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rename stuff...
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parent
d1e1325068
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@ -1,9 +1,7 @@
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use crate::rect::{Corners, FillColor};
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pub mod point;
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pub mod point;
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pub mod layer;
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pub mod layer;
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use layer::{FrameLayer, RectLayer};
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use layer::{FrameLayer, RectFrame};
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///XXX: this is not used yet, and also kinda a mess, simplify?
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///XXX: this is not used yet, and also kinda a mess, simplify?
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///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
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///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
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@ -29,12 +27,32 @@ impl<T: Into<FrameLayer>> From<T> for Frame {
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}
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}
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impl Frame {
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impl Frame {
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/// Get the layer with the given index
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#[inline]
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pub fn layer(&self, index: usize) -> Option<&FrameLayer> {
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self.layers.get(index)
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}
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/// Get a mutable reference to the layer with the given index
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#[inline]
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pub fn layer_mut(&mut self, index: usize) -> Option<&mut FrameLayer> {
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self.layers.get_mut(index)
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}
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/// Add a layer to the frame
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#[inline]
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#[inline]
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pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
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pub fn add(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
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self.layers.push(layer.into());
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self.layers.push(layer.into());
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self
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self
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}
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}
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/// Add a layer to the back of the frame
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#[inline]
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pub fn add_back(&mut self, layer: impl Into<FrameLayer>) -> &mut Self {
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self.layers.insert(0, layer.into());
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self
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}
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#[inline]
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#[inline]
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pub fn finish(&mut self) -> Self {
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pub fn finish(&mut self) -> Self {
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self.clone()
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self.clone()
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@ -15,11 +15,11 @@ pub(crate) trait FrameLayerImpl {
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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#[enum_dispatch(FrameLayerImpl)]
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#[enum_dispatch(FrameLayerImpl)]
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pub enum FrameLayer {
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pub enum FrameLayer {
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Rect(RectLayer),
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Rect(RectFrame),
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}
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}
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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pub struct RectLayer {
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pub struct RectFrame {
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pub color: FillColor,
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pub color: FillColor,
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pub image: Option<ImageHandle>,
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pub image: Option<ImageHandle>,
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pub top_left: FramePoint2d,
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pub top_left: FramePoint2d,
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@ -27,13 +27,13 @@ pub struct RectLayer {
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pub corner_radius: Corners<f32>,
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pub corner_radius: Corners<f32>,
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}
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}
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impl<T: Into<FillColor>> From<T> for RectLayer {
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impl<T: Into<FillColor>> From<T> for RectFrame {
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fn from(color: T) -> Self {
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fn from(color: T) -> Self {
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Self::from_color(color)
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Self::from_color(color)
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}
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}
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}
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}
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impl RectLayer {
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impl RectFrame {
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pub fn from_color(color: impl Into<FillColor>) -> Self {
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pub fn from_color(color: impl Into<FillColor>) -> Self {
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Self {
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Self {
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color: color.into(),
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color: color.into(),
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@ -64,9 +64,27 @@ impl RectLayer {
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..Self::default()
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..Self::default()
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}
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}
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}
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}
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pub fn from_color_image_rounded(color: impl Into<FillColor>, image: ImageHandle, corner_radius: impl Into<Corners<f32>>) -> Self {
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Self {
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color: color.into(),
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image: Some(image),
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corner_radius: corner_radius.into(),
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..Self::default()
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}
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}
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/// Inset the rectangle by the given amount
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pub fn inset(self, inset: f32) -> Self {
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Self {
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top_left: self.top_left + Vec2::splat(inset).into(),
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bottom_right: self.bottom_right - Vec2::splat(inset).into(),
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..self
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}
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}
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}
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}
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impl Default for RectLayer {
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impl Default for RectFrame {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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color: FillColor::default(),
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color: FillColor::default(),
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@ -78,7 +96,7 @@ impl Default for RectLayer {
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}
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}
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}
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}
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impl FrameLayerImpl for RectLayer {
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impl FrameLayerImpl for RectFrame {
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fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2) {
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//TODO: handle bottom_right < top_left
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//TODO: handle bottom_right < top_left
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let top_left = self.top_left.resolve(parent_size);
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let top_left = self.top_left.resolve(parent_size);
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