const std = @import("std"); pub fn build(b: *std.build.Builder) void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); b.installBinFile("deps/lib/glfw3.dll", "glfw3.dll"); const exe = b.addExecutable("musileko", "src/main.zig"); exe.setTarget(target); exe.setBuildMode(mode); exe.addIncludeDir("deps/inc"); // exe.addIncludeDir("C:/Users/sam/zig-windows-x86_64-0.8.0/lib/libc/include/any-windows-any"); // exe.addIncludeDir("C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/include"); exe.addCSourceFile("deps/src/glad.c", &[_][]const u8{"-std=c99"}); exe.addCSourceFile("deps/src/stb_image.c", &[_][]const u8{"-std=c99"}); // exe.addIncludeDir("GLFW/include/GLFW"); exe.addLibPath("deps/lib"); exe.linkSystemLibrary("glfw3"); exe.linkSystemLibrary("user32"); exe.linkSystemLibrary("gdi32"); exe.linkSystemLibrary("shell32"); exe.linkSystemLibrary("opengl32"); // exe.linkSystemLibrary("deps/lib/cimguid"); exe.linkLibC(); exe.install(); const run_cmd = exe.run(); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_tests = b.addTest("src/main.zig"); exe_tests.setBuildMode(mode); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&exe_tests.step); }