2024-02-19 18:00:57 -06:00
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use glam::vec2;
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use hui::{event::UiEvent, UiInstance};
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use winit::event::{Event, WindowEvent};
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//TODO: window id
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pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CursorMoved { position, .. } => {
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ui.push_event(UiEvent::MouseMove(vec2(position.x as f32, position.y as f32)));
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},
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WindowEvent::MouseInput { state, button, .. } => {
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ui.push_event(UiEvent::MouseButton {
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button: match button {
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winit::event::MouseButton::Left => hui::event::MouseButton::Primary,
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winit::event::MouseButton::Right => hui::event::MouseButton::Secondary,
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winit::event::MouseButton::Middle => hui::event::MouseButton::Middle,
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winit::event::MouseButton::Other(id) => hui::event::MouseButton::Other(*id as u8),
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_ => return,
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},
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state: match state {
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winit::event::ElementState::Pressed => hui::event::ButtonState::Pressed,
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winit::event::ElementState::Released => hui::event::ButtonState::Released,
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},
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})
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},
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//TODO keyboard
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_ => (),
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}
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}
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}
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