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https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
change bg color api again
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5dc97ae2b0
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@ -11,26 +11,26 @@ use crate::rectangle::Corners;
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//TODO: move this into the color module?
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#[derive(Clone, Copy, Default, Debug, PartialEq)]
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pub enum RectBackground {
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pub enum BackgroundColor {
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#[default]
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Transparent,
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Solid(Vec4),
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Gradient(Corners<Vec4>),
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}
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impl From<(f32, f32, f32, f32)> for RectBackground {
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impl From<(f32, f32, f32, f32)> for BackgroundColor {
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fn from(color: (f32, f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, color.3))
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}
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}
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impl From<Corners<Vec4>> for RectBackground {
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impl From<Corners<Vec4>> for BackgroundColor {
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fn from(corners: Corners<Vec4>) -> Self {
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Self::Gradient(corners)
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}
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}
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impl From<Option<Vec4>> for RectBackground {
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impl From<Option<Vec4>> for BackgroundColor {
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fn from(color: Option<Vec4>) -> Self {
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match color {
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Some(color) => Self::Solid(color),
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@ -39,19 +39,19 @@ impl From<Option<Vec4>> for RectBackground {
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}
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}
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impl From<Vec4> for RectBackground {
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impl From<Vec4> for BackgroundColor {
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fn from(color: Vec4) -> Self {
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Self::Solid(color)
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}
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}
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impl From<(f32, f32, f32)> for RectBackground {
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impl From<(f32, f32, f32)> for BackgroundColor {
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fn from(color: (f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, 1.))
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}
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}
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impl From<Corners<Vec3>> for RectBackground {
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impl From<Corners<Vec3>> for BackgroundColor {
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fn from(corners: Corners<Vec3>) -> Self {
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Self::Gradient(Corners {
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top_left: corners.top_left.extend(1.),
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@ -62,7 +62,7 @@ impl From<Corners<Vec3>> for RectBackground {
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}
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}
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impl From<Option<Vec3>> for RectBackground {
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impl From<Option<Vec3>> for BackgroundColor {
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fn from(color: Option<Vec3>) -> Self {
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match color {
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Some(color) => Self::Solid(color.extend(1.)),
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@ -71,21 +71,19 @@ impl From<Option<Vec3>> for RectBackground {
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}
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}
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impl From<Vec3> for RectBackground {
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impl From<Vec3> for BackgroundColor {
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fn from(color: Vec3) -> Self {
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Self::Solid(color.extend(1.))
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}
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}
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impl RectBackground {
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/// Currently, never returns None.\
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/// `Option` has been added in preparation for future changes.\
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/// (`Background::Texture` etc)
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pub fn corners(&self) -> Option<Corners<Vec4>> {
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impl BackgroundColor {
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/// Returns the colors of individual corners
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pub fn corners(&self) -> Corners<Vec4> {
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match *self {
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Self::Transparent => Some(Corners::all(Vec4::ZERO)),
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Self::Solid(color) => Some(Corners::all(color)),
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Self::Gradient(corners) => Some(corners),
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Self::Transparent => Corners::all(Vec4::ZERO),
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Self::Solid(color) => Corners::all(color),
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Self::Gradient(corners) => corners,
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}
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}
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@ -105,9 +103,3 @@ impl RectBackground {
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}
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}
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}
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// impl From<(GradientDirection, Vec4, Vec4)> for Background {
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// fn from(gradient: (GradientDirection, Vec4, Vec4)) -> Self {
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// Self::Gradient(gradient.0, gradient.1, gradient.2)
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// }
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// }
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@ -3,7 +3,7 @@
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use derive_setters::Setters;
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use glam::{Vec2, vec2};
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use crate::{
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background::RectBackground,
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background::BackgroundColor,
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draw::{RoundedCorners, UiDrawCommand},
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element::{ElementList, MeasureContext, ProcessContext, UiElement},
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layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, Size, Size2d},
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@ -57,7 +57,7 @@ pub struct Container {
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/// Background color of the container
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#[setters(into)]
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pub background: RectBackground,
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pub background: BackgroundColor,
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/// Corner radius of the background rectangle
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#[setters(into)]
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@ -311,7 +311,7 @@ impl UiElement for Container {
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//background
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if !self.background.is_transparent() {
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let corner_colors = self.background.corners().unwrap();
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let corner_colors = self.background.corners();
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ctx.draw.add(UiDrawCommand::Rectangle {
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position,
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size: ctx.measure.size,
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@ -3,7 +3,7 @@
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use derive_setters::Setters;
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use glam::{vec2, Vec4};
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use crate::{
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background::RectBackground,
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background::BackgroundColor,
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draw::{UiDrawCommand, RoundedCorners},
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element::{UiElement, MeasureContext, ProcessContext},
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layout::{Size, Size2d},
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@ -22,7 +22,7 @@ pub struct FillRect {
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/// Background color of the rectangle
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#[setters(into)]
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pub background: RectBackground,
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pub background: BackgroundColor,
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/// Corner radius of the rectangle
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#[setters(into)]
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@ -67,7 +67,7 @@ impl UiElement for FillRect {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: self.background.corners().unwrap(),
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color: self.background.corners(),
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texture: None,
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rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
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RoundedCorners::from_radius(self.corner_radius)
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@ -1,7 +1,7 @@
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use derive_setters::Setters;
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use glam::{vec2, vec4};
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use crate::{
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background::RectBackground,
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background::BackgroundColor,
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draw::{RoundedCorners, UiDrawCommand},
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size, Size2d},
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@ -21,11 +21,11 @@ pub struct ProgressBar {
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/// Foreground (bar) color
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#[setters(into)]
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pub foreground: RectBackground,
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pub foreground: BackgroundColor,
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/// Background color
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#[setters(into)]
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pub background: RectBackground,
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pub background: BackgroundColor,
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/// Corner radius of the progress bar
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#[setters(into)]
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@ -94,7 +94,7 @@ impl UiElement for ProgressBar {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: self.background.corners().unwrap(),
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color: self.background.corners(),
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texture: None,
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rounded_corners
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});
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@ -103,7 +103,7 @@ impl UiElement for ProgressBar {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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size: ctx.measure.size * vec2(value, 1.0),
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color: self.foreground.corners().unwrap(),
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color: self.foreground.corners(),
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texture: None,
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rounded_corners,
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});
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