hUI/hui-examples/boilerplate.rs

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use glam::{UVec2, Vec2};
use glium::{backend::glutin::SimpleWindowBuilder, Surface};
use winit::{
event::{Event, WindowEvent},
event_loop::{EventLoopBuilder, ControlFlow}
};
use hui::UiInstance;
use hui_glium::GliumUiRenderer;
/// Generates a `main` function that initializes glium renderer, `UiInstance`, and runs the event loop.
macro_rules! ui_main {
($closure: expr) => {
fn main() {
$crate::boilerplate::ui($closure);
}
};
}
/// Initializes glium renderer, `UiInstance`, and runs the event loop.
pub fn ui(mut x: impl FnMut(&mut UiInstance, Vec2)) {
kubi_logging::init();
let event_loop = EventLoopBuilder::new().build().unwrap();
let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
let mut hui = UiInstance::new();
let mut backend = GliumUiRenderer::new(&display);
event_loop.run(|event, window_target| {
window_target.set_control_flow(ControlFlow::Poll);
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hui_winit::handle_winit_event(&mut hui, &event);
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match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
window_target.exit();
},
Event::AboutToWait => {
let mut frame = display.draw();
frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
hui.begin();
let size = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
x(&mut hui, size);
hui.end();
backend.update(&hui);
backend.draw(&mut frame, size);
frame.finish().unwrap();
}
_ => (),
}
}).unwrap();
}