mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-12-22 12:28:19 -06:00
rename stuff...
This commit is contained in:
parent
d1e1325068
commit
3ac83e161a
|
@ -1,9 +1,7 @@
|
|||
use crate::rect::{Corners, FillColor};
|
||||
|
||||
pub mod point;
|
||||
pub mod layer;
|
||||
|
||||
use layer::{FrameLayer, RectLayer};
|
||||
use layer::{FrameLayer, RectFrame};
|
||||
|
||||
///XXX: this is not used yet, and also kinda a mess, simplify?
|
||||
///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
|
||||
|
@ -29,12 +27,32 @@ impl<T: Into<FrameLayer>> From<T> for Frame {
|
|||
}
|
||||
|
||||
impl Frame {
|
||||
/// Get the layer with the given index
|
||||
#[inline]
|
||||
pub fn layer(&self, index: usize) -> Option<&FrameLayer> {
|
||||
self.layers.get(index)
|
||||
}
|
||||
|
||||
/// Get a mutable reference to the layer with the given index
|
||||
#[inline]
|
||||
pub fn layer_mut(&mut self, index: usize) -> Option<&mut FrameLayer> {
|
||||
self.layers.get_mut(index)
|
||||
}
|
||||
|
||||
/// Add a layer to the frame
|
||||
#[inline]
|
||||
pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
|
||||
self.layers.push(layer.into());
|
||||
self
|
||||
}
|
||||
|
||||
/// Add a layer to the back of the frame
|
||||
#[inline]
|
||||
pub fn add_back(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
|
||||
self.layers.insert(0, layer.into());
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn finish(&mut self) -> Self {
|
||||
self.clone()
|
||||
|
|
|
@ -15,11 +15,11 @@ pub(crate) trait FrameLayerImpl {
|
|||
#[derive(Clone, Copy)]
|
||||
#[enum_dispatch(FrameLayerImpl)]
|
||||
pub enum FrameLayer {
|
||||
Rect(RectLayer),
|
||||
Rect(RectFrame),
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct RectLayer {
|
||||
pub struct RectFrame {
|
||||
pub color: FillColor,
|
||||
pub image: Option<ImageHandle>,
|
||||
pub top_left: FramePoint2d,
|
||||
|
@ -27,13 +27,13 @@ pub struct RectLayer {
|
|||
pub corner_radius: Corners<f32>,
|
||||
}
|
||||
|
||||
impl<T: Into<FillColor>> From<T> for RectLayer {
|
||||
impl<T: Into<FillColor>> From<T> for RectFrame {
|
||||
fn from(color: T) -> Self {
|
||||
Self::from_color(color)
|
||||
}
|
||||
}
|
||||
|
||||
impl RectLayer {
|
||||
impl RectFrame {
|
||||
pub fn from_color(color: impl Into<FillColor>) -> Self {
|
||||
Self {
|
||||
color: color.into(),
|
||||
|
@ -64,9 +64,27 @@ impl RectLayer {
|
|||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_color_image_rounded(color: impl Into<FillColor>, image: ImageHandle, corner_radius: impl Into<Corners<f32>>) -> Self {
|
||||
Self {
|
||||
color: color.into(),
|
||||
image: Some(image),
|
||||
corner_radius: corner_radius.into(),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Inset the rectangle by the given amount
|
||||
pub fn inset(self, inset: f32) -> Self {
|
||||
Self {
|
||||
top_left: self.top_left + Vec2::splat(inset).into(),
|
||||
bottom_right: self.bottom_right - Vec2::splat(inset).into(),
|
||||
..self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RectLayer {
|
||||
impl Default for RectFrame {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
color: FillColor::default(),
|
||||
|
@ -78,7 +96,7 @@ impl Default for RectLayer {
|
|||
}
|
||||
}
|
||||
|
||||
impl FrameLayerImpl for RectLayer {
|
||||
impl FrameLayerImpl for RectFrame {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2) {
|
||||
//TODO: handle bottom_right < top_left
|
||||
let top_left = self.top_left.resolve(parent_size);
|
||||
|
|
Loading…
Reference in a new issue