2024-03-01 11:21:02 -06:00
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use glam::vec4;
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use hui::{
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color, size,
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element::{container::Container, progress_bar::ProgressBar, text::Text, UiElementExt},
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layout::Alignment,
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2024-03-21 17:22:40 -05:00
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rect::Corners,
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2024-03-01 11:21:02 -06:00
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text::FontHandle,
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};
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#[path = "../boilerplate.rs"]
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#[macro_use]
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mod boilerplate;
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ui_main!(
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2024-03-06 18:15:33 -06:00
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"hUI: Loading screen demo",
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2024-03-01 11:21:02 -06:00
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init: |ui| {
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let font = ui.add_font(include_bytes!("../assets/blink/Blink-ynYZ.otf"));
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ui.push_font(font);
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(std::time::Instant::now(),)
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},
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run: |ui, size, (instant,)| {
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// Background color (gradient)
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Container::default()
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.with_size(size!(100%))
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.with_background(Corners {
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top_left: vec4(0.2, 0.2, 0.3, 1.),
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top_right: vec4(0.3, 0.3, 0.4, 1.),
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bottom_left: vec4(0.2, 0.3, 0.2, 1.),
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bottom_right: vec4(0.5, 0.4, 0.4, 1.),
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})
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.add_root(ui, size);
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// Loading text in the bottom right corner
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Container::default()
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.with_size(size!(100%))
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.with_align(Alignment::End)
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.with_padding(20.)
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.with_children(|ui| {
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Container::default()
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.with_padding((10., 15.))
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.with_corner_radius(8.)
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.with_background((0., 0., 0., 0.5))
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.with_children(|ui| {
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let flash = 1. - 0.5 * (4. * instant.elapsed().as_secs_f32()).sin().powi(2);
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Text::default()
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.with_text("Loading...")
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.with_color((1., 1., 1., flash))
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.with_text_size(24)
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.add_child(ui);
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})
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.add_child(ui);
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})
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.add_root(ui, size);
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// Did you know? box in the center
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Container::default()
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.with_size(size!(100%))
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.with_align(Alignment::Center)
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.with_children(|ui| {
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Container::default()
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.with_align((Alignment::Center, Alignment::Begin))
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.with_padding(15.)
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.with_gap(10.)
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.with_corner_radius(8.)
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.with_background((0., 0., 0., 0.5))
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.with_children(|ui| {
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Text::default()
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.with_text("Did you know?")
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.with_text_size(18)
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.add_child(ui);
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Text::default()
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.with_text("You can die by jumping into the spike pit! :D\nCheck out the tutorial section for more tips.")
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.with_text_size(24)
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.with_font(FontHandle::default())
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.add_child(ui);
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})
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.add_child(ui);
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})
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.add_root(ui, size);
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// Progress bar at the bottom
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Container::default()
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.with_size(size!(100%))
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.with_align((Alignment::Center, Alignment::End))
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.with_children(|ui| {
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ProgressBar::default()
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.with_value((instant.elapsed().as_secs_f32() * 0.1) % 1.)
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.with_size(size!(100%, 5))
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.with_background((0., 0., 0., 0.5))
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.with_foreground(color::DARK_GREEN)
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.add_child(ui);
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})
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.add_root(ui, size);
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// Player XP and level (mock) in the top right corner
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Container::default()
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.with_size(size!(100%))
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.with_align((Alignment::End, Alignment::Begin))
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.with_padding(20.)
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.with_children(|ui| {
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Container::default()
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.with_padding(10.)
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.with_corner_radius(8.)
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.with_background((0., 0., 0., 0.5))
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.with_children(|ui| {
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Text::default()
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.with_text("Level 5")
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.with_text_size(24)
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.add_child(ui);
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Text::default()
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.with_text("XP: 1234 / 5000")
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.with_text_size(18)
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.with_font(FontHandle::default())
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.add_child(ui);
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})
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.add_child(ui);
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})
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.add_root(ui, size);
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}
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);
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