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drain remaining signals
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@ -153,6 +153,9 @@ impl UiInstance {
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//first, drain and process the event queue
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//first, drain and process the event queue
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self.input.update_state(&mut self.events);
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self.input.update_state(&mut self.events);
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//then, reset the (remaining) signals
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self.signal.clear();
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//then, reset the draw commands
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//then, reset the draw commands
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std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
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std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
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self.draw_commands.commands.clear();
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self.draw_commands.commands.clear();
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@ -46,4 +46,10 @@ impl SignalStore {
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.drain(..)
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.drain(..)
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.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
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.map(|x| *x.downcast::<T>().unwrap()) //unchecked?
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}
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}
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/// Clear all signals
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pub(crate) fn clear(&mut self) {
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//XXX: should we clear the vecs instead?
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self.sig.clear();
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}
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}
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}
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