hUI/hui/src/signal.rs

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use std::any::{Any, TypeId};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
/// A marker trait for signals
pub trait UiSignal: Any {}
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// #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
// pub(crate) struct DummySignal;
// impl UiSignal for DummySignal {}
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pub struct SignalStore {
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///XXX: is this truly the most efficient structure?
sig: HashMap<TypeId, Vec<Box<dyn Any>>, BuildNoHashHasher<u64>>
}
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impl SignalStore {
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/// Create a new [`SigIntStore`]
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pub(crate) fn new() -> Self {
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Self {
sig: Default::default(),
}
}
/// Ensure that store for given signal type exists and return a mutable reference to it
fn internal_store<T: UiSignal + 'static>(&mut self) -> &mut Vec<Box<dyn Any>> {
let type_id = TypeId::of::<T>();
self.sig.entry(type_id).or_default()
}
/// Add a signal to the store
///
/// Signals are stored in the order they are added
pub fn add<T: UiSignal + 'static>(&mut self, sig: T) {
let type_id = TypeId::of::<T>();
if let Some(v) = self.sig.get_mut(&type_id) {
v.push(Box::new(sig));
} else {
self.sig.insert(type_id, vec![Box::new(sig)]);
}
}
/// Drain all signals of a given type
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pub(crate) fn drain<T: UiSignal + 'static>(&mut self) -> impl Iterator<Item = T> + '_ {
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self.internal_store::<T>()
.drain(..)
.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
}
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/// Clear all signals
pub(crate) fn clear(&mut self) {
//XXX: should we clear the vecs instead?
self.sig.clear();
}
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}
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//TODO this, simplifies handling signals
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// pub struct SignalTrigger<R: UiSignal + 'static, A = ()>(pub(crate) Box<dyn Fn(A) -> R + 'static>);
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// impl<R: UiSignal + 'static, A> SignalTrigger<R, A> {
// pub fn new<F: Fn(A) -> R + 'static>(f: F) -> Self {
// Self(Box::new(f))
// }
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// pub fn call(&self, a: A) -> R {
// (self.0)(a)
// }
// }
// impl<R: UiSignal + 'static, A, T: Fn(A) -> R + 'static> From<T> for SignalTrigger<R, A> {
// fn from(f: T) -> Self {
// Self(Box::new(f))
// }
// }