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stuff
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@ -1,4 +1,4 @@
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// "The essentials":
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// Layout stuff:
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#[cfg(feature = "builtin_container")]
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#[cfg(feature = "builtin_container")]
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pub mod container;
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pub mod container;
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@ -12,7 +12,7 @@ pub mod spacer;
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#[cfg(feature = "builtin_elements")]
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#[cfg(feature = "builtin_elements")]
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pub mod br;
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pub mod br;
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// "The basics":
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// Basic elements:
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#[cfg(feature = "builtin_elements")]
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#[cfg(feature = "builtin_elements")]
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pub mod text;
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pub mod text;
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@ -20,9 +20,15 @@ pub mod text;
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#[cfg(feature = "builtin_elements")]
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#[cfg(feature = "builtin_elements")]
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pub mod image;
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pub mod image;
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// "Extras":
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// (meant to be replaced if needed)
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#[cfg(feature = "builtin_elements")]
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#[cfg(feature = "builtin_elements")]
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pub mod progress_bar;
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pub mod progress_bar;
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#[cfg(feature = "builtin_elements")]
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pub mod slider;
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// Wrappers:
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// Wrappers:
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#[cfg(feature = "builtin_elements")]
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#[cfg(feature = "builtin_elements")]
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7
hui/src/element/builtin/slider.rs
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7
hui/src/element/builtin/slider.rs
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@ -0,0 +1,7 @@
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use crate::element::UiElement;
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pub struct Slider {
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pub value: f32,
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}
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//TODO
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@ -53,3 +53,19 @@ impl SignalStore {
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self.sig.clear();
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self.sig.clear();
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}
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}
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}
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}
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//TODO this, simplifies handling signals
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pub struct SignalTrigger<R: UiSignal + 'static, A = ()>(pub(crate) Box<dyn Fn(A) -> R>);
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impl<R: UiSignal + 'static, A> SignalTrigger<R, A> {
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pub fn new<F: Fn(A) -> R + 'static>(f: F) -> Self {
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Self(Box::new(f))
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}
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}
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impl<R: UiSignal + 'static, A, T: Fn(A) -> R + 'static> From<T> for SignalTrigger<R, A> {
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fn from(f: T) -> Self {
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Self(Box::new(f))
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}
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}
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