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use glam::Vec2;
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use crate::draw::UiDrawCommandList;
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pub mod point;
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mod rect;
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pub mod stack;
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pub mod nine_patch;
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mod impls;
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pub use rect::FrameRect;
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pub trait Frame {
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/// Draw the frame at the given position and size
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
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/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
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///
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/// Returns true if the frame:
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/// - Is fully opaque (i.e. `alpha >= 1.0`)
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/// - Completely covers (or exceeds the size of) the frame
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///
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/// False negatives are acceptable, but false positives ***are not***.\
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/// May be used for optimization purposes
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fn covers_opaque(&self) -> bool { false }
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}
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