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add interactable active check
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5bc048f911
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@ -14,6 +14,7 @@ pub enum InteractableEvent {
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#[default]
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Click,
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Hover,
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Active,
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}
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/// Wrapper that allows adding click and hover events to any element
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@ -59,6 +60,7 @@ impl UiElement for Interactable {
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//TODO: actually pass the response
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InteractableEvent::Click => ctx.input.check_click(rect).is_some(),
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InteractableEvent::Hover => ctx.input.check_hover(rect),
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InteractableEvent::Active => ctx.input.check_active(rect).is_some(),
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};
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if event_happened {
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@ -77,8 +79,11 @@ pub trait ElementInteractableExt: UiElement {
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/// Wrap the element in an [`Interactable`] that will call the given signal when clicked
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fn on_click<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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/// Wrap the element in an [`Interactable`] that will call the given signal while hovered
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/// Wrap the element in an [`Interactable`] that will call the given signal continuously while hovered
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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/// Wrap the element in an [`Interactable`] that will call the given signal continuously while active
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fn on_active<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable;
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}
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impl<T: UiElement + 'static> ElementInteractableExt for T {
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@ -93,4 +98,8 @@ impl<T: UiElement + 'static> ElementInteractableExt for T {
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fn on_hover<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
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self.into_interactable(InteractableEvent::Hover, signal)
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}
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fn on_active<S: Signal, F: Fn() -> S + 'static>(self, signal: F) -> Interactable {
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self.into_interactable(InteractableEvent::Active, signal)
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}
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}
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