mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-26 08:58:42 -06:00
input upd (wip)
This commit is contained in:
parent
dea07fb639
commit
27205a93d2
|
@ -12,15 +12,15 @@ pub fn handle_winit_event<T>(ui: &mut UiInstance, event: &Event<T>) {
|
||||||
WindowEvent::MouseInput { state, button, .. } => {
|
WindowEvent::MouseInput { state, button, .. } => {
|
||||||
ui.push_event(UiEvent::MouseButton {
|
ui.push_event(UiEvent::MouseButton {
|
||||||
button: match button {
|
button: match button {
|
||||||
winit::event::MouseButton::Left => hui::event::MouseButton::Primary,
|
winit::event::MouseButton::Left => hui::input::MouseButton::Primary,
|
||||||
winit::event::MouseButton::Right => hui::event::MouseButton::Secondary,
|
winit::event::MouseButton::Right => hui::input::MouseButton::Secondary,
|
||||||
winit::event::MouseButton::Middle => hui::event::MouseButton::Middle,
|
winit::event::MouseButton::Middle => hui::input::MouseButton::Middle,
|
||||||
winit::event::MouseButton::Other(id) => hui::event::MouseButton::Other(*id as u8),
|
winit::event::MouseButton::Other(id) => hui::input::MouseButton::Other(*id as u8),
|
||||||
_ => return,
|
_ => return,
|
||||||
},
|
},
|
||||||
state: match state {
|
state: match state {
|
||||||
winit::event::ElementState::Pressed => hui::event::ButtonState::Pressed,
|
winit::event::ElementState::Pressed => hui::input::ButtonState::Pressed,
|
||||||
winit::event::ElementState::Released => hui::event::ButtonState::Released,
|
winit::event::ElementState::Released => hui::input::ButtonState::Released,
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
|
|
|
@ -25,6 +25,8 @@ log = "0.4"
|
||||||
nz = "0.3"
|
nz = "0.3"
|
||||||
document-features = "0.2"
|
document-features = "0.2"
|
||||||
derive_setters = "0.1"
|
derive_setters = "0.1"
|
||||||
|
#smallvec = "1.13"
|
||||||
|
#tinyset = "0.4"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
|
default = ["builtin_elements", "builtin_font", "pixel_perfect_text"]
|
||||||
|
|
|
@ -1,69 +1,7 @@
|
||||||
//! input, window events and event handling
|
//! input, window events and event handling
|
||||||
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
use crate::input::{MouseButton, ButtonState, KeyboardKey};
|
||||||
/// Represents a mouse button.
|
|
||||||
///
|
|
||||||
/// Value of the `Other` variant is currently not standardized\
|
|
||||||
/// and may change depending on the platform or the backend used
|
|
||||||
#[derive(Clone, Copy, Debug, Default)]
|
|
||||||
pub enum MouseButton {
|
|
||||||
///Primary mouse button (usually left)
|
|
||||||
#[default]
|
|
||||||
Primary,
|
|
||||||
///Secondary mouse button (usually right)
|
|
||||||
Secondary,
|
|
||||||
///Middle mouse button (usually the wheel button)
|
|
||||||
Middle,
|
|
||||||
///Other mouse button (e.g. extra buttons on a gaming mouse)
|
|
||||||
///
|
|
||||||
///Value is not standardized and may change depending on the platform or the backend used
|
|
||||||
Other(u8),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Represents the state of a button, such as a mouse button or a keyboard key.\
|
|
||||||
/// Can be either `Pressed` (0) or `Released` (1).
|
|
||||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
|
|
||||||
pub enum ButtonState {
|
|
||||||
#[default]
|
|
||||||
Released = 0,
|
|
||||||
Pressed = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ButtonState {
|
|
||||||
pub fn is_pressed(self) -> bool {
|
|
||||||
self == ButtonState::Pressed
|
|
||||||
}
|
|
||||||
pub fn is_released(self) -> bool {
|
|
||||||
self == ButtonState::Released
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Represents a keyboard or other hardware key (for example volume buttons)
|
|
||||||
///
|
|
||||||
/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
||||||
pub enum KeyboardKey {
|
|
||||||
//Keyboard buttons:
|
|
||||||
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
|
|
||||||
Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
|
|
||||||
Np0, Np1, Np2, Np3, Np4, Np5, Np6, Np7, Np8, Np9,
|
|
||||||
NpDivide, NpMultiply, NpSubtract, NpAdd, NpEnter, NpDecimal,
|
|
||||||
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
|
|
||||||
Up, Down, Left, Right,
|
|
||||||
Space, Enter, Escape, Backspace, Tab, CapsLock,
|
|
||||||
LControl, RControl, LShift, RShift, LAlt, RAlt, LSuper, RSuper,
|
|
||||||
Grave, Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
|
|
||||||
Insert, Delete, Home, End, PageUp, PageDown, PrintScreen, ScrollLock, Pause, Menu, NumLock,
|
|
||||||
//Multimedia keys and android-specific (e.g. volume keys):
|
|
||||||
Mute, VolumeUp, VolumeDown, MediaPlay, MediaStop, MediaNext, MediaPrevious,
|
|
||||||
//Keycode:
|
|
||||||
/// Represents a key code.
|
|
||||||
///
|
|
||||||
/// This enum variant holds an unsigned 32-bit integer representing a key code.
|
|
||||||
/// The value of the key code is not standardized and may change depending on the platform or the backend used.
|
|
||||||
KeyCode(u32),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug)]
|
#[derive(Clone, Copy, Debug)]
|
||||||
pub enum UiEvent {
|
pub enum UiEvent {
|
||||||
|
|
127
hui/src/input.rs
127
hui/src/input.rs
|
@ -1,5 +1,130 @@
|
||||||
//! keyboard, mouse, and touch input handling
|
//! keyboard, mouse, and touch input handling
|
||||||
|
|
||||||
pub(crate) struct UiInputState {
|
use std::hash::{Hash, Hasher};
|
||||||
|
use glam::Vec2;
|
||||||
|
use hashbrown::HashMap;
|
||||||
|
use nohash_hasher::BuildNoHashHasher;
|
||||||
|
|
||||||
|
/// Represents a mouse button.
|
||||||
|
///
|
||||||
|
/// Value of the `Other` variant is currently not standardized\
|
||||||
|
/// and may change depending on the platform or the backend used
|
||||||
|
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||||
|
pub enum MouseButton {
|
||||||
|
///Primary mouse button (usually left)
|
||||||
|
#[default]
|
||||||
|
Primary,
|
||||||
|
///Secondary mouse button (usually right)
|
||||||
|
Secondary,
|
||||||
|
///Middle mouse button (usually the wheel button)
|
||||||
|
Middle,
|
||||||
|
///Other mouse button (e.g. extra buttons on a gaming mouse)
|
||||||
|
///
|
||||||
|
///Value is not standardized and may change depending on the platform or the backend used
|
||||||
|
Other(u8),
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manual hash impl only uses one hash call
|
||||||
|
impl Hash for MouseButton {
|
||||||
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||||
|
match self {
|
||||||
|
MouseButton::Primary => 0u16.hash(state),
|
||||||
|
MouseButton::Secondary => 1u16.hash(state),
|
||||||
|
MouseButton::Middle => 2u16.hash(state),
|
||||||
|
MouseButton::Other(id) => ((*id as u16) << 8).hash(state),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents the state of a button, such as a mouse button or a keyboard key.\
|
||||||
|
/// Can be either `Pressed` (0) or `Released` (1).
|
||||||
|
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
|
||||||
|
pub enum ButtonState {
|
||||||
|
#[default]
|
||||||
|
Released = 0,
|
||||||
|
Pressed = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ButtonState {
|
||||||
|
pub fn is_pressed(self) -> bool {
|
||||||
|
self == ButtonState::Pressed
|
||||||
|
}
|
||||||
|
pub fn is_released(self) -> bool {
|
||||||
|
self == ButtonState::Released
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents a keyboard or other hardware key (for example volume buttons)
|
||||||
|
///
|
||||||
|
/// Values of the `KeyCode` variant are not standardized and may change depending on the platform or the backend used.
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
|
pub enum KeyboardKey {
|
||||||
|
//Keyboard buttons:
|
||||||
|
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
|
||||||
|
Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
|
||||||
|
Np0, Np1, Np2, Np3, Np4, Np5, Np6, Np7, Np8, Np9,
|
||||||
|
NpDivide, NpMultiply, NpSubtract, NpAdd, NpEnter, NpDecimal,
|
||||||
|
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
|
||||||
|
Up, Down, Left, Right,
|
||||||
|
Space, Enter, Escape, Backspace, Tab, CapsLock,
|
||||||
|
LControl, RControl, LShift, RShift, LAlt, RAlt, LSuper, RSuper,
|
||||||
|
Grave, Minus, Equals, LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
|
||||||
|
Insert, Delete, Home, End, PageUp, PageDown, PrintScreen, ScrollLock, Pause, Menu, NumLock,
|
||||||
|
//Multimedia keys and android-specific (e.g. volume keys):
|
||||||
|
Mute, VolumeUp, VolumeDown, MediaPlay, MediaStop, MediaNext, MediaPrevious,
|
||||||
|
//Keycode:
|
||||||
|
/// Represents a key code.
|
||||||
|
///
|
||||||
|
/// This enum variant holds an unsigned 32-bit integer representing a key code.
|
||||||
|
/// The value of the key code is not standardized and may change depending on the platform or the backend used.
|
||||||
|
KeyCode(u32),
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Information about a mouse buttons or a touchscreen input that's continuously held down
|
||||||
|
pub(crate) struct ActiveMouseButton {
|
||||||
|
/// The button that initiated the input
|
||||||
|
pub button: MouseButton,
|
||||||
|
/// Position at which the input was initiated
|
||||||
|
pub start_position: Vec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) struct MousePointer {
|
||||||
|
pub current_position: Vec2,
|
||||||
|
pub active_buttons: HashMap<ButtonState, ActiveMouseButton, BuildNoHashHasher<u16>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) struct TouchFinger {
|
||||||
|
/// Unique identifier of the pointer (finger)
|
||||||
|
pub id: u32,
|
||||||
|
pub current_position: Vec2,
|
||||||
|
pub start_position: Vec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Represents a pointer (mouse or touch)
|
||||||
|
pub(crate) enum Pointer {
|
||||||
|
MousePointer(MousePointer),
|
||||||
|
TouchFinger(TouchFinger),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ActiveMouseButton {
|
||||||
|
/// Check if the pointer (mouse or touch) was just pressed\
|
||||||
|
/// (i.e. it was not pressed in the previous frame, but is pressed now)
|
||||||
|
///
|
||||||
|
/// You should avoid using this, as it's not very intuitive for touch input (use `just_pressed` instead, if possible)
|
||||||
|
pub fn just_pressed(&self) -> bool {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Check if the pointer (mouse or touch) was just released\
|
||||||
|
/// (i.e. it was pressed in the previous frame, but is not pressed now)
|
||||||
|
///
|
||||||
|
/// This is the preferred "on click" event for elements like buttons
|
||||||
|
pub fn just_released(&self) -> bool {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) struct UiInputState {
|
||||||
|
pub pointers: Vec<ActiveMouseButton>,
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue