mirror of
https://github.com/griffi-gh/hUI.git
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199 lines
4.5 KiB
Rust
199 lines
4.5 KiB
Rust
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use glam::{Vec2, vec2};
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use derive_more::{Add, AddAssign, Sub, SubAssign};
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use crate::layout::{Size, Size2d};
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/// Point inside a frame
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///
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/// Can be absolute, relative, or a combination of both\
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/// Final coordinate is calculated as `absolute + relative * parent_size`
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#[derive(Clone, Copy, Debug, Default, Add, AddAssign, Sub, SubAssign)]
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pub struct FramePoint {
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/// Absolute positioning
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pub absolute: f32,
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/// Relative positioning
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pub relative: f32,
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}
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impl From<f32> for FramePoint {
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fn from(value: f32) -> Self {
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Self::absolute(value)
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}
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}
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impl From<Size> for FramePoint {
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/// Convert a `Size` into a `FramePoint`
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///
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/// This function behaves just as you would expect, but `Auto` is always treated as `BEGIN`
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fn from(size: Size) -> Self {
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match size {
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Size::Auto => Self::BEGIN,
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Size::Relative(value) => Self::relative(value),
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Size::Absolute(value) => Self::absolute(value),
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}
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}
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}
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impl FramePoint {
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/// Beginning of the frame axis
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pub const BEGIN: Self = Self {
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absolute: 0.0,
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relative: 0.0,
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};
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/// Center of the frame axis
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pub const CENTER: Self = Self {
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absolute: 0.5,
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relative: 0.0,
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};
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/// End of the frame axis
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pub const END: Self = Self {
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absolute: 1.0,
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relative: 0.0,
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};
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/// Create a new absolutely positioned `FramePoint`
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pub const fn absolute(value: f32) -> Self {
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Self {
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absolute: value,
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relative: 0.0,
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}
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}
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/// Create a new relatively positioned `FramePoint`
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pub const fn relative(value: f32) -> Self {
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Self {
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absolute: 0.0,
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relative: value,
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}
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}
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/// Create a new `FramePoint` with both absolute and relative positioning
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pub const fn relative_absolute(relative: f32, absolute: f32) -> Self {
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Self {
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absolute,
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relative,
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}
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}
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/// Resolve the `FramePoint` into an absolute coordinate
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pub(crate) fn resolve(&self, parent_size: f32) -> f32 {
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self.absolute + self.relative * parent_size
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}
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}
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/// A 2-dimensional [`FramePoint`]
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#[derive(Clone, Copy, Debug, Default, Add, AddAssign, Sub, SubAssign)]
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pub struct FramePoint2d {
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pub x: FramePoint,
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pub y: FramePoint,
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}
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impl From<(FramePoint, FramePoint)> for FramePoint2d {
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fn from((x, y): (FramePoint, FramePoint)) -> Self {
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Self { x, y }
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}
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}
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impl From<Size> for FramePoint2d {
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fn from(size: Size) -> Self {
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Self {
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x: size.into(),
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y: size.into(),
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}
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}
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}
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impl From<Size2d> for FramePoint2d {
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fn from(size: Size2d) -> Self {
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Self {
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x: size.width.into(),
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y: size.height.into(),
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}
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}
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}
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impl From<(f32, f32)> for FramePoint2d {
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fn from((x, y): (f32, f32)) -> Self {
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Self {
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x: FramePoint::absolute(x),
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y: FramePoint::absolute(y),
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}
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}
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}
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impl From<Vec2> for FramePoint2d {
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fn from(vec: Vec2) -> Self {
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Self {
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x: FramePoint::absolute(vec.x),
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y: FramePoint::absolute(vec.y),
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}
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}
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}
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impl FramePoint2d {
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/// Top left corner of the frame
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pub const TOP_LEFT: Self = Self {
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x: FramePoint::BEGIN,
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y: FramePoint::BEGIN,
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};
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/// Top center of the frame
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pub const TOP_CENTER: Self = Self {
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x: FramePoint::CENTER,
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y: FramePoint::BEGIN,
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};
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/// Top right corner of the frame
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pub const TOP_RIGHT: Self = Self {
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x: FramePoint::END,
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y: FramePoint::BEGIN,
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};
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/// Center left of the frame
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pub const CENTER_LEFT: Self = Self {
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x: FramePoint::BEGIN,
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y: FramePoint::CENTER,
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};
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/// Center of the frame
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pub const CENTER: Self = Self {
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x: FramePoint::CENTER,
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y: FramePoint::CENTER,
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};
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/// Center right of the frame
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pub const CENTER_RIGHT: Self = Self {
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x: FramePoint::END,
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y: FramePoint::CENTER,
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};
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/// Bottom left corner of the frame
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pub const BOTTOM_LEFT: Self = Self {
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x: FramePoint::BEGIN,
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y: FramePoint::END,
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};
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/// Bottom center of the frame
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pub const BOTTOM_CENTER: Self = Self {
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x: FramePoint::CENTER,
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y: FramePoint::END,
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};
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/// Bottom right corner of the frame
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pub const BOTTOM_RIGHT: Self = Self {
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x: FramePoint::END,
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y: FramePoint::END,
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};
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/// Resolve the `FramePoint2d` into an absolute coordinate within the frame's coordinate system\
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///
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/// (point with absolute cordinates, relative to the frame's top-left corner)
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pub(crate) fn resolve(&self, parent_size: Vec2) -> Vec2 {
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let x = self.x.resolve(parent_size.x);
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let y = self.y.resolve(parent_size.y);
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vec2(x, y)
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}
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}
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