diff --git a/hui/src/color.rs b/hui/src/color.rs
index d68067d..c64ef13 100644
--- a/hui/src/color.rs
+++ b/hui/src/color.rs
@@ -2,100 +2,100 @@
use glam::{vec4, Vec4};
-/// Transparent `#00000000`
-#[cfg_attr(doc, doc="")]
+#[cfg_attr(doc, doc="")]
+/// `#00000000` Transparent
pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0);
-/// Black `#000000`
#[cfg_attr(doc, doc="")]
+/// `#000000` Black
pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0);
-/// White `#ffffff`
#[cfg_attr(doc, doc="")]
+/// `#ffffff` White
pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0);
-/// Red `#ff0000`
#[cfg_attr(doc, doc="")]
+/// `#ff0000` Red
pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0);
-/// Dark red `#800000`
#[cfg_attr(doc, doc="")]
+/// `#800000` Dark red
pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0);
-/// Green `#00ff00`
#[cfg_attr(doc, doc="")]
+/// `#00ff00` Green
pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0);
-/// Dark green `#008000`
#[cfg_attr(doc, doc="")]
+/// `#008000` Dark green
pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0);
-/// Blue `#0000ff`
#[cfg_attr(doc, doc="")]
+/// `#0000ff` Blue
pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0);
-/// Dark blue `#000080`
#[cfg_attr(doc, doc="")]
+/// `#000080` Dark blue
pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0);
-/// Yellow `#ffff00`
#[cfg_attr(doc, doc="")]
+/// `#ffff00` Yellow
pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0);
-/// Cyan `#00ffff`
#[cfg_attr(doc, doc="")]
+/// `#00ffff` Cyan
pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0);
-/// Magenta `#ff00ff`
#[cfg_attr(doc, doc="")]
+/// `#ff00ff` Magenta
pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0);
-/// Gray `#808080`
#[cfg_attr(doc, doc="")]
+/// `#808080` Gray
pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0);
-/// Light gray `#c0c0c0`
#[cfg_attr(doc, doc="")]
+/// `#c0c0c0` Light gray
pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0);
-/// Dark gray `#404040`
#[cfg_attr(doc, doc="")]
+/// `#404040` Dark gray
pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0);
-/// Orange `#ff8000`
#[cfg_attr(doc, doc="")]
+/// `#ff8000` Orange
pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0);
-/// Brown `#804000`
#[cfg_attr(doc, doc="")]
+/// `#804000` Brown
pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0);
-/// Pink `#ff80ff`
#[cfg_attr(doc, doc="")]
+/// `#ff80ff` Pink
pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0);
-/// Purple `#800080`
#[cfg_attr(doc, doc="")]
+/// `#800080` Purple
pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0);
-/// Lime `#80ff00`
#[cfg_attr(doc, doc="")]
+/// `#80ff00` Lime
pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0);
-/// Teal `#008080`
#[cfg_attr(doc, doc="")]
+/// `#008080` Teal
pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0);
-/// Indigo `#004080`
#[cfg_attr(doc, doc="")]
+/// `#004080` Indigo
pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0);
-/// Olive `#808000`
#[cfg_attr(doc, doc="")]
+/// `#808000` Olive
pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0);
-/// Sky blue `#87ceeb`
#[cfg_attr(doc, doc="")]
+/// `#87ceeb` Sky blue
pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0);
//TODO color macro