hUI/hui-examples/boilerplate.rs

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use glam::{UVec2, Vec2};
use glium::{backend::glutin::SimpleWindowBuilder, Surface};
use winit::{
event::{Event, WindowEvent},
event_loop::{EventLoopBuilder, ControlFlow}
};
use hui::UiInstance;
use hui_glium::GliumUiRenderer;
/// Generates a `main` function that initializes glium renderer, `UiInstance`, and runs the event loop.
macro_rules! ui_main {
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($name:literal, init: $closure0:expr, run: $closure1:expr) => {
fn main() {
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$crate::boilerplate::ui($closure0, $closure1, $name);
}
};
(init: $closure0:expr, run: $closure1:expr) => {
fn main() {
$crate::boilerplate::ui($closure0, $closure1, "hUI example");
}
};
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($closure: expr) => {
fn main() {
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$crate::boilerplate::ui(|_|(), $closure, "hUI example");
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}
};
}
/// Initializes glium renderer, `UiInstance`, and runs the event loop.
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pub fn ui<T>(
mut init: impl FnMut(&mut UiInstance) -> T,
mut draw: impl FnMut(&mut UiInstance, Vec2, &T),
name: &'static str
) {
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kubi_logging::init();
let event_loop = EventLoopBuilder::new().build().unwrap();
let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let mut hui = UiInstance::new();
let mut backend = GliumUiRenderer::new(&display);
let result = init(&mut hui);
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event_loop.run(|event, window_target| {
window.request_redraw();
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window_target.set_control_flow(ControlFlow::Poll);
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hui_winit::handle_winit_event(&mut hui, &event);
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match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
window_target.exit();
},
WindowEvent::RedrawRequested => {
let mut frame = display.draw();
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frame.clear_color_srgb(0.5, 0.5, 0.5, 1.);
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hui.begin();
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let size = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
draw(&mut hui, size, &result);
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hui.end();
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backend.update(&hui);
backend.draw(&mut frame, size);
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frame.finish().unwrap();
},
_ => (),
},
Event::Suspended => {
#[cfg(target_os = "android")]
window_target.exit();
},
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_ => (),
}
}).unwrap();
}