2024-03-22 19:57:07 -05:00
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pub mod point;
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pub mod layer;
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2024-03-22 13:35:00 -05:00
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2024-03-23 13:42:53 -05:00
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use layer::{FrameLayer, RectFrame};
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2024-03-22 12:33:34 -05:00
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2024-03-22 19:57:07 -05:00
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///XXX: this is not used yet, and also kinda a mess, simplify?
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///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
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2024-03-22 20:05:44 -05:00
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///Because currently, this is just a duplicate of the dormal draw command system, but with a different name...
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///Then, there's no need for the positioning stuff too, which is a bit overkill and is kinda code duplication too!
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2024-03-22 19:57:07 -05:00
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///aka Frame::Rectangle, Frame::NinePatch, ...
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2024-03-22 13:35:00 -05:00
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2024-03-22 19:57:07 -05:00
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/// A frame, which can contain multiple layers
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///
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/// Use these to construct complex backgrounds
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#[derive(Default, Clone)]
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pub struct Frame {
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/// Layers of the frame
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layers: Vec<FrameLayer>
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}
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2024-03-23 11:54:47 -05:00
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impl<T: Into<FrameLayer>> From<T> for Frame {
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2024-03-23 09:09:05 -05:00
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fn from(layer: T) -> Self {
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let mut frame = Self::default();
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2024-03-23 09:09:05 -05:00
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frame.add(layer.into());
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2024-03-22 19:57:07 -05:00
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frame
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}
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}
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2024-03-22 19:57:07 -05:00
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impl Frame {
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2024-03-23 13:42:53 -05:00
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/// Get the layer with the given index
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#[inline]
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pub fn layer(&self, index: usize) -> Option<&FrameLayer> {
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self.layers.get(index)
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}
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/// Get a mutable reference to the layer with the given index
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#[inline]
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pub fn layer_mut(&mut self, index: usize) -> Option<&mut FrameLayer> {
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self.layers.get_mut(index)
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}
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/// Add a layer to the frame
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#[inline]
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pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
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self.layers.push(layer.into());
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self
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}
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2024-03-23 13:42:53 -05:00
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/// Add a layer to the back of the frame
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#[inline]
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pub fn add_back(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
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self.layers.insert(0, layer.into());
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self
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}
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2024-03-22 20:05:44 -05:00
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#[inline]
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pub fn finish(&mut self) -> Self {
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self.clone()
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}
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2024-03-22 12:33:34 -05:00
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}
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