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add extra helpers
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//! various predefined color constants
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//! various predefined color constants and helper functions
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use glam::{vec4, Vec4};
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/// Create a color from red, green, blue components
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pub fn rgb(r: u8, g: u8, b: u8) -> Vec4 {
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vec4(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0)
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}
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/// Create a color from red, green, blue, alpha components
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pub fn rgba(r: u8, g: u8, b: u8, a: u8) -> Vec4 {
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vec4(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a as f32 / 255.0)
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}
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/// Create an RGB color from a u32 (/hex) value
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pub fn rgb_hex(value: u32) -> Vec4 {
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let r = (value >> 16) & 0xff;
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let g = (value >> 8) & 0xff;
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let b = value & 0xff;
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vec4(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0)
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}
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/// Create an RGBA color from a u32 (/hex) value
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pub fn rgba_hex(value: u32) -> Vec4 {
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let r = (value >> 16) & 0xff;
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let g = (value >> 8) & 0xff;
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let b = value & 0xff;
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let a = (value >> 24) & 0xff;
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vec4(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a as f32 / 255.0)
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}
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#[cfg_attr(doc, doc="<span style='display: inline-block; background: repeating-conic-gradient(grey 0 25%,darkgrey 0 50%) 50%/8px 8px; width: 1em; height: 1em; border-radius: 50%; border: 1px solid black; vertical-align: -7%'></span>")]
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/// `#00000000` Transparent
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pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0);
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