mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
signal stuff...
This commit is contained in:
parent
4b3f15e6ce
commit
01b30c5979
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@ -1,15 +1,21 @@
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use std::time::Instant;
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use hui::{
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use hui::{
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color, size,
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color, size,
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layout::{Alignment, Direction},
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layout::{Alignment, Direction},
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element::{
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element::{
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container::Container,
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container::Container,
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fill_rect::FillRect,
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text::Text,
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interactable::ElementInteractableExt,
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interactable::ElementInteractableExt,
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UiElementExt
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UiElementExt
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},
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},
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signal::UiSignal,
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};
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};
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enum CounterSignal {
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Increment,
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Decrement,
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}
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impl UiSignal for CounterSignal {}
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#[path = "../boilerplate.rs"]
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#[path = "../boilerplate.rs"]
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#[macro_use]
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#[macro_use]
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mod boilerplate;
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mod boilerplate;
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@ -19,16 +25,39 @@ ui_main!(
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init: |_| {
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init: |_| {
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0
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0
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},
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},
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run: |ui, size, n| {
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run: |ui, size, counter| {
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Container::default()
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Container::default()
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.with_size(size!(100%))
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.with_size(size!(100%))
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.with_align(Alignment::Center)
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.with_align(Alignment::Center)
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.with_direction(Direction::Horizontal)
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.with_gap(5.)
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.with_background(color::WHITE)
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.with_background(color::WHITE)
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.with_children(|ui| {
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.with_children(|ui| {
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FillRect::default()
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Container::default()
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.with_size(size!(40))
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.with_padding(10.)
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.with_corner_radius(8.)
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.with_corner_radius(8.)
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.with_background(color::DARK_RED)
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.with_background(color::DARK_RED)
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.with_children(|ui| {
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Text::new("-")
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.add_child(ui);
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})
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.into_interactable()
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.on_click(|| {
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println!("clicked");
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})
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.add_child(ui);
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Text::new(counter.to_string())
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.with_color(color::BLACK)
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.with_text_size(32)
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.add_child(ui);
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Container::default()
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.with_padding(10.)
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.with_corner_radius(8.)
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.with_background(color::DARK_RED)
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.with_children(|ui| {
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Text::new("+")
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.add_child(ui);
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})
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.into_interactable()
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.into_interactable()
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.on_click(|| {
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.on_click(|| {
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println!("clicked");
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println!("clicked");
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@ -36,5 +65,12 @@ ui_main!(
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.add_child(ui);
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.add_child(ui);
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})
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})
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.add_root(ui, size);
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.add_root(ui, size);
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ui.process_signals(|sig| {
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match sig {
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CounterSignal::Increment => *counter += 1,
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CounterSignal::Decrement => *counter -= 1,
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}
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});
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}
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}
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);
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);
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@ -27,6 +27,7 @@ document-features = "0.2"
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derive_setters = "0.1"
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derive_setters = "0.1"
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#smallvec = "1.13"
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#smallvec = "1.13"
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tinyset = "0.4"
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tinyset = "0.4"
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#mopa = "0.2"
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[features]
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[features]
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default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
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default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
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@ -6,6 +6,7 @@ use crate::{
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input::InputCtx,
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input::InputCtx,
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layout::LayoutInfo,
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layout::LayoutInfo,
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measure::Response,
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measure::Response,
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signal::SignalCtx,
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state::StateRepo,
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state::StateRepo,
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text::{FontHandle, TextMeasure},
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text::{FontHandle, TextMeasure},
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UiInstance,
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UiInstance,
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@ -35,6 +36,7 @@ pub struct ProcessContext<'a> {
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pub current_font: FontHandle,
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pub current_font: FontHandle,
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pub images: ImageCtx<'a>,
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pub images: ImageCtx<'a>,
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pub input: InputCtx<'a>,
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pub input: InputCtx<'a>,
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//pub signal: SignalCtx<'a>,
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}
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}
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pub trait UiElement {
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pub trait UiElement {
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@ -31,3 +31,4 @@ pub mod interactable;
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//TODO add: Image
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//TODO add: Image
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//TODO add: OverlayContainer (for simply laying multiple elements on top of each other)
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//TODO add: OverlayContainer (for simply laying multiple elements on top of each other)
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//TODO add: Button, Checkbox, Dropdown, Input, Radio, Slider, Textarea, Toggle, etc.
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//TODO add: Button, Checkbox, Dropdown, Input, Radio, Slider, Textarea, Toggle, etc.
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//TODO add: some sort of "flexible" container (like a poor man's flexbox)
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@ -3,24 +3,29 @@
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// not sure if this is a good idea...
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// not sure if this is a good idea...
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// but having the ability to add a click event to any element would be nice, and this is a naive way to do it
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// but having the ability to add a click event to any element would be nice, and this is a naive way to do it
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use crate::element::{UiElement, MeasureContext, ProcessContext};
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use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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signal::{DummySignal, UiSignal},
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};
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use std::cell::RefCell;
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use std::cell::RefCell;
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/// Wrapper that allows adding click and hover events to any element
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/// Wrapper that allows adding click and hover events to any element
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pub struct Interactable {
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pub struct Interactable<H: UiSignal + 'static = DummySignal, C: UiSignal + 'static = DummySignal> {
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/// The wrapped element that will be interactable
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/// The wrapped element that will be interactable
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pub element: Box<dyn UiElement>,
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pub element: Box<dyn UiElement>,
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/// Function that will be called if the element is hovered in the current frame
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/// Signal that will be called if the element is hovered in the current frame
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///
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///
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/// Will be consumed after the first time it's called
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/// Will be consumed after the first time it's called
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pub hovered: RefCell<Option<Box<dyn FnOnce()>>>,
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pub hovered: RefCell<Option<H>>,
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/// Function that will be called if the element was clicked in the current frame
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/// Signal that will be called if the element was clicked in the current frame
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///
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///
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/// Will be consumed after the first time it's called
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/// Will be consumed after the first time it's called
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pub clicked: RefCell<Option<Box<dyn FnOnce()>>>,
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pub clicked: RefCell<Option<C>>,
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}
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}
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impl Interactable {
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impl<H: UiSignal, C: UiSignal> Interactable<H, C> {
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pub fn new(element: Box<dyn UiElement>) -> Self {
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pub fn new(element: Box<dyn UiElement>) -> Self {
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Self {
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Self {
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element,
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element,
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}
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}
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}
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}
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pub fn on_click(self, clicked: impl FnOnce() + 'static) -> Self {
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pub fn on_hover(self, hover: H) -> Self {
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Self {
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Self {
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clicked: RefCell::new(Some(Box::new(clicked))),
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hovered: RefCell::new(Some(hover)),
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..self
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..self
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}
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}
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}
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}
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pub fn on_hover(self, clicked: impl FnOnce() + 'static) -> Self {
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pub fn on_click(self, clicked: C) -> Self {
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Self {
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Self {
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clicked: RefCell::new(Some(Box::new(clicked))),
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clicked: RefCell::new(Some(clicked)),
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..self
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..self
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}
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}
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}
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}
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//XXX: should we do this AFTER normal process call of wrapped element?
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//XXX: should we do this AFTER normal process call of wrapped element?
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//TODO other events...
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//TODO other events...
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if ctx.input.check_click(rect) {
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if ctx.input.check_click(rect) {
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//TODO better error message
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if let Some(sig) = self.clicked.take() {
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let clicked = self.clicked.borrow_mut().take().expect("you fucked up");
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//ctx.signal.push(sig);
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clicked();
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}
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}
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}
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self.element.process(ctx)
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self.element.process(ctx)
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use glam::Vec2;
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use glam::Vec2;
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use crate::{
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use crate::{
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draw::{
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draw::{
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atlas::{TextureAtlasManager, TextureAtlasMeta}, TextureFormat, ImageHandle, UiDrawCall, UiDrawCommandList
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ImageHandle, TextureFormat, UiDrawCall, UiDrawCommandList,
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}, element::{MeasureContext, ProcessContext, UiElement}, event::{EventQueue, UiEvent}, input::UiInputState, layout::{LayoutInfo, Direction}, state::StateRepo, text::{FontHandle, TextRenderer}
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atlas::{TextureAtlasManager, TextureAtlasMeta},
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},
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element::{MeasureContext, ProcessContext, UiElement},
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event::{EventQueue, UiEvent},
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input::UiInputState,
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layout::{Direction, LayoutInfo},
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signal::{SigIntStore, UiSignal},
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state::StateRepo,
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text::{FontHandle, TextRenderer}
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};
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};
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/// The main instance of the UI system.
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/// The main instance of the UI system.
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atlas: TextureAtlasManager,
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atlas: TextureAtlasManager,
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events: EventQueue,
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events: EventQueue,
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input: UiInputState,
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input: UiInputState,
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signal: SigIntStore,
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//True if in the middle of a laying out a frame
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//True if in the middle of a laying out a frame
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state: bool,
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state: bool,
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}
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}
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},
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},
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events: EventQueue::new(),
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events: EventQueue::new(),
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input: UiInputState::new(),
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input: UiInputState::new(),
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signal: SigIntStore::new(),
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state: false,
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state: false,
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}
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}
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}
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}
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@ -228,6 +238,18 @@ impl UiInstance {
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}
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}
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self.events.push(event);
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self.events.push(event);
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}
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}
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/// Push a "fake" signal to the UI signal queue
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pub fn push_signal<T: UiSignal + 'static>(&mut self, signal: T) {
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self.signal.add(signal);
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}
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/// Process all signals of a given type
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///
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/// This clears the signal queue for the given type and iterates over all signals
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pub fn process_signals<T: UiSignal + 'static>(&mut self, f: impl FnMut(T)) {
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self.signal.drain::<T>().for_each(f);
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}
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}
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}
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impl Default for UiInstance {
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impl Default for UiInstance {
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@ -22,5 +22,6 @@ pub mod measure;
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pub mod state;
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pub mod state;
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pub mod text;
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pub mod text;
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pub mod color;
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pub mod color;
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pub mod signal;
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pub use instance::UiInstance;
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pub use instance::UiInstance;
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62
hui/src/signal.rs
Normal file
62
hui/src/signal.rs
Normal file
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@ -0,0 +1,62 @@
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use std::any::{Any, TypeId};
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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/// A marker trait for signals
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pub trait UiSignal: Any {}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
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pub(crate) struct DummySignal;
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impl UiSignal for DummySignal {}
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pub(crate) struct SigIntStore {
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///XXX: is this truly the most efficient structure?
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sig: HashMap<TypeId, Vec<Box<dyn Any>>, BuildNoHashHasher<u64>>
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}
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impl SigIntStore {
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/// Create a new [`SigIntStore`]
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pub fn new() -> Self {
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Self {
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sig: Default::default(),
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}
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}
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/// Ensure that store for given signal type exists and return a mutable reference to it
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fn internal_store<T: UiSignal + 'static>(&mut self) -> &mut Vec<Box<dyn Any>> {
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let type_id = TypeId::of::<T>();
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self.sig.entry(type_id).or_default()
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}
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/// Add a signal to the store
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///
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/// Signals are stored in the order they are added
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pub fn add<T: UiSignal + 'static>(&mut self, sig: T) {
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let type_id = TypeId::of::<T>();
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if let Some(v) = self.sig.get_mut(&type_id) {
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v.push(Box::new(sig));
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} else {
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self.sig.insert(type_id, vec![Box::new(sig)]);
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}
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}
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/// Drain all signals of a given type
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pub fn drain<T: UiSignal + 'static>(&mut self) -> impl Iterator<Item = T> + '_ {
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self.internal_store::<T>()
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.drain(..)
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.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
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}
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pub fn ctx(&mut self) -> SignalCtx {
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SignalCtx(self)
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}
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}
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pub struct SignalCtx<'a>(&'a mut SigIntStore);
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impl<'a> SignalCtx<'a> {
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/// Add a signal to the store
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pub fn push<T: UiSignal + 'static>(&mut self, sig: T) {
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self.0.add(sig);
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}
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}
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