hUI/hui/src/frame.rs

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Rust
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use crate::rect::{Corners, FillColor};
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pub mod point;
pub mod layer;
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use layer::{FrameLayer, RectLayer};
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///XXX: this is not used yet, and also kinda a mess, simplify?
///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
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///Because currently, this is just a duplicate of the dormal draw command system, but with a different name...
///Then, there's no need for the positioning stuff too, which is a bit overkill and is kinda code duplication too!
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///aka Frame::Rectangle, Frame::NinePatch, ...
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/// A frame, which can contain multiple layers
///
/// Use these to construct complex backgrounds
#[derive(Default, Clone)]
pub struct Frame {
/// Layers of the frame
layers: Vec<FrameLayer>
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}
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impl<T: Into<FrameLayer>> From<T> for Frame {
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fn from(layer: T) -> Self {
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let mut frame = Self::default();
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frame.add(layer.into());
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frame
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}
}
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impl Frame {
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#[inline]
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pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
self.layers.push(layer.into());
self
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}
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#[inline]
pub fn finish(&mut self) -> Self {
self.clone()
}
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}