WIP.
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@ -1,6 +1,10 @@
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//! Stackifier-like algorithm to recover (or create) structured
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//! control flow out of a CFG.
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use std::collections::BTreeSet;
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use fxhash::{FxHashMap, FxHashSet};
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use crate::{cfg::CFGInfo, ir::*};
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#[derive(Clone, Debug)]
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@ -124,15 +128,20 @@ impl Shape {
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impl Region {
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fn start(&self) -> RegionEndpoint {
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match self {
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&Region::Forward(a, _) => RegionEndpoint::end(a),
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&Region::Backward(a, _) => RegionEndpoint::start(a),
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&Region::Forward(a, _) | &Region::Backward(a, _) => RegionEndpoint::end(a),
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}
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}
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fn end(&self) -> RegionEndpoint {
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match self {
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&Region::Forward(_, b) => RegionEndpoint::start(b),
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&Region::Backward(_, b) => RegionEndpoint::end(b),
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&Region::Forward(_, b) | &Region::Backward(_, b) => RegionEndpoint::start(b),
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}
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}
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fn key(&self) -> RegionEndpoint {
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match self {
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&Region::Forward(..) => self.end(),
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&Region::Backward(..) => self.start(),
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}
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}
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@ -140,9 +149,102 @@ impl Region {
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self.start() <= other.start() && self.end() >= other.end()
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}
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fn contains_endpoint(&self, pt: RegionEndpoint) -> bool {
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self.start() <= pt && pt <= self.end()
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}
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fn overlaps(&self, other: &Region) -> bool {
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self.end() >= other.start() && other.end() >= self.start()
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}
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fn is_forward(&self) -> bool {
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match self {
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&Region::Forward(..) => true,
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_ => false,
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}
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}
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fn is_backward(&self) -> bool {
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match self {
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&Region::Backward(..) => true,
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_ => false,
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}
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}
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fn adjust_nesting(&mut self, outer: &mut Region) -> bool {
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let key1 = std::cmp::min(self.key(), outer.key());
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let key2 = std::cmp::max(self.key(), outer.key());
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let self_key = self.key();
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let swapped = self.adjust_nesting_impl(outer);
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assert!(outer.contains(self));
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assert_eq!(key1, std::cmp::min(self.key(), outer.key()));
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assert_eq!(key2, std::cmp::max(self.key(), outer.key()));
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assert!(self_key <= self.key());
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swapped
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}
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/// Returns `true` if regions were swapped.
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fn adjust_nesting_impl(&mut self, outer: &mut Region) -> bool {
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match (outer, self) {
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(
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&mut Region::Forward(ref mut a, ref mut b),
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&mut Region::Forward(ref mut c, ref mut d),
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) => {
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assert!(*b <= *d); // scan order
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if *c <= *a {
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std::mem::swap(a, c);
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std::mem::swap(b, d);
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true
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} else if *c < *b {
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*a = *c;
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std::mem::swap(b, d);
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true
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} else {
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false
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}
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}
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(&mut Region::Forward(_, b), &mut Region::Backward(c, _)) => {
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assert!(b <= c); // scan order
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// nothing to do: no overlap possible.
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false
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}
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(outer @ &mut Region::Backward(..), inner @ &mut Region::Forward(..)) => {
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let a = outer.start().block;
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let b = outer.end().block;
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let c = inner.start().block;
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let d = inner.end().block;
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assert!(a <= d); // scan order
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if b < d {
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let new_outer = Region::Forward(a, d);
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let new_inner = Region::Backward(a, b);
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*outer = new_outer;
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*inner = new_inner;
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true
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} else {
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false
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}
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}
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(
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&mut Region::Backward(ref mut a, ref mut b),
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&mut Region::Backward(ref mut c, ref mut d),
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) => {
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assert!(*a <= *c); // scan order
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if *b < *d {
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*b = *d;
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true
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} else {
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false
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}
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}
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}
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}
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}
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impl Shape {
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@ -169,87 +271,76 @@ impl Shape {
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}
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}
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// Initially sort regions by start pos to get them in rough
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// order; we'll resolve exact ordering below by extending
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// regions where necessary and duplicating where we find
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// irreducible control flow.
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regions.sort_by_key(|r| r.start());
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// Look for irreducible edges. TODO: handle these by
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// introducing label variables, then editing the region to
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// refer to the canonical header block. Take care when jumping
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// into multiple nested loops.
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let backedge_targets = regions
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.iter()
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.filter(|r| r.is_backward())
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.map(|r| r.start().block)
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.collect::<BTreeSet<_>>();
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for region in ®ions {
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if let &Region::Forward(from, to) = region {
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if let Some(&header_block) = backedge_targets.range((from + 1)..to).next() {
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panic!(
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"Irreducible edge from block {} to block {}: jumps into loop with header block {}",
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order[from], order[to], order[header_block]
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);
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}
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}
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}
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// Sort regions by either their "target": either their start
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// (for backward regions) or end (for forward regions). This
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// will be the final order of the regions; we can extend the
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// "source" (the opposite endpoint) as needed to ensure proper
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// nesting.
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regions.sort_by_key(|r| r.key());
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log::trace!("regions = {:?}", regions);
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// Examine each region in the sequence, determining whether it
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// is properly nested with respect to all overlapping regions.
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let mut i = 0;
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while i < regions.len() {
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let this_i = i;
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for prev_i in 0..i {
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let prev = regions[prev_i];
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let this = regions[i];
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log::trace!("examining: {:?} -> {:?}", prev, this);
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if !prev.overlaps(&this) {
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log::trace!(" -> no overlap");
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continue;
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}
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// Important invariant: none of these
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// merging/extension operations alter the sorted
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// order, because at worst they "pull back" the start
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// of the second region (`this`) to the start of the
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// first (`prev`). If the list was sorted by
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// region-start before, it will be after this edit.
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let did_edit = match (prev, this) {
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(a, b) if a == b => {
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regions.remove(i);
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true
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}
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(Region::Backward(a, b), Region::Backward(c, d)) if a == c => {
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// Merge by extending end.
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regions[prev_i] = Region::Backward(a, std::cmp::max(b, d));
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regions.remove(i);
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true
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}
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(Region::Backward(a, b), Region::Backward(c, d))
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if a < c && c <= b && b < d =>
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{
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// Extend outer Backward to nest the inner one.
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regions[prev_i] = Region::Backward(a, d);
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true
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}
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(Region::Backward(a, b), Region::Forward(c, d)) if a <= c && c <= b => {
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// Put the Forward before the Backward (extend its
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// start) to ensure proper nesting.
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regions[prev_i] = Region::Forward(a, d);
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regions.remove(i);
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regions.insert(prev_i + 1, Region::Backward(a, b));
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true
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}
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(Region::Forward(a, b), Region::Backward(c, d)) if b > c && b <= d && a < c => {
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panic!("Irreducible CFG");
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}
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(Region::Forward(a, b), Region::Forward(c, d)) if b == d => {
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// Merge.
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regions[prev_i] = Region::Forward(std::cmp::min(a, c), b);
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regions.remove(i);
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true
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}
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(Region::Forward(a, b), Region::Forward(c, d)) if a <= c && b < d => {
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regions[prev_i] = Region::Forward(a, d);
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regions.remove(i);
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regions.insert(prev_i + 1, Region::Forward(a, b));
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true
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}
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_ => false,
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};
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if did_edit {
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// Back up to re-examine at prev_i.
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i = prev_i;
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// Now scan the regions, tracking the stack as we go; where we
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// encounter a region that overlaps region(s) on the stack,
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// find the largest enclosing region, and adjust the region to
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// enclose it, inserting it in the stack at that point.
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//
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// [ ...)
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// (... ]
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// (... ]
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// [ ...)
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// [ ...)
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// We scan by "sorting key", which is the branch target; it is
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// the start of backward regions and end of forward regions.
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//
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// We maintain the invariant that `stack` always contains all
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// regions that contain the scan point (at the start of the
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// loop body, up to the previous scan point; after loop body,
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// updated wrt the current scan point).
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let mut stack: Vec<usize> = vec![];
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for i in 0..regions.len() {
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// Pop from the stack any regions that no longer contain the target.
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while let Some(&top_idx) = stack.last() {
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if !regions[top_idx].contains_endpoint(regions[i].key()) {
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stack.pop();
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} else {
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break;
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}
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}
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if i == this_i {
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i += 1;
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// Push the current region.
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stack.push(i);
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// Go up the stack, extending all applicable regions.
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for i in (0..(stack.len() - 1)).rev() {
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let mut outer = regions[stack[i]];
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let mut inner = regions[stack[i + 1]];
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let swapped = inner.adjust_nesting(&mut outer);
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regions[stack[i]] = outer;
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regions[stack[i + 1]] = inner;
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if swapped {
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stack.swap(i, i + 1);
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}
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}
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}
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