHashSet<BlockId>, header: BlockId, cfg: &CFGInfo) {
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let mut workset = vec![header];
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while let Some(block) = workset.pop() {
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for &pred in &cfg.block_preds[block] {
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if blocks.contains(&pred) {
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continue;
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}
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if cfg.dominates(header, pred) {
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blocks.insert(pred);
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workset.push(pred);
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}
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}
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}
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}
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fn loop_node(
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cfg: &CFGInfo,
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header: BlockId,
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loops: &FxHashMap<BlockId, FxHashSet<BlockId>>,
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visited: &mut FxHashSet<BlockId>,
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) -> Node {
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let mut body_blocks = loops
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.get(&header)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>();
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body_blocks.sort_by_key(|&block| -(cfg.postorder_pos[block].unwrap() as isize));
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let mut body_nodes = vec![];
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for block in body_blocks {
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if visited.contains(&block) {
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continue;
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}
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if block != header && loops.contains_key(&block) {
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body_nodes.push(Self::loop_node(cfg, block, loops, visited));
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} else {
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body_nodes.push(Node::Leaf(block));
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visited.insert(block);
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}
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}
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Node::Loop(header, body_nodes)
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}
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}
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fn compute_forward_edge_targets(cfg: &CFGInfo) -> FxHashSet<BlockId> {
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let mut ret = FxHashSet::default();
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for (block_rpo, &block) in cfg.postorder.iter().rev().enumerate() {
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for &succ in &cfg.block_succs[block] {
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let succ_po = cfg.postorder_pos[succ].unwrap();
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let succ_rpo = cfg.postorder.len() - 1 - succ_po;
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if succ_rpo > block_rpo {
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ret.insert(succ);
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}
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}
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}
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ret
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}
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#[derive(Clone, Debug)]
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pub enum WasmRegion {
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/// Block starting at the first `BlockId`, with a fallthrough/exit
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/// label at the second `BlockId`.
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Block(BlockId, Option<BlockId>, Vec<WasmRegion>),
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/// Loop with a header at the given `BlockId`.
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Loop(BlockId, Vec<WasmRegion>),
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/// An individual basic block, just included inline (with no
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/// Wasm-level structure).
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Leaf(BlockId),
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}
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impl WasmRegion {
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pub fn header(&self) -> BlockId {
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match self {
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&WasmRegion::Block(block, ..) => block,
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&WasmRegion::Loop(block, ..) => block,
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&WasmRegion::Leaf(block) => block,
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}
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}
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pub fn compute(cfg: &CFGInfo, loop_nest: &LoopNest) -> WasmRegion {
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assert!(!loop_nest.nodes.is_empty());
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assert!(loop_nest.nodes[0].header() == 0);
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let forward_targets = compute_forward_edge_targets(cfg);
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log::trace!(
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"WasmRegion::compute: forward_targets = {:?}",
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forward_targets
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);
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let top = WasmRegion::Block(
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0,
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None,
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loop_nest
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.nodes
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.iter()
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.map(|node| Self::compute_for_node(cfg, &forward_targets, node))
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.collect::<Vec<_>>(),
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);
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log::trace!("Wasm region: {:?}", top);
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top
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}
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fn compute_for_node(
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cfg: &CFGInfo,
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forward_targets: &FxHashSet<BlockId>,
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node: &Node,
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) -> WasmRegion {
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log::trace!("WasmRegion::compute_for_node: node {:?}", node);
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match node {
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&Node::Leaf(block) => {
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log::trace!(" -> leaf {}", block);
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WasmRegion::Leaf(block)
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}
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&Node::Loop(block, ref subnodes) => {
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// Scan subnodes and find forward-edge targets that
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// are at this level of the loop nest.
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let block_targets = subnodes
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.iter()
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.map(|n| n.header())
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.filter(|n| forward_targets.contains(&n))
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.collect::<FxHashSet<_>>();
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log::trace!(" -> block targets are {:?}", block_targets,);
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let mut subregions: Vec<WasmRegion> = vec![];
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for subnode in subnodes {
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if subnode.header() != block && block_targets.contains(&subnode.header()) {
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let subsubregions = std::mem::take(&mut subregions);
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assert!(!subsubregions.is_empty());
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let first = subsubregions[0].header();
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let enclosing_block =
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WasmRegion::Block(first, Some(subnode.header()), subsubregions);
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subregions.push(enclosing_block);
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}
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let subregion = Self::compute_for_node(cfg, forward_targets, subnode);
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subregions.push(subregion);
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}
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log::trace!(" -> loop header {} subregions {:?}", block, subregions);
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WasmRegion::Loop(block, subregions)
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}
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}
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}
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}
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2021-12-17 02:25:04 -06:00
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#[derive(Clone, Debug)]
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pub struct BlockOrder {
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pub blocks: Vec<BlockOrderEntry>,
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}
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#[derive(Clone, Debug)]
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pub enum BlockOrderEntry {
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StartBlock,
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EndBlock,
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StartLoop,
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EndLoop,
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Block(BlockId, Vec<BlockOrderTarget>),
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}
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#[derive(Clone, Debug)]
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pub struct BlockOrderTarget {
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pub target: BlockId,
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pub relative_branch: usize,
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}
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impl BlockOrder {
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pub fn compute(cfg: &CFGInfo, wasm_region: &WasmRegion) -> BlockOrder {
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todo!()
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}
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}
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