mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-26 00:48:44 -06:00
33 lines
685 B
WebGPU Shading Language
33 lines
685 B
WebGPU Shading Language
|
struct VertexInput {
|
||
|
@location(0) position: vec3<f32>,
|
||
|
@location(2) uv: vec2<f32>,
|
||
|
@location(3) color: vec4<f32>,
|
||
|
}
|
||
|
|
||
|
struct VertexOutput {
|
||
|
@builtin(position) clip_position: vec4<f32>,
|
||
|
@location(0) uv: vec2<f32>,
|
||
|
@location(1) color: vec4<f32>,
|
||
|
};
|
||
|
|
||
|
@vertex
|
||
|
fn vs_main(
|
||
|
in: VertexInput,
|
||
|
) -> VertexOutput {
|
||
|
var out: VertexOutput;
|
||
|
out.uv = in.uv;
|
||
|
out.clip_position = vec4<f32>(in.position, 1.0);
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
@group(0) @binding(0)
|
||
|
var t_diffuse: texture_2d<f32>;
|
||
|
|
||
|
@group(0) @binding(1)
|
||
|
var s_diffuse: sampler;
|
||
|
|
||
|
@fragment
|
||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||
|
return textureSample(t_diffuse, s_diffuse, in.uv);
|
||
|
}
|