2024-02-27 13:31:12 -06:00
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//! keyboard, mouse, and touch input handling
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2024-02-28 18:15:29 -06:00
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use std::hash::{Hash, Hasher};
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use glam::Vec2;
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use hashbrown::HashMap;
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2024-02-29 10:57:06 -06:00
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use nohash_hasher::{BuildNoHashHasher, NoHashHasher};
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use tinyset::{Fits64, Set64, SetU32};
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use crate::{event::{EventQueue, UiEvent}, rectangle::Rect};
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2024-02-28 18:15:29 -06:00
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/// Represents a mouse button.
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///
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/// Value of the `Other` variant is currently not standardized\
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/// and may change depending on the platform or the backend used
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum MouseButton {
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///Primary mouse button (usually left)
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#[default]
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Primary,
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///Secondary mouse button (usually right)
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Secondary,
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///Middle mouse button (usually the wheel button)
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Middle,
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///Other mouse button (e.g. extra buttons on a gaming mouse)
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///
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///Value is not standardized and may change depending on the platform or the backend used
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Other(u8),
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}
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// Manual hash impl only uses one hash call
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impl Hash for MouseButton {
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fn hash<H: Hasher>(&self, state: &mut H) {
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match self {
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MouseButton::Primary => 0u16.hash(state),
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MouseButton::Secondary => 1u16.hash(state),
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MouseButton::Middle => 2u16.hash(state),
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MouseButton::Other(id) => ((*id as u16) << 8).hash(state),
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}
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}
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}
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/// Represents the state of a button, such as a mouse button or a keyboard key.\
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/// Can be either `Pressed` (0) or `Released` (1).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
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pub enum ButtonState {
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#[default]
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Released = 0,
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Pressed = 1,
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}
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impl ButtonState {
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pub fn is_pressed(self) -> bool {
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self == ButtonState::Pressed
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}
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pub fn is_released(self) -> bool {
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self == ButtonState::Released
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}
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}
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/// Represents a keyboard or other hardware key (for example volume buttons)
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///
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/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[repr(u8)]
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pub enum KeyboardKey {
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//Keyboard buttons:
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A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
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Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
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Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
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NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
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F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
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Up = 64, Down = 65, Left = 66, Right = 67,
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Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
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LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
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Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
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Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
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//Multimedia keys and android-specific (e.g. volume keys):
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Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110,
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//Keycode:
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/// Represents a key code.
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///
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/// This enum variant holds an unsigned 32-bit integer representing a key code.\
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/// The value of the key code is not standardized and may change depending on the platform or the backend used.
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KeyCode(u32),
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}
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macro_rules! impl_fits64_for_keyboard_key {
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($($i:ident = $v:literal),*) => {
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impl Fits64 for KeyboardKey {
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unsafe fn from_u64(x: u64) -> Self {
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match x {
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$( $v => KeyboardKey::$i, )*
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_ => KeyboardKey::KeyCode(x as u32),
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}
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}
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fn to_u64(self) -> u64 {
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match self {
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$( KeyboardKey::$i => $v, )*
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KeyboardKey::KeyCode(x) => x as u64 | 0x8000000000000000u64,
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}
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}
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}
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};
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}
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impl_fits64_for_keyboard_key!(
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A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25,
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Num0 = 26, Num1 = 27, Num2 = 28, Num3 = 29, Num4 = 30, Num5 = 31, Num6 = 32, Num7 = 33, Num8 = 34, Num9 = 35,
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Np0 = 36, Np1 = 37, Np2 = 38, Np3 = 39, Np4 = 40, Np5 = 41, Np6 = 42, Np7 = 43, Np8 = 44, Np9 = 45,
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NpDivide = 46, NpMultiply = 47, NpSubtract = 48, NpAdd = 49, NpEnter = 50, NpDecimal = 51,
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F1 = 52, F2 = 53, F3 = 54, F4 = 55, F5 = 56, F6 = 57, F7 = 58, F8 = 59, F9 = 60, F10 = 61, F11 = 62, F12 = 63,
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Up = 64, Down = 65, Left = 66, Right = 67,
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Space = 68, Enter = 69, Escape = 70, Backspace = 71, Tab = 72, CapsLock = 73,
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LControl = 74, RControl = 75, LShift = 76, RShift = 77, LAlt = 78, RAlt = 79, LSuper = 80, RSuper = 81,
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Grave = 82, Minus = 83, Equals = 84, LeftBracket = 85, RightBracket = 86, Backslash = 87, Semicolon = 88, Apostrophe = 89, Comma = 90, Period = 91, Slash = 92,
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Insert = 93, Delete = 94, Home = 95, End = 96, PageUp = 97, PageDown = 98, PrintScreen = 99, ScrollLock = 100, Pause = 101, Menu = 102, NumLock = 103,
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Mute = 104, VolumeUp = 105, VolumeDown = 106, MediaPlay = 107, MediaStop = 108, MediaNext = 109, MediaPrevious = 110
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);
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2024-02-19 12:40:18 -06:00
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2024-02-28 19:19:29 -06:00
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/// Information about the state of a mouse button
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#[derive(Default, Clone, Copy, Debug)]
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pub(crate) struct MouseButtonState {
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/// Whether the input is currently active (i.e. the button is currently held down)
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pub state: ButtonState,
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/// Position at which the input was initiated (last time it was pressed **down**)
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pub start_position: Option<Vec2>,
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}
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#[derive(Default)]
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pub(crate) struct MousePointer {
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pub current_position: Vec2,
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pub buttons: HashMap<MouseButton, MouseButtonState, BuildNoHashHasher<u16>>,
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}
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pub(crate) struct TouchFinger {
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/// Unique identifier of the pointer (finger)
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pub id: u32,
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pub current_position: Vec2,
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pub start_position: Vec2,
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}
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/// Represents a pointer (mouse or touch)
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pub(crate) enum Pointer {
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MousePointer(MousePointer),
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TouchFinger(TouchFinger),
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}
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impl Pointer {
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pub fn current_position(&self) -> Vec2 {
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match self {
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Pointer::MousePointer(mouse) => mouse.current_position,
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Pointer::TouchFinger(touch) => touch.current_position,
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}
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}
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}
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impl MouseButtonState {
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/// Check if the pointer (mouse or touch) was just pressed\
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/// (i.e. it was not pressed in the previous frame, but is pressed now)
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///
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/// You should avoid using this, as it's not very intuitive for touch input (use `just_pressed` instead, if possible)
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pub fn just_pressed(&self) -> bool {
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todo!()
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}
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/// Check if the pointer (mouse or touch) was just released\
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/// (i.e. it was pressed in the previous frame, but is not pressed now)
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///
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/// This is the preferred "on click" event for elements like buttons
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pub fn just_released(&self) -> bool {
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todo!()
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}
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}
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pub struct PointerQuery<'a> {
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pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
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/// Set of pointer IDs to filter **out**
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filter_out: SetU32,
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}
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impl<'a> PointerQuery<'a> {
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fn new(pointers: &'a HashMap<u32, Pointer, BuildNoHashHasher<u32>>) -> Self {
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Self {
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pointers,
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filter_out: SetU32::new(),
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}
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}
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/// Filter pointers that are *currently* located within the specified rectangle
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pub fn within_rect(&mut self, rect: Rect) -> &mut Self {
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for (&idx, pointer) in self.pointers {
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if !rect.contains_point(pointer.current_position()) {
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self.filter_out.insert(idx);
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}
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}
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self
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}
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/// Check if any pointers matched the filter
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pub fn any_matched(&self) -> bool {
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self.filter_out.len() != self.pointers.len()
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}
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}
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const MOUSE_POINTER_ID: u32 = u32::MAX;
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pub(crate) struct UiInputState {
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pointers: HashMap<u32, Pointer, BuildNoHashHasher<u32>>,
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keyboard_state: Set64<KeyboardKey>,
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}
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impl UiInputState {
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pub fn new() -> Self {
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Self {
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pointers: HashMap::default(),
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keyboard_state: Set64::new(),
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}
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}
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pub fn query_pointer(&self) -> PointerQuery {
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PointerQuery::new(&self.pointers)
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}
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/// Drain the event queue and update the internal input state
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pub fn update_state(&mut self, event_queue: &mut EventQueue) {
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for event in event_queue.drain() {
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match event {
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UiEvent::MouseMove(pos) => {
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let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
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.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
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mouse.current_position = pos;
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},
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UiEvent::MouseButton { button, state } => {
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let Pointer::MousePointer(mouse) = self.pointers.entry(MOUSE_POINTER_ID)
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.or_insert(Pointer::MousePointer(MousePointer::default())) else { unreachable!() };
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let button_state = mouse.buttons.entry(button)
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.or_insert(MouseButtonState::default());
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button_state.state = state;
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button_state.start_position = state.is_pressed().then_some(mouse.current_position);
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},
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UiEvent::KeyboardButton { key, state } => {
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todo!()
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},
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_ => (), //TODO: Handle other events
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}
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}
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}
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2024-02-19 12:40:18 -06:00
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}
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