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use hui::{
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draw::TextureFormat,
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signal::Signal,
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layout::{Alignment, Direction},
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element::{
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container::Container,
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text::Text,
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image::Image,
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br::Br,
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slider::Slider,
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UiElementExt,
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},
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size,
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};
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enum CounterSignal {
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ChangeValue(u32)
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}
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impl Signal for CounterSignal {}
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#[path = "../boilerplate.rs"]
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#[macro_use]
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mod boilerplate;
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const IMAGE_DATA: &[u8] = include_bytes!("../assets/icons/visual-studio-code-icon_32x32.rgba");
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ui_main!(
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"hUI: Internal input test",
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init: |ui| {
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let image = ui.add_image(TextureFormat::Rgba, IMAGE_DATA, 32);
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(0, image)
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},
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run: |ui, size, (ref mut counter, image)| {
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Container::default()
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.with_size(size!(100%))
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.with_padding(10.)
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.with_align((Alignment::Center, Alignment::Begin))
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.with_direction(Direction::Horizontal)
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.with_gap(5.)
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.with_background((0.1, 0.1, 0.1))
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.with_wrap(true)
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.with_children(|ui| {
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Text::new("Number of images:")
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.with_text_size(24)
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.add_child(ui);
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Br.add_child(ui);
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Slider::new(*counter as f32 / 100.)
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.with_size(size!(66%, 20))
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.on_change(|x| {
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CounterSignal::ChangeValue((x * 100.).round() as u32)
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})
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.add_child(ui);
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Br.add_child(ui);
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for _ in 0..*counter {
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Image::new(*image)
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.with_size(size!(48, 48))
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.add_child(ui);
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}
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})
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.add_root(ui, size);
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ui.process_signals(|sig| match sig {
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CounterSignal::ChangeValue(v) => *counter = v,
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});
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}
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);
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