diff --git a/hui/src/color.rs b/hui/src/color.rs index c64ef13..69c99fd 100644 --- a/hui/src/color.rs +++ b/hui/src/color.rs @@ -2,99 +2,99 @@ use glam::{vec4, Vec4}; -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#00000000` Transparent pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#000000` Black pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ffffff` White pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ff0000` Red pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#800000` Dark red pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#00ff00` Green pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#008000` Dark green pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#0000ff` Blue pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#000080` Dark blue pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ffff00` Yellow pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#00ffff` Cyan pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ff00ff` Magenta pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#808080` Gray pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#c0c0c0` Light gray pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#404040` Dark gray pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ff8000` Orange pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#804000` Brown pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#ff80ff` Pink pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#800080` Purple pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#80ff00` Lime pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#008080` Teal pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#004080` Indigo pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#808000` Olive pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0); -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] /// `#87ceeb` Sky blue pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0);