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kinda.. works?
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@ -147,7 +147,8 @@ impl UiDrawPlan {
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});
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//TODO: make this configurable or compute dynamically
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let rounded_corner_verts = 4;
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//TODO: fix some corners tris being invisible (close enough lol)
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let rounded_corner_verts = 8;
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for i in 0..rounded_corner_verts {
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let cratio = i as f32 / rounded_corner_verts as f32;
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let angle = cratio * std::f32::consts::PI * 0.5;
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@ -204,7 +205,7 @@ impl UiDrawPlan {
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swapper.current_mut().indices.extend([
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//Top
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vidx,
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vidx + 1 + (rounded_corner_verts - 1),
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vidx + 4,
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vidx + 1,
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//Right?, i think
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vidx,
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