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add pixel_perfect
feature, document stuff
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@ -23,9 +23,15 @@ fontdue = "0.8"
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rect_packer = "0.2"
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log = "0.4"
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nz = "0.3"
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document-features = "0.2"
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[features]
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default = ["builtin_elements", "builtin_font"]
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default = ["builtin_elements", "builtin_font", "pixel_perfect"]
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## Enable the built-in font (ProggyTiny, adds 35kb to the executable)
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builtin_font = []
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## Enable the built-in elements (`Container`, `ProgressBar`, etc.)
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builtin_elements = []
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## Round vertex positions to nearest integer coordinates (fixes blurry text)
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pixel_perfect = []
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#parallel = ["dep:rayon", "fontdue/parallel"]
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@ -317,6 +317,10 @@ impl UiDrawPlan {
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}
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}
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}
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#[cfg(feature = "pixel_perfect")]
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swapper.current_mut().vertices.iter_mut().for_each(|v| {
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v.position = v.position.floor()
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});
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prev_command = Some(command);
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}
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Self {
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@ -1,9 +1,12 @@
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#![forbid(unsafe_code)]
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#![forbid(unsafe_op_in_unsafe_fn)]
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#![doc(html_logo_url = "https://raw.githubusercontent.com/griffi-gh/hui/master/.assets/hui.svg")]
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//!
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//! Simple UI library for games and other interactive applications
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//!
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//! # Features
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#![doc = document_features::document_features!()]
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#![forbid(unsafe_code)]
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#![forbid(unsafe_op_in_unsafe_fn)]
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use std::collections::VecDeque;
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