diff --git a/hui-glium/shaders/fragment.frag b/hui-glium/shaders/fragment.frag index eda6845..fd190b6 100644 --- a/hui-glium/shaders/fragment.frag +++ b/hui-glium/shaders/fragment.frag @@ -10,6 +10,7 @@ uniform sampler2D tex; void main() { //HACK: if vtx_uv is (0, 0) then the texture is not used + //disabling this will cause blinking if (vtx_uv.x == 0.0 && vtx_uv.y == 0.0) { out_color = vtx_color; return;