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[ package ]
name = "hui"
description = "Simple UI library for games and other interactive applications"
repository = "https://github.com/griffi-gh/hui"
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readme = "../README.md"
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authors = [ "griffi-gh <prasol258@gmail.com>" ]
rust-version = "1.75"
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version = "0.1.0-alpha.5"
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edition = "2021"
license = "GPL-3.0-or-later"
publish = true
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include = [
"assets/**/*" ,
"src/**/*.rs" ,
"Cargo.toml" ,
]
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[ dependencies ]
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hui-derive = { version = "0.1.0-alpha.5" , path = "../hui-derive" , optional = true }
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hashbrown = "0.14"
nohash-hasher = "0.2"
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glam = "0.27"
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fontdue = "0.8"
rect_packer = "0.2"
log = "0.4"
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document-features = "0.2"
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derive_setters = "0.1"
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derive_more = "0.99"
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tinyset = "0.4"
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image = { version = "0.25" , default-features = false , optional = true }
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[ features ]
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default = [ "el_all" , "image" , "builtin_font" , "pixel_perfect_text" , "derive" ]
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## Enable derive macros
derive = [ "dep:hui-derive" ]
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## Enable image loading support using the `image` crate
image = [ "dep:image" ]
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## Enable the built-in font (ProggyTiny, adds *35kb* to the executable)
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builtin_font = [ ]
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#! #### Pixel-perfect rendering:
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## Round all vertex positions to nearest integer coordinates (not recommended)
pixel_perfect = [ "pixel_perfect_text" ]
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## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
pixel_perfect_text = [ ]
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#! Make sure to disable both features if you are not rendering UI "as-is" at 1:1 scale\
#! For exmaple, you should disable them if using DPI (or any other form of) scaling while passing the virtual resolution to the ui or rendering it in 3d space
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#! #### Built-in elements:
## Enable all built-in elements
el_all = [
"el_container" ,
"el_fill_rect" ,
"el_spacer" ,
"el_br" ,
"el_text" ,
"el_image" ,
"el_progress_bar" ,
"el_slider" ,
"el_transformer" ,
"el_interactable" ,
]
## Enable the built-in `Container` element
el_container = [ ]
## Enable the built-in `FillRect` element
el_fill_rect = [ ]
## Enable the built-in `Spacer` element
el_spacer = [ ]
## Enable the built-in `Break` element
el_br = [ ]
## Enable the built-in `Text` element
el_text = [ ]
## Enable the built-in `Image` element
el_image = [ ]
## Enable the built-in `ProgressBar` element
el_progress_bar = [ ]
## Enable the built-in `Slider` element
el_slider = [ ]
## Enable the built-in `Transformer` element
el_transformer = [ ]
## Enable the built-in `Interactable` element
el_interactable = [ ]
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# ## Enable multi-threading support (currently only affects some 3rd-party libraries)
# parallel = ["fontdue/parallel"]