diff --git a/hui/src/color.rs b/hui/src/color.rs index d68067d..c64ef13 100644 --- a/hui/src/color.rs +++ b/hui/src/color.rs @@ -2,100 +2,100 @@ use glam::{vec4, Vec4}; -/// Transparent `#00000000` -#[cfg_attr(doc, doc="")] +#[cfg_attr(doc, doc="")] +/// `#00000000` Transparent pub const TRANSPARENT: Vec4 = vec4(0.0, 0.0, 0.0, 0.0); -/// Black `#000000` #[cfg_attr(doc, doc="")] +/// `#000000` Black pub const BLACK: Vec4 = vec4(0.0, 0.0, 0.0, 1.0); -/// White `#ffffff` #[cfg_attr(doc, doc="")] +/// `#ffffff` White pub const WHITE: Vec4 = vec4(1.0, 1.0, 1.0, 1.0); -/// Red `#ff0000` #[cfg_attr(doc, doc="")] +/// `#ff0000` Red pub const RED: Vec4 = vec4(1.0, 0.0, 0.0, 1.0); -/// Dark red `#800000` #[cfg_attr(doc, doc="")] +/// `#800000` Dark red pub const DARK_RED: Vec4 = vec4(0.5, 0.0, 0.0, 1.0); -/// Green `#00ff00` #[cfg_attr(doc, doc="")] +/// `#00ff00` Green pub const GREEN: Vec4 = vec4(0.0, 1.0, 0.0, 1.0); -/// Dark green `#008000` #[cfg_attr(doc, doc="")] +/// `#008000` Dark green pub const DARK_GREEN: Vec4 = vec4(0.0, 0.5, 0.0, 1.0); -/// Blue `#0000ff` #[cfg_attr(doc, doc="")] +/// `#0000ff` Blue pub const BLUE: Vec4 = vec4(0.0, 0.0, 1.0, 1.0); -/// Dark blue `#000080` #[cfg_attr(doc, doc="")] +/// `#000080` Dark blue pub const DARK_BLUE: Vec4 = vec4(0.0, 0.0, 0.5, 1.0); -/// Yellow `#ffff00` #[cfg_attr(doc, doc="")] +/// `#ffff00` Yellow pub const YELLOW: Vec4 = vec4(1.0, 1.0, 0.0, 1.0); -/// Cyan `#00ffff` #[cfg_attr(doc, doc="")] +/// `#00ffff` Cyan pub const CYAN: Vec4 = vec4(0.0, 1.0, 1.0, 1.0); -/// Magenta `#ff00ff` #[cfg_attr(doc, doc="")] +/// `#ff00ff` Magenta pub const MAGENTA: Vec4 = vec4(1.0, 0.0, 1.0, 1.0); -/// Gray `#808080` #[cfg_attr(doc, doc="")] +/// `#808080` Gray pub const GRAY: Vec4 = vec4(0.5, 0.5, 0.5, 1.0); -/// Light gray `#c0c0c0` #[cfg_attr(doc, doc="")] +/// `#c0c0c0` Light gray pub const LIGHT_GRAY: Vec4 = vec4(0.75, 0.75, 0.75, 1.0); -/// Dark gray `#404040` #[cfg_attr(doc, doc="")] +/// `#404040` Dark gray pub const DARK_GRAY: Vec4 = vec4(0.25, 0.25, 0.25, 1.0); -/// Orange `#ff8000` #[cfg_attr(doc, doc="")] +/// `#ff8000` Orange pub const ORANGE: Vec4 = vec4(1.0, 0.5, 0.0, 1.0); -/// Brown `#804000` #[cfg_attr(doc, doc="")] +/// `#804000` Brown pub const BROWN: Vec4 = vec4(0.5, 0.25, 0.0, 1.0); -/// Pink `#ff80ff` #[cfg_attr(doc, doc="")] +/// `#ff80ff` Pink pub const PINK: Vec4 = vec4(1.0, 0.5, 1.0, 1.0); -/// Purple `#800080` #[cfg_attr(doc, doc="")] +/// `#800080` Purple pub const PURPLE: Vec4 = vec4(0.5, 0.0, 0.5, 1.0); -/// Lime `#80ff00` #[cfg_attr(doc, doc="")] +/// `#80ff00` Lime pub const LIME: Vec4 = vec4(0.5, 1.0, 0.0, 1.0); -/// Teal `#008080` #[cfg_attr(doc, doc="")] +/// `#008080` Teal pub const TEAL: Vec4 = vec4(0.0, 0.5, 0.5, 1.0); -/// Indigo `#004080` #[cfg_attr(doc, doc="")] +/// `#004080` Indigo pub const INDIGO: Vec4 = vec4(0.0, 0.25, 0.5, 1.0); -/// Olive `#808000` #[cfg_attr(doc, doc="")] +/// `#808000` Olive pub const OLIVE: Vec4 = vec4(0.5, 0.5, 0.0, 1.0); -/// Sky blue `#87ceeb` #[cfg_attr(doc, doc="")] +/// `#87ceeb` Sky blue pub const SKY_BLUE: Vec4 = vec4(0.53, 0.81, 0.92, 1.0); //TODO color macro