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https://github.com/griffi-gh/hUI.git
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add border radius to progress bar
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parent
ecc137bcd5
commit
2fdc075f3a
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@ -1,9 +1,6 @@
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use glam::{vec2, Vec4, vec4};
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use glam::{vec2, Vec4, vec4};
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use crate::{
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use crate::{
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draw::UiDrawCommand,
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draw::{RoundedCorners, UiDrawCommand}, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, rectangle::Corners
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element::{MeasureContext, ProcessContext, UiElement},
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measure::Response,
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layout::UiSize
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};
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};
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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@ -12,6 +9,7 @@ pub struct ProgressBar {
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pub value: f32,
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pub value: f32,
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pub color_foreground: Vec4,
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pub color_foreground: Vec4,
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pub color_background: Vec4,
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pub color_background: Vec4,
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pub border_radius: Corners<f32>,
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}
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}
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impl Default for ProgressBar {
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impl Default for ProgressBar {
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@ -21,6 +19,7 @@ impl Default for ProgressBar {
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value: 0.,
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value: 0.,
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color_foreground: vec4(0.0, 0.0, 1.0, 1.0),
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color_foreground: vec4(0.0, 0.0, 1.0, 1.0),
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color_background: vec4(0.0, 0.0, 0.0, 1.0),
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color_background: vec4(0.0, 0.0, 0.0, 1.0),
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border_radius: Corners::all(0.),
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}
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}
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}
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}
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}
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}
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@ -51,12 +50,16 @@ impl UiElement for ProgressBar {
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fn process(&self, ctx: ProcessContext) {
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fn process(&self, ctx: ProcessContext) {
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let value = self.value.clamp(0., 1.);
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let value = self.value.clamp(0., 1.);
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let rounded_corners =
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(self.border_radius.max_f32() > 0.).then_some({
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RoundedCorners::from_radius(self.border_radius)
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});
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if value < 1. {
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if value < 1. {
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ctx.draw.add(UiDrawCommand::Rectangle {
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ctx.draw.add(UiDrawCommand::Rectangle {
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position: ctx.layout.position,
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position: ctx.layout.position,
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size: ctx.measure.size,
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size: ctx.measure.size,
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color: self.color_background,
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color: self.color_background,
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rounded_corners: None,
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rounded_corners
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});
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});
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}
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}
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if value > 0. {
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if value > 0. {
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@ -64,7 +67,7 @@ impl UiElement for ProgressBar {
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position: ctx.layout.position,
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position: ctx.layout.position,
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size: ctx.measure.size * vec2(value, 1.0),
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size: ctx.measure.size * vec2(value, 1.0),
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color: self.color_foreground,
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color: self.color_foreground,
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rounded_corners: None,
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rounded_corners,
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});
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});
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}
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}
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}
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}
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