Deprecate bacgroundcolor, update comments

This commit is contained in:
griffi-gh 2024-03-21 23:09:19 +01:00
parent a4cac48bda
commit 36345119a3
4 changed files with 27 additions and 5 deletions

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@ -1,4 +1,5 @@
//! background color, gradient and texturing
//! (deprecated) background color, gradient and texturing
#![allow(deprecated)]
use glam::{vec4, Vec3, Vec4};
use crate::rectangle::Corners;
@ -10,11 +11,20 @@ use crate::rectangle::Corners;
// }
//TODO: move this into the color module?
/// Represents the background color of an element
///
/// Can be either a solid color, a gradient or transparent
#[deprecated(note = "Use `CornersColors` instead")]
#[derive(Clone, Copy, Default, Debug, PartialEq)]
pub enum BackgroundColor {
/// Transparent background (alpha = 0)
#[default]
Transparent,
/// Solid, RGBA color
Solid(Vec4),
/// Simple gradient color, with different colors for each corner
Gradient(Corners<Vec4>),
}

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@ -1,4 +1,4 @@
//! Contains types which represent the sides and corners of a rectangular shape.
//! contains types which represent the sides and corners of a rectangular shape.
mod rect;
pub use rect::Rect;

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@ -1,17 +1,21 @@
//! signal handling for UI events
use std::any::{Any, TypeId};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
pub mod trigger;
/// A marker trait for signals
/// A marker trait for UI Signals
pub trait Signal: Any {}
// #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
// pub(crate) struct DummySignal;
// impl UiSignal for DummySignal {}
/// Internal storage for signals
pub struct SignalStore {
//TODO use a multithreaded queue instead, to allow easily offloading ui processing to a different thread
///XXX: is this truly the most efficient structure?
sig: HashMap<TypeId, Vec<Box<dyn Any>>, BuildNoHashHasher<u64>>
}

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@ -1,31 +1,39 @@
//use crate::element::UiElement;
use super::{Signal, SignalStore};
//! Contains the implementation of signal triggers, which simplify creation of custom elements
use super::{Signal, SignalStore};
//use crate::element::UiElement;
/// Signal trigger that does not take any arguments
#[allow(clippy::complexity)]
pub struct SignalTrigger(Box<dyn Fn(&mut SignalStore)>);
impl SignalTrigger {
/// Create a new signal trigger from a function or a constructor
pub fn new<S: Signal + 'static, F: Fn() -> S + 'static>(f: F) -> Self {
Self(Box::new(move |s: &mut SignalStore| {
s.add::<S>(f());
}))
}
/// Fire the signal
pub fn fire(&self, s: &mut SignalStore) {
(self.0)(s);
}
}
/// Signal trigger that takes a single argument and passes it to the signal
#[allow(clippy::complexity)]
pub struct SignalTriggerArg<T>(Box<dyn Fn(&mut SignalStore, T)>);
impl<T> SignalTriggerArg<T> {
/// Create a new signal trigger from a function or a constructor
pub fn new<S: Signal, F: Fn(T) -> S + 'static>(f: F) -> Self {
Self(Box::new(move |s: &mut SignalStore, x| {
s.add::<S>(f(x));
}))
}
/// Fire the signal with the given argument
pub fn fire(&self, s: &mut SignalStore, x: T) {
(self.0)(s, x);
}