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griffi-gh 2024-03-05 23:47:56 +01:00
parent e7edd98d41
commit 6feefb61fa

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@ -162,7 +162,6 @@ impl UiDrawCall {
let y = angle.cos(); let y = angle.cos();
let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| { let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| {
//TODO: also calculate proper uv
let rrp = rp / *size; let rrp = rp / *size;
let color_at_point = let color_at_point =
color.bottom_right * rrp.x * rrp.y + color.bottom_right * rrp.x * rrp.y +