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https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
k it kinda wokrs
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b6dc8f370b
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@ -1,7 +1,7 @@
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struct VertexInput {
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(0) position: vec3<f32>,
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@location(2) uv: vec2<f32>,
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@location(1) uv: vec2<f32>,
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@location(3) color: vec4<f32>,
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@location(2) color: vec4<f32>,
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}
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}
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struct VertexOutput {
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struct VertexOutput {
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@ -15,8 +15,9 @@ fn vs_main(
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in: VertexInput,
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in: VertexInput,
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) -> VertexOutput {
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) -> VertexOutput {
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var out: VertexOutput;
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var out: VertexOutput;
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out.uv = in.uv;
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out.clip_position = vec4<f32>(in.position, 1.0);
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out.clip_position = vec4<f32>(in.position, 1.0);
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out.uv = in.uv;
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out.color = in.color;
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return out;
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return out;
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}
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}
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@ -28,5 +29,7 @@ var s_diffuse: sampler;
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@fragment
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(t_diffuse, s_diffuse, in.uv);
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//HACK: This is a hack to convert the color to sRGB
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let srgb_color = pow(in.color, vec4<f32>(2.2, 2.2, 2.2, 1.0));
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return textureSample(t_diffuse, s_diffuse, in.uv) * srgb_color;
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}
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}
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@ -1,4 +1,4 @@
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use glam::Vec2;
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use glam::{vec2, Vec2};
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use hui::{draw::{TextureAtlasMeta, UiDrawCall, UiVertex}, UiInstance};
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use hui::{draw::{TextureAtlasMeta, UiDrawCall, UiVertex}, UiInstance};
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const DEFAULT_BUFFER_SIZE: u64 = 1024;
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const DEFAULT_BUFFER_SIZE: u64 = 1024;
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@ -202,13 +202,16 @@ impl WgpuUiRenderer {
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.copied()
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.copied()
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.map(|x| {
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.map(|x| {
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let mut v = x;
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let mut v = x;
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v.position = (v.position / resolution) * 2.0 - 1.0;
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v.position = vec2(1., -1.) * ((v.position / resolution) * 2.0 - 1.0);
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v
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v
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})
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})
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.map(WgpuVertex::from)
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.map(WgpuVertex::from)
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let data_idx = &call.indices[..];
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let data_idx = &call.indices[..];
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let data_vtx_view = bytemuck::cast_slice(&data_vtx);
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let data_idx_view = bytemuck::cast_slice(data_idx);
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self.vertex_count = call.vertices.len();
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self.vertex_count = call.vertices.len();
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self.index_count = call.indices.len();
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self.index_count = call.indices.len();
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@ -216,26 +219,26 @@ impl WgpuUiRenderer {
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return
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return
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}
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}
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if data_vtx.len() as u64 > self.vertex_buffer.size() {
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if data_vtx_view.len() as u64 > self.vertex_buffer.size() {
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self.vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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self.vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("ui_vertex_buffer"),
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label: Some("ui_vertex_buffer"),
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size: (data_vtx.len() as u64).next_power_of_two(),
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size: (data_vtx_view.len() as u64).next_power_of_two(),
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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mapped_at_creation: false,
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});
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});
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}
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}
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if data_idx.len() as u64 > self.index_buffer.size() {
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if data_idx_view.len() as u64 > self.index_buffer.size() {
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self.index_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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self.index_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("ui_index_buffer"),
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label: Some("ui_index_buffer"),
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size: (data_idx.len() as u64).next_power_of_two(),
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size: (data_idx_view.len() as u64).next_power_of_two(),
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usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
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usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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mapped_at_creation: false,
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});
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});
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}
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}
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queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&data_vtx));
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queue.write_buffer(&self.vertex_buffer, 0, data_vtx_view);
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queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(data_idx));
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queue.write_buffer(&self.index_buffer, 0, data_idx_view);
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}
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}
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fn update_texture(&self, meta: TextureAtlasMeta, queue: &wgpu::Queue) {
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fn update_texture(&self, meta: TextureAtlasMeta, queue: &wgpu::Queue) {
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@ -289,6 +292,10 @@ impl WgpuUiRenderer {
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encoder: &mut wgpu::CommandEncoder,
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encoder: &mut wgpu::CommandEncoder,
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surface_view: &wgpu::TextureView,
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surface_view: &wgpu::TextureView,
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) {
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) {
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if self.vertex_count == 0 || self.index_count == 0 {
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return
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}
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("ui_render_pass"),
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label: Some("ui_render_pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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