mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-22 07:08:42 -06:00
wip refactor
This commit is contained in:
parent
b616548b83
commit
20f89a7567
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@ -6,15 +6,9 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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};
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use hui::{
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use hui::{
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UiInstance,
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layout::{Alignment, UiSize, UiDirection},
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rectangle::{Sides, Corners},
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element::{
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element::{
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UiElement,
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container::Container, progress_bar::ProgressBar, rect::Rect, ElementList, UiElement
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progress_bar::ProgressBar,
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}, layout::{Alignment, UiDirection, UiSize}, rectangle::{Corners, Sides}, UiInstance
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container::Container,
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rect::Rect
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},
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};
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};
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use hui_glium::GliumUiRenderer;
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use hui_glium::GliumUiRenderer;
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@ -49,12 +43,12 @@ fn main() {
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padding: Sides::all(5.),
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padding: Sides::all(5.),
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align: (Alignment::Begin, Alignment::Center).into(),
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align: (Alignment::Begin, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![
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children: ElementList(vec![
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Box::new(ProgressBar {
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Box::new(ProgressBar {
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value: 0.5,
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value: 0.5,
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..Default::default()
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..Default::default()
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}),
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}),
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],
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]),
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..Default::default()
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..Default::default()
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}, resolution);
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}, resolution);
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@ -63,7 +57,7 @@ fn main() {
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padding: Sides::all(5.),
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padding: Sides::all(5.),
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align: (Alignment::End, Alignment::Center).into(),
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align: (Alignment::End, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![
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children: ElementList(vec![
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Box::new(ProgressBar {
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Box::new(ProgressBar {
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value: z,
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value: z,
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corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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@ -74,7 +68,7 @@ fn main() {
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align: (Alignment::Center, Alignment::End).into(),
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align: (Alignment::Center, Alignment::End).into(),
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padding: Sides::all(5.),
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padding: Sides::all(5.),
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gap: 10.,
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gap: 10.,
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elements: vec![
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children: ElementList(vec![
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Box::new(Rect {
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Box::new(Rect {
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size: (UiSize::Fraction(0.5), UiSize::Static(30.)),
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size: (UiSize::Fraction(0.5), UiSize::Static(30.)),
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color: vec4(0.75, 0., 0., 1.).into()
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color: vec4(0.75, 0., 0., 1.).into()
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@ -86,7 +80,7 @@ fn main() {
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vec4(0., 1., 0., 1.)
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vec4(0., 1., 0., 1.)
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).into(),
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).into(),
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}),
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}),
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],
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]),
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..Default::default()
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..Default::default()
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}),
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}),
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Box::new(Rect {
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Box::new(Rect {
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@ -98,7 +92,7 @@ fn main() {
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padding: Sides::all(5.),
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padding: Sides::all(5.),
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background: vec4(0., 0., 0., 0.5).into(),
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background: vec4(0., 0., 0., 0.5).into(),
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direction: UiDirection::Horizontal,
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direction: UiDirection::Horizontal,
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elements: {
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children: {
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let mut x: Vec<Box<dyn UiElement>> = vec![];
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let mut x: Vec<Box<dyn UiElement>> = vec![];
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for i in 0..10 {
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for i in 0..10 {
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x.push(Box::new(Rect {
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x.push(Box::new(Rect {
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@ -110,7 +104,7 @@ fn main() {
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}
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}
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}));
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}));
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}
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}
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x
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ElementList(x)
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},
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},
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..Default::default()
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..Default::default()
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}),
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}),
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@ -128,15 +122,15 @@ fn main() {
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bottom_left: 0.,
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bottom_left: 0.,
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bottom_right: 0.,
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bottom_right: 0.,
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},
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},
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elements: vec![
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children: ElementList(vec![
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Box::new(Rect {
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Box::new(Rect {
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size: (UiSize::Static(50.), UiSize::Static(50.)),
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size: (UiSize::Static(50.), UiSize::Static(50.)),
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color: vec4(1., 1., 1., 0.75).into()
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color: vec4(1., 1., 1., 0.75).into()
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}),
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}),
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],
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]),
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..Default::default()
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..Default::default()
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}),
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}),
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],
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]),
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..Default::default()
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..Default::default()
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}, resolution);
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}, resolution);
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@ -1,4 +1,5 @@
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use glam::UVec2;
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use std::time::Instant;
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use glam::{UVec2, vec4};
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
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use winit::{
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use winit::{
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event::{Event, WindowEvent},
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event::{Event, WindowEvent},
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@ -6,12 +7,13 @@ use winit::{
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};
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};
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use hui::{
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use hui::{
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UiInstance,
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UiInstance,
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rectangle::Sides,
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layout::{UiSize, Alignment},
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element::{
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element::{
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ElementList, UiElementListExt,
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container::Container,
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container::Container,
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text::Text,
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text::Text,
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}
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},
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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};
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};
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use hui_glium::GliumUiRenderer;
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use hui_glium::GliumUiRenderer;
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@ -23,6 +25,7 @@ fn main() {
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let mut hui = UiInstance::new();
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let mut hui = UiInstance::new();
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let mut backend = GliumUiRenderer::new(&display);
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let mut backend = GliumUiRenderer::new(&display);
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event_loop.run(|event, window_target| {
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event_loop.run(|event, window_target| {
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window_target.set_control_flow(ControlFlow::Poll);
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window_target.set_control_flow(ControlFlow::Poll);
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match event {
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match event {
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@ -37,19 +40,15 @@ fn main() {
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hui.begin();
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hui.begin();
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hui.add(Container {
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hui.add({
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gap: 5.,
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Container::default()
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padding: Sides::all(5.),
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.with_padding(Sides::all(5.))
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align: Alignment::Center.into(),
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.with_children(|ui: &mut ElementList| {
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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Text::default()
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elements: vec![
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.with_text("Hello, world")
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Box::new(Text {
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.with_text_size(12)
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text: "Hello, world!\nGoodbye, world!\nowo\nuwu".into(),
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.add_to(ui);
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text_size: 120,
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})
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..Default::default()
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}),
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],
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..Default::default()
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}, resolution);
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}, resolution);
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hui.end();
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hui.end();
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@ -6,21 +6,21 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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};
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use hui::{
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use hui::{
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UiInstance,
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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element::{
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element::{
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container::Container,
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container::Container,
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progress_bar::ProgressBar,
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progress_bar::ProgressBar,
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text::Text,
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text::Text, ElementList,
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},
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},
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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UiInstance,
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};
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};
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use hui_glium::GliumUiRenderer;
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use hui_glium::GliumUiRenderer;
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fn elements(mut f: impl FnMut(&mut Vec<Box<dyn hui::element::UiElement>>)) -> Vec<Box<dyn hui::element::UiElement>> {
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fn elements(mut f: impl FnMut(&mut Vec<Box<dyn hui::element::UiElement>>)) -> ElementList {
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let mut e = vec![];
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let mut e = vec![];
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f(&mut e);
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f(&mut e);
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e
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ElementList(e)
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}
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}
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fn main() {
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fn main() {
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@ -57,13 +57,13 @@ fn main() {
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align: Alignment::Center.into(),
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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background: vec4(0.1, 0.1, 0.1, 1.).into(),
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background: vec4(0.1, 0.1, 0.1, 1.).into(),
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elements: vec![Box::new(Container {
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children: ElementList(vec![Box::new(Container {
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gap: 5.,
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gap: 5.,
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padding: Sides::all(10.),
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padding: Sides::all(10.),
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size: (UiSize::Static(450.), UiSize::Auto),
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size: (UiSize::Static(450.), UiSize::Auto),
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background: vec4(0.2, 0.2, 0.5, 1.).into(),
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background: vec4(0.2, 0.2, 0.5, 1.).into(),
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corner_radius: Corners::all(8.),
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corner_radius: Corners::all(8.),
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elements: elements(|el| {
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children: elements(|el| {
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if instant.elapsed().as_secs_f32() < 5. {
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if instant.elapsed().as_secs_f32() < 5. {
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el.push(Box::new(Text {
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el.push(Box::new(Text {
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text: "Downloading your mom...".into(),
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text: "Downloading your mom...".into(),
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@ -80,12 +80,12 @@ fn main() {
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direction: UiDirection::Horizontal,
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direction: UiDirection::Horizontal,
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align: (Alignment::End, Alignment::Center).into(),
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align: (Alignment::End, Alignment::Center).into(),
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size: (UiSize::Fraction(1.), UiSize::Auto),
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size: (UiSize::Fraction(1.), UiSize::Auto),
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elements: vec![Box::new(Text {
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children: ElementList(vec![Box::new(Text {
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text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
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text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
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font: font_handle,
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font: font_handle,
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text_size: 16,
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text_size: 16,
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..Default::default()
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..Default::default()
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})],
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})]),
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..Default::default()
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..Default::default()
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}));
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}));
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} else if instant.elapsed().as_secs() < 10 {
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} else if instant.elapsed().as_secs() < 10 {
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@ -107,7 +107,7 @@ fn main() {
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}
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}
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}),
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}),
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..Default::default()
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..Default::default()
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})],
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})]),
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..Default::default()
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..Default::default()
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}, resolution);
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}, resolution);
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@ -5,13 +5,13 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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};
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use hui::{
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use hui::{
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UiInstance,
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layout::{Alignment, UiSize, UiDirection},
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rectangle::{Corners, Sides},
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element::{
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element::{
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container::Container,
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container::Container,
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text::Text
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text::Text, ElementList
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},
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},
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layout::{Alignment, UiDirection, UiSize},
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rectangle::{Corners, Sides},
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UiInstance
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};
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};
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use hui_glium::GliumUiRenderer;
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use hui_glium::GliumUiRenderer;
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|
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@ -41,7 +41,7 @@ fn main() {
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gap: 10.,
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gap: 10.,
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align: Alignment::Center.into(),
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![
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children: ElementList(vec![
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Box::new(Container {
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Box::new(Container {
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align: Alignment::Center.into(),
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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@ -52,7 +52,7 @@ fn main() {
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bottom_left: 50.,
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bottom_left: 50.,
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bottom_right: 80.
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bottom_right: 80.
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},
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},
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elements: vec![
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children: ElementList(vec![
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Box::new(Container {
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Box::new(Container {
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padding: Sides::all(20.),
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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direction: UiDirection::Horizontal,
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@ -60,7 +60,7 @@ fn main() {
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size: (UiSize::Auto, UiSize::Auto),
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size: (UiSize::Auto, UiSize::Auto),
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background: vec4(0.1, 0.1, 0.1, 0.5).into(),
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background: vec4(0.1, 0.1, 0.1, 0.5).into(),
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corner_radius: Corners::all(8.),
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corner_radius: Corners::all(8.),
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elements: vec![
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children: ElementList(vec![
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Box::new(Text {
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Box::new(Text {
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text: "Corners".into(),
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text: "Corners".into(),
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text_size: 50,
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text_size: 50,
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@ -73,16 +73,16 @@ fn main() {
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color: vec4(1., 1., 0., 1.),
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color: vec4(1., 1., 0., 1.),
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..Default::default()
|
..Default::default()
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}),
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}),
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],
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]),
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..Default::default()
|
..Default::default()
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}),
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}),
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],
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]),
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..Default::default()
|
..Default::default()
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}),
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}),
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Box::new(Container {
|
Box::new(Container {
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gap: 10.,
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gap: 10.,
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direction: UiDirection::Horizontal,
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direction: UiDirection::Horizontal,
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elements: vec![
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children: ElementList(vec![
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Box::new(Container {
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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background: Corners::left_right(
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background: Corners::left_right(
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@ -119,10 +119,10 @@ fn main() {
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corner_radius: Corners::all(30.),
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corner_radius: Corners::all(30.),
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..Default::default()
|
..Default::default()
|
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}),
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}),
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],
|
]),
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..Default::default()
|
..Default::default()
|
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}),
|
}),
|
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],
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]),
|
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..Default::default()
|
..Default::default()
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}, resolution);
|
}, resolution);
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|
|
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|
|
|
@ -1,91 +0,0 @@
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use std::time::Instant;
|
|
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use glam::UVec2;
|
|
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use glium::{backend::glutin::SimpleWindowBuilder, Surface};
|
|
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use winit::{
|
|
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event::{Event, WindowEvent},
|
|
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event_loop::{EventLoopBuilder, ControlFlow}
|
|
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};
|
|
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use hui::{
|
|
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UiInstance,
|
|
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layout::UiSize,
|
|
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rectangle::Sides,
|
|
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element::{
|
|
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container::Container,
|
|
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progress_bar::ProgressBar,
|
|
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UiElement
|
|
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},
|
|
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};
|
|
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use hui_glium::GliumUiRenderer;
|
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|
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fn main() {
|
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kubi_logging::init();
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|
|
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let event_loop = EventLoopBuilder::new().build().unwrap();
|
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let (_window, display) = SimpleWindowBuilder::new().build(&event_loop);
|
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|
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let mut hui = UiInstance::new();
|
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let mut backend = GliumUiRenderer::new(&display);
|
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|
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let instant = Instant::now();
|
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let mut pcnt = 0;
|
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event_loop.run(|event, window_target| {
|
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window_target.set_control_flow(ControlFlow::Poll);
|
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match event {
|
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
|
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window_target.exit();
|
|
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},
|
|
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Event::AboutToWait => {
|
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let mut frame = display.draw();
|
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frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
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|
||||||
let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
|
|
||||||
|
|
||||||
hui.begin();
|
|
||||||
|
|
||||||
hui.add(Container {
|
|
||||||
gap: 5.,
|
|
||||||
padding: Sides::all(5.),
|
|
||||||
elements: vec![
|
|
||||||
Box::new(ProgressBar {
|
|
||||||
value: 0.5,
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
Box::new(ProgressBar {
|
|
||||||
value: instant.elapsed().as_secs_f32().sin().powi(2),
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
Box::new(Container {
|
|
||||||
gap: 1.,
|
|
||||||
elements: {
|
|
||||||
let mut elements: Vec<Box<dyn UiElement>> = vec![];
|
|
||||||
let cnt = instant.elapsed().as_secs() * 10000;
|
|
||||||
if pcnt != cnt {
|
|
||||||
log::info!("{cnt}");
|
|
||||||
pcnt = cnt;
|
|
||||||
}
|
|
||||||
for i in 0..cnt {
|
|
||||||
elements.push(Box::new(ProgressBar {
|
|
||||||
value: (instant.elapsed().as_secs_f32() + (i as f32 / 10.)).sin().powi(2),
|
|
||||||
size: (UiSize::Auto, UiSize::Static(5.)),
|
|
||||||
..Default::default()
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
elements
|
|
||||||
},
|
|
||||||
..Default::default()
|
|
||||||
})
|
|
||||||
],
|
|
||||||
..Default::default()
|
|
||||||
}, resolution);
|
|
||||||
|
|
||||||
hui.end();
|
|
||||||
|
|
||||||
backend.update(&hui);
|
|
||||||
backend.draw(&mut frame, resolution);
|
|
||||||
|
|
||||||
frame.finish().unwrap();
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}).unwrap();
|
|
||||||
}
|
|
|
@ -6,19 +6,16 @@ use winit::{
|
||||||
event_loop::{EventLoopBuilder, ControlFlow}
|
event_loop::{EventLoopBuilder, ControlFlow}
|
||||||
};
|
};
|
||||||
use hui::{
|
use hui::{
|
||||||
UiInstance,
|
|
||||||
layout::UiSize,
|
|
||||||
element::{
|
element::{
|
||||||
container::Container,
|
container::Container, rect::Rect, spacer::Spacer, text::Text, ElementList
|
||||||
text::Text, rect::Rect, spacer::Spacer
|
}, layout::UiSize, UiInstance
|
||||||
},
|
|
||||||
};
|
};
|
||||||
use hui_glium::GliumUiRenderer;
|
use hui_glium::GliumUiRenderer;
|
||||||
|
|
||||||
fn elements(mut f: impl FnMut(&mut Vec<Box<dyn hui::element::UiElement>>)) -> Vec<Box<dyn hui::element::UiElement>> {
|
fn elements(mut f: impl FnMut(&mut Vec<Box<dyn hui::element::UiElement>>)) -> ElementList {
|
||||||
let mut e = vec![];
|
let mut e = vec![];
|
||||||
f(&mut e);
|
f(&mut e);
|
||||||
e
|
ElementList(e)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
@ -51,7 +48,7 @@ fn main() {
|
||||||
hui.add(Container {
|
hui.add(Container {
|
||||||
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
||||||
background: vec4(0.1, 0.1, 0.1, 1.).into(),
|
background: vec4(0.1, 0.1, 0.1, 1.).into(),
|
||||||
elements: elements(|elem| {
|
children: elements(|elem| {
|
||||||
elem.push(Box::new(Text {
|
elem.push(Box::new(Text {
|
||||||
text: "THIS LINE SHOULD BE SHARP!".into(),
|
text: "THIS LINE SHOULD BE SHARP!".into(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
|
|
|
@ -24,6 +24,7 @@ rect_packer = "0.2"
|
||||||
log = "0.4"
|
log = "0.4"
|
||||||
nz = "0.3"
|
nz = "0.3"
|
||||||
document-features = "0.2"
|
document-features = "0.2"
|
||||||
|
derive_setters = "0.1"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
|
default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
|
||||||
|
|
|
@ -60,3 +60,35 @@ pub trait UiElement {
|
||||||
/// You should process the user inputs and render the element here.
|
/// You should process the user inputs and render the element here.
|
||||||
fn process(&self, ctx: ProcessContext);
|
fn process(&self, ctx: ProcessContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct ElementList(pub Vec<Box<dyn UiElement>>);
|
||||||
|
|
||||||
|
impl ElementList {
|
||||||
|
pub fn add<'a>(&mut self, element: impl UiElement + 'static) {
|
||||||
|
self.0.push(Box::new(element))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: FnOnce(&mut ElementList)> From<T> for ElementList {
|
||||||
|
fn from(cb: T) -> Self {
|
||||||
|
let mut list = ElementList(Vec::new());
|
||||||
|
cb(&mut list);
|
||||||
|
list
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Vec<Box<dyn UiElement>>> for ElementList {
|
||||||
|
fn from(value: Vec<Box<dyn UiElement>>) -> Self {
|
||||||
|
Self(value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait UiElementListExt {
|
||||||
|
fn add_to(self, list: &mut ElementList);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: UiElement + 'static> UiElementListExt for T {
|
||||||
|
fn add_to(self, list: &mut ElementList) {
|
||||||
|
list.add(self)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,8 +1,9 @@
|
||||||
|
use derive_setters::Setters;
|
||||||
use glam::{Vec2, vec2};
|
use glam::{Vec2, vec2};
|
||||||
use crate::{
|
use crate::{
|
||||||
background::BackgroundColor,
|
background::BackgroundColor,
|
||||||
draw::{RoundedCorners, UiDrawCommand},
|
draw::{RoundedCorners, UiDrawCommand},
|
||||||
element::{MeasureContext, ProcessContext, UiElement},
|
element::{ElementList, MeasureContext, ProcessContext, UiElement},
|
||||||
layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize},
|
layout::{Alignment, Alignment2d, LayoutInfo, UiDirection, UiSize},
|
||||||
measure::{Hints, Response},
|
measure::{Hints, Response},
|
||||||
rectangle::{Corners, Sides}
|
rectangle::{Corners, Sides}
|
||||||
|
@ -18,15 +19,21 @@ use crate::{
|
||||||
//TODO: borders
|
//TODO: borders
|
||||||
//TODO: min/max size
|
//TODO: min/max size
|
||||||
|
|
||||||
|
#[derive(Setters)]
|
||||||
|
#[setters(prefix = "with_")]
|
||||||
pub struct Container {
|
pub struct Container {
|
||||||
pub size: (UiSize, UiSize),
|
pub size: (UiSize, UiSize),
|
||||||
pub direction: UiDirection,
|
pub direction: UiDirection,
|
||||||
pub gap: f32,
|
pub gap: f32,
|
||||||
pub padding: Sides<f32>,
|
pub padding: Sides<f32>,
|
||||||
|
#[setters(into)]
|
||||||
pub align: Alignment2d,
|
pub align: Alignment2d,
|
||||||
|
#[setters(into)]
|
||||||
pub background: BackgroundColor,
|
pub background: BackgroundColor,
|
||||||
|
#[setters(into)]
|
||||||
pub corner_radius: Corners<f32>,
|
pub corner_radius: Corners<f32>,
|
||||||
pub elements: Vec<Box<dyn UiElement>>,
|
#[setters(into)]
|
||||||
|
pub children: ElementList,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Container {
|
impl Default for Container {
|
||||||
|
@ -38,7 +45,7 @@ impl Default for Container {
|
||||||
padding: Sides::all(0.),
|
padding: Sides::all(0.),
|
||||||
align: Alignment2d::default(),
|
align: Alignment2d::default(),
|
||||||
background: Default::default(),
|
background: Default::default(),
|
||||||
elements: Vec::new(),
|
children: ElementList(Vec::new()),
|
||||||
corner_radius: Corners::all(0.),
|
corner_radius: Corners::all(0.),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -67,7 +74,7 @@ impl UiElement for Container {
|
||||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||||
let mut size = Vec2::ZERO;
|
let mut size = Vec2::ZERO;
|
||||||
let mut leftover_gap = Vec2::ZERO;
|
let mut leftover_gap = Vec2::ZERO;
|
||||||
for element in &self.elements {
|
for element in &self.children.0 {
|
||||||
let measure = element.measure(MeasureContext{
|
let measure = element.measure(MeasureContext{
|
||||||
state: ctx.state,
|
state: ctx.state,
|
||||||
layout: &LayoutInfo {
|
layout: &LayoutInfo {
|
||||||
|
@ -164,7 +171,7 @@ impl UiElement for Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for element in &self.elements {
|
for element in &self.children.0 {
|
||||||
//(passing max size from layout rather than actual bounds for the sake of consistency with measure() above)
|
//(passing max size from layout rather than actual bounds for the sake of consistency with measure() above)
|
||||||
|
|
||||||
let mut el_layout = LayoutInfo {
|
let mut el_layout = LayoutInfo {
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
|
use derive_setters::Setters;
|
||||||
use glam::{vec2, Vec4};
|
use glam::{vec2, Vec4};
|
||||||
use crate::{
|
use crate::{
|
||||||
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, text::{FontHandle, DEFAULT_FONT}
|
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, text::{FontHandle, DEFAULT_FONT}
|
||||||
|
@ -12,7 +13,10 @@ use crate::{
|
||||||
// Constant(u8),
|
// Constant(u8),
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
#[derive(Setters)]
|
||||||
|
#[setters(prefix = "with_")]
|
||||||
pub struct Text {
|
pub struct Text {
|
||||||
|
#[setters(into)]
|
||||||
pub text: Cow<'static, str>,
|
pub text: Cow<'static, str>,
|
||||||
pub size: (UiSize, UiSize),
|
pub size: (UiSize, UiSize),
|
||||||
pub color: Vec4,
|
pub color: Vec4,
|
||||||
|
|
Loading…
Reference in a new issue