ableos/shadeable/src/pixel_format.rs

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use core::ops::{BitAnd, BitOr, Shr};
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// use vga::colors::Color16;
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pub type Rgba64 = u64;
pub fn get_r(rgba: Rgba64) -> u8 {
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rgba.bitand(0xff_00_00_00).shr(0o30) as u8
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}
pub fn get_g(rgba: Rgba64) -> u8 {
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rgba.bitand(0xff_00_00).shr(0o20) as u8
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}
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pub fn get_b(rgba: Rgba64) -> u8 {
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rgba.bitand(0xff_00).shr(0o10) as u8
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}
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pub fn get_a(rgba: Rgba64) -> u8 {
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(rgba & 0xff) as u8
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}
pub fn set_r(rgba: Rgba64, r: u8) -> Rgba64 {
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rgba.bitand(0xffffffff_00_ff_ff_ff)
.bitor((r as Rgba64).shr(0o30))
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}
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pub fn set_g(rgba: Rgba64, g: u8) -> Rgba64 {
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rgba.bitand(0xffffffff_ff_00_ff_ff)
.bitor((g as Rgba64).shr(0o20))
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}
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pub fn set_b(rgba: Rgba64, b: u8) -> Rgba64 {
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rgba.bitand(0xffffffff_ff_ff_00_ff)
.bitor((b as Rgba64).shr(0o10))
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}
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pub fn set_a(rgba: Rgba64, a: u8) -> Rgba64 {
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rgba.bitand(0xffffffff_ff_ff_ff_00).bitor(a as Rgba64)
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}
pub fn rgba_div(a: Rgba64, b: Rgba64) -> Rgba64 {
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set_r(0, get_r(a) / get_r(b))
| set_g(0, get_g(a) / get_g(b))
| set_g(0, get_b(a) / get_b(b))
| set_g(0, get_a(a) / get_a(b))
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}
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pub fn new_rgba64(r: u8, g: u8, b: u8, a: u8) -> Rgba64 {
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set_r(0, r) | set_g(0, g) | set_b(0, b) | set_a(0, a)
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}
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enum ChannelValue {
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Dark,
Low,
Mid,
High,
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}
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impl From<u8> for ChannelValue {
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fn from(b: u8) -> Self {
use ChannelValue::*;
match b {
0x00..=0x3f => Dark,
0x40..=0x7f => Low,
0x80..=0xbf => Mid,
0xc0..=0xff => High,
}
}
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}
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/*
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pub fn into_vga_16(rgba_64: Rgba64) -> Color16 {
use ChannelValue::*;
use Color16::*;
match (
get_r(rgba_64).into(),
get_g(rgba_64).into(),
get_b(rgba_64).into(),
) {
(Dark, Dark, Dark) => Black,
(Dark, Dark, Low) => Black,
(Dark, Dark, Mid) => Blue,
(Dark, Dark, High) => Blue,
(Dark, Low, Dark) => Black,
(Dark, Low, Low) => Black,
(Dark, Low, Mid) => Blue,
(Dark, Low, High) => Blue,
(Dark, Mid, Dark) => Green,
(Dark, Mid, Low) => Green,
(Dark, Mid, Mid) => Cyan,
(Dark, Mid, High) => Cyan,
(Dark, High, Dark) => Green,
(Dark, High, Low) => Green,
(Dark, High, Mid) => Green,
(Dark, High, High) => Cyan,
(Low, Dark, Dark) => Black,
(Low, Dark, Low) => Black,
(Low, Dark, Mid) => Blue,
(Low, Dark, High) => Blue,
(Low, Low, Dark) => Black,
(Low, Low, Low) => DarkGrey,
(Low, Low, Mid) => LightGrey,
(Low, Low, High) => Blue,
(Low, Mid, Dark) => DarkGrey,
(Low, Mid, Low) => LightGrey,
(Low, Mid, Mid) => Cyan,
(Low, Mid, High) => Cyan,
(Low, High, Dark) => Green,
(Low, High, Low) => Green,
(Low, High, Mid) => Cyan,
(Low, High, High) => Cyan,
(Mid, Dark, Dark) => Red,
(Mid, Dark, Low) => Red,
(Mid, Dark, Mid) => Magenta,
(Mid, Dark, High) => Magenta,
(Mid, Low, Dark) => Brown,
(Mid, Low, Low) => Red,
(Mid, Low, Mid) => DarkGrey,
(Mid, Low, High) => LightBlue,
(Mid, Mid, Dark) => Brown,
(Mid, Mid, Low) => Brown,
(Mid, Mid, Mid) => LightGrey,
(Mid, Mid, High) => LightBlue,
(Mid, High, Dark) => Green,
(Mid, High, Low) => Green,
(Mid, High, Mid) => LightGreen,
(Mid, High, High) => LightCyan,
(High, Dark, Dark) => Red,
(High, Dark, _) => Magenta,
(High, Low, Dark) => Red,
(High, Low, Low) => LightRed,
(High, Low, Mid) => Pink,
(High, Low, High) => Magenta,
(High, Mid, Dark) => Yellow,
(High, Mid, Low) => Yellow,
(High, Mid, Mid) => LightRed,
(High, Mid, High) => Pink,
(High, High, Dark) => Yellow,
(High, High, Low) => White,
(High, High, Mid) => White,
(High, High, High) => White,
}
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}
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pub fn from_vga_16(color: Color16) -> Rgba64 {
use Color16::*;
match color {
Black => new_rgba64(0, 0, 0, 0),
DarkGrey => new_rgba64(105, 105, 105, 0),
LightGrey => new_rgba64(211, 211, 211, 0),
//
Blue => new_rgba64(0, 0, 0xff, 0),
Green => new_rgba64(0, 0xff, 0, 0),
Red => new_rgba64(0xff, 0, 0, 0),
//
Yellow => new_rgba64(0xff, 0xff, 0, 0),
Cyan => new_rgba64(0, 0xff, 0xff, 0),
Magenta => new_rgba64(0xff, 0, 0xff, 0),
Brown => new_rgba64(165, 42, 42, 0),
Pink => new_rgba64(0xff, 105, 180, 0),
White => new_rgba64(0xff, 0xff, 0xff, 0),
LightBlue => new_rgba64(173, 216, 230, 0),
LightGreen => new_rgba64(144, 238, 144, 0),
LightCyan => new_rgba64(88, 100, 100, 0),
LightRed => new_rgba64(0xff, 204, 203, 0),
}
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}
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*/