mirror of
https://github.com/griffi-gh/hUI.git
synced 2025-04-01 21:46:29 -05:00
wip move stuff to hui-painter
This commit is contained in:
parent
d1cb6cf5f4
commit
72ce1a5fa5
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@ -153,11 +153,11 @@ impl GliumUiRenderer {
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}
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pub fn update(&mut self, instance: &UiInstance) {
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if self.ui_texture.is_none() || instance.atlas().modified {
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self.update_texture_atlas(&instance.atlas());
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if self.ui_texture.is_none() || instance.backend_atlas().modified {
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self.update_texture_atlas(&instance.backend_atlas());
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}
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if self.buffer_pair.is_none() || instance.draw_call().0 {
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self.update_buffers(instance.draw_call().1);
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if self.buffer_pair.is_none() || instance.backend_paint_buffer().0 {
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self.update_buffers(instance.backend_paint_buffer().1);
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}
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}
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1
hui-painter/src/backend.rs
Normal file
1
hui-painter/src/backend.rs
Normal file
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@ -0,0 +1 @@
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// TODO
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@ -2,6 +2,7 @@ pub mod paint;
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pub mod texture;
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pub mod text;
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pub mod util;
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pub mod backend;
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use text::FontManager;
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use texture::TextureAtlas;
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@ -9,8 +10,8 @@ use texture::TextureAtlas;
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/// Painter instance, stores textures and fonts needed for rendering
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#[derive(Default)]
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pub struct PainterInstance {
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pub atlas: TextureAtlas,
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pub fonts: FontManager,
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pub(crate) textures: TextureAtlas,
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pub(crate) fonts: FontManager,
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}
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impl PainterInstance {
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@ -18,6 +19,26 @@ impl PainterInstance {
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Self::default()
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}
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/// Get an immutable reference to the texture atlas
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pub fn textures(&self) -> &TextureAtlas {
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&self.textures
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}
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/// Get a mutable reference to the texture atlas
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pub fn textures_mut(&mut self) -> &mut TextureAtlas {
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&mut self.textures
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}
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/// Get an immutable reference to the font manager
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pub fn fonts(&self) -> &FontManager {
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&self.fonts
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}
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/// Get a mutable reference to the font manager
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pub fn fonts_mut(&mut self) -> &mut FontManager {
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&mut self.fonts
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}
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// pub fn atlas(&self) -> &TextureAtlas {
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// &self.atlas
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// }
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@ -18,6 +18,11 @@ impl PaintBuffer {
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indices: Vec::new(),
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}
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}
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pub fn clear(&mut self) {
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self.vertices.clear();
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self.indices.clear();
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}
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}
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impl Default for PaintBuffer {
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@ -1,6 +1,3 @@
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use std::hash::Hash;
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use glam::Vec2;
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use hui_shared::rect::Rect;
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use crate::{paint::buffer::PaintBuffer, PainterInstance};
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@ -16,8 +13,7 @@ pub use transform::PaintTransform;
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mod rectangle;
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pub use rectangle::PaintRectangle;
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mod text;
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pub use text::PaintText;
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pub mod text;
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pub trait PaintCommand {
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/// Called before actual paint command is executed\
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@ -23,6 +23,10 @@ impl PaintList {
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pub fn add(&mut self, command: impl PaintCommand + 'static) {
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self.commands.push(Box::new(command));
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}
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pub fn clear(&mut self) {
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self.commands.clear();
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}
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}
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impl Default for PaintList {
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@ -105,7 +105,7 @@ impl PaintCommand for PaintRectangle {
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// Otherwise, if texture handle is not set or invalid, use the bottom left
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// corner of the texture which contains a white pixel.
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let uvs = self.texture
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.and_then(|handle| ctx.atlas.get_uv(handle))
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.and_then(|handle| ctx.textures.get_uv(handle))
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.map(|global_uv| {
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let texture_uv = self.texture_uv;
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let texture_uv_is_default =
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@ -66,7 +66,7 @@ impl PaintCommand for PaintText {
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let layout = self.build_layout(&font_array);
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for glyph in layout.glyphs() {
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ctx.fonts.render_glyph(&mut ctx.atlas, self.text.font, glyph.key);
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ctx.fonts.render_glyph(&mut ctx.textures, self.text.font, glyph.key);
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}
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}
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@ -89,28 +89,28 @@ impl PaintCommand for PaintText {
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let font_handle = self.text.font; // TODO use font_index here
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let vidx = into.vertices.len() as u32;
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let glyph_texture = ctx.fonts.render_glyph(&mut ctx.atlas, font_handle, glyph.key);
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let uv = ctx.atlas.get_uv(glyph_texture).unwrap();
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let glyph_texture = ctx.fonts.render_glyph(&mut ctx.textures, font_handle, glyph.key);
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let uv = ctx.textures.get_uv(glyph_texture).unwrap();
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into.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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into.vertices.extend([
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Vertex {
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position: vec2(glyph.x, glyph.y),
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position: vec2(glyph.x, glyph.y).round(),
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color: self.text.color,
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uv: uv.top_left,
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},
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Vertex {
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position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y),
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position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y).round().round(),
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color: self.text.color,
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uv: uv.top_right,
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},
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Vertex {
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position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y + glyph_texture.size().y as f32),
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position: vec2(glyph.x + glyph_texture.size().x as f32, glyph.y + glyph_texture.size().y as f32).round(),
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color: self.text.color,
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uv: uv.bottom_right,
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},
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Vertex {
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position: vec2(glyph.x, glyph.y + glyph_texture.size().y as f32),
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position: vec2(glyph.x, glyph.y + glyph_texture.size().y as f32).round(),
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color: self.text.color,
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uv: uv.bottom_left,
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},
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@ -19,10 +19,10 @@ impl FontManager {
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}
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}
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/// Add a font to the manager.
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/// Add a font to the manager from raw font file data.
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///
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/// Panics:
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/// - If the font data is invalid.
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/// - If the font data is invalid or corrupted
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pub fn add(&mut self, data: &[u8]) -> FontHandle {
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let font = self.fonts.add_font(data);
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self.ftm.init_font(font);
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@ -1,2 +1,417 @@
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mod atlas;
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pub use atlas::*;
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use glam::{ivec2, uvec2, vec2, UVec2, Vec2};
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use hui_shared::rect::Corners;
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use rect_packer::DensePacker;
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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//TODO support rotation
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const DEFAULT_ATLAS_SIZE: UVec2 = uvec2(128, 128);
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// const ALLOW_ROTATION: bool = false;
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// Destination format is always RGBA
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const RGBA_BYTES_PER_PIXEL: usize = 4;
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/// Assert that the passed texture size is valid, panicking if it's not.
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///
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/// - The size must be greater than 0.
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/// - The size must be less than `i32::MAX`.
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fn assert_size(size: UVec2) {
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assert!(
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size.x > 0 &&
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size.y > 0,
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"size must be greater than 0"
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);
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assert!(
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size.x <= i32::MAX as u32 &&
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size.y <= i32::MAX as u32,
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"size must be less than i32::MAX"
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);
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}
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/// The format of the source texture data to use when updating a texture in the atlas.
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#[derive(Clone, Copy, Debug, Default)]
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pub enum SourceTextureFormat {
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/// RGBA, 8-bit per channel
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#[default]
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RGBA8,
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//TODO native-endian RGBA32 format
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/// ARGB, 8-bit per channel
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ARGB8,
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/// BGRA, 8-bit per channel
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BGRA8,
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/// ABGR, 8-bit per channel
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ABGR8,
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/// RGB, 8-bit per channel (Alpha = 255)
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RGB8,
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/// BGR, 8-bit per channel (Alpha = 255)
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BGR8,
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/// Alpha only, 8-bit per channel (RGB = #ffffff)
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A8,
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}
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impl SourceTextureFormat {
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pub const fn bytes_per_pixel(&self) -> usize {
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match self {
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SourceTextureFormat::RGBA8 |
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SourceTextureFormat::ARGB8 |
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SourceTextureFormat::BGRA8 |
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SourceTextureFormat::ABGR8 => 4,
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SourceTextureFormat::RGB8 |
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SourceTextureFormat::BGR8 => 3,
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SourceTextureFormat::A8 => 1,
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}
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}
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}
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type TextureId = u32;
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/// A handle to a texture in the texture atlas.
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///
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/// Can be cheaply copied and passed around.\
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/// The handle is only valid for the texture atlas it was created from.
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#[derive(Clone, Copy, Hash, PartialEq, Eq, Debug)]
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pub struct TextureHandle {
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pub(crate) id: TextureId,
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pub(crate) size: UVec2,
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}
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impl TextureHandle {
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/// Create a new broken texture handle.
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pub fn new_broken() -> Self {
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Self {
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id: u32::MAX,
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size: uvec2(0, 0),
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}
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}
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pub fn size(&self) -> UVec2 {
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self.size
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}
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}
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/// Represents an area allocated to a specific texture handle in the texture atlas.
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struct TextureAllocation {
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/// Corresponding copyable texture handle
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handle: TextureHandle,
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/// The offset of the allocation in the atlas, in pixels
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offset: UVec2,
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/// The requested size of the allocation, in pixels
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size: UVec2,
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/// The maximum size of the allocation, used for reusing deallocated allocations
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///
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/// Usually equal to `size`, but may be larger than the requested size
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/// if the allocation was reused by a smaller texture at some point
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max_size: UVec2,
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}
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impl TextureAllocation {
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/// Create a new texture allocation with the specified parameters.
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///
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/// The `max_size` parameter will be set equal to `size`.
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pub fn new(handle: TextureHandle, offset: UVec2, size: UVec2) -> Self {
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Self {
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handle,
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offset,
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size,
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max_size: size,
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}
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}
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}
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pub struct TextureAtlasBackendData<'a> {
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pub data: &'a [u8],
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pub size: UVec2,
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pub version: u64,
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}
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/// A texture atlas that can be used to pack multiple textures into a single texture.
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pub struct TextureAtlas {
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/// The size of the atlas, in pixels
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size: UVec2,
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/// The texture data of the atlas, ALWAYS in RGBA8 format
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data: Vec<u8>,
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/// The packer used to allocate space for textures in the atlas
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packer: DensePacker,
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/// The next id to be used for a texture handle\
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/// Gets incremented every time a new texture is allocated
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next_id: TextureId,
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/// Active allocated textures, indexed by id of their handle
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allocations: HashMap<TextureId, TextureAllocation, BuildNoHashHasher<TextureId>>,
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/// Deallocated allocations that can be reused, sorted by size
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//TODO: use binary heap or btreeset for reuse_allocations instead, but this works for now
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reuse_allocations: Vec<TextureAllocation>,
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/// Version of the texture atlas, incremented every time the atlas is modified
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version: u64,
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}
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impl TextureAtlas {
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/// Create a new texture atlas with the specified size.
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pub(crate) fn new(size: UVec2) -> Self {
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assert_size(size);
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let data_bytes = (size.x * size.y) as usize * RGBA_BYTES_PER_PIXEL;
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Self {
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size,
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data: vec![0; data_bytes],
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packer: DensePacker::new(
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size.x as i32,
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size.y as i32,
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),
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next_id: 0,
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allocations: HashMap::default(),
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reuse_allocations: Vec::new(),
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version: 0,
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}
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}
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/// The version of the atlas, incremented every time the atlas is modified.
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pub fn version(&self) -> u64 {
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self.version
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}
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/// The underlying texture data of the atlas, in RGBA8 format.
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pub fn data_rgba(&self) -> &[u8] {
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&self.data
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}
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/// Get data needed by the backend implementation.
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pub fn backend_data(&self) -> TextureAtlasBackendData {
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TextureAtlasBackendData {
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data: &self.data,
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size: self.size,
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version: self.version,
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}
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}
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/// Increment the version of the atlas
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fn increment_version(&mut self) {
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// XXX: wrapping_add? will this *ever* overflow?
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self.version = self.version.wrapping_add(1);
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}
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/// Get the next handle
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///
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/// Does not allocate a texture associated with it
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/// This handle will be invalid until it's associated with a texture.
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///
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/// Used internally in `allocate` and `allocate_with_data`.
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fn next_handle(&mut self, size: UVec2) -> TextureHandle {
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let handle = TextureHandle {
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id: self.next_id,
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size,
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};
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self.next_id += 1;
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handle
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}
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/// Allocate a texture in the atlas, returning a handle to it.\
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/// The data present in the texture is undefined, and may include garbage data.
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///
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/// # Panics
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/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
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pub fn allocate(&mut self, size: UVec2) -> TextureHandle {
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assert_size(size);
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// Check if any deallocated allocations can be reused
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// Find the smallest allocation that fits the requested size
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// (The list is already sorted by size)
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for (idx, allocation) in self.reuse_allocations.iter().enumerate() {
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if allocation.max_size.x >= size.x && allocation.max_size.y >= size.y {
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let allocation = self.reuse_allocations.remove(idx);
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let handle = self.next_handle(size);
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unsafe {
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self.allocations.insert_unique_unchecked(handle.id, TextureAllocation {
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handle,
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offset: allocation.offset,
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size,
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max_size: allocation.max_size,
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});
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}
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return handle;
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}
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}
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// Pack the texture
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let pack = self.packer.pack(
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size.x as i32,
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size.y as i32,
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false
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);
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//TODO: handle pack failure by either resizing the atlas or returning an error
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let pack = pack.unwrap();
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let offset = ivec2(pack.x, pack.y).as_uvec2();
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// Allocate the texture
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let handle = self.next_handle(size);
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let allocation = TextureAllocation::new(handle, offset, size);
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unsafe {
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self.allocations.insert_unique_unchecked(handle.id, allocation);
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}
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handle
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}
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/// Deallocate a texture in the atlas, allowing its space to be reused by future allocations.
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///
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/// # Panics
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/// - If the texture handle is invalid for this atlas.
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pub fn deallocate(&mut self, handle: TextureHandle) {
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// Remove the allocation from the active allocations
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let allocation = self.allocations
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.remove(&handle.id)
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.expect("invalid texture handle");
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// TODO: this is not the most efficient way to do this:
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// And put it in the reuse allocations queue
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self.reuse_allocations.push(allocation);
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self.reuse_allocations.sort_unstable_by_key(|a| a.size.x * a.size.y);
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}
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/// Update the data of a texture in the atlas.\
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/// The texture must have been previously allocated with `allocate` or `allocate_with_data`.
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///
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/// The source data must be in the format specified by the `format` parameter.\
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/// (Please note that the internal format of the texture is always RGBA8, regardless of the source format.)
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///
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/// The function will silently ignore any data that doesn't fit in the texture.
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///
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/// # Panics
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/// - If the texture handle is invalid for this atlas.
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/// - The length of the data array is less than the size of the texture.
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pub fn update(&mut self, handle: TextureHandle, format: SourceTextureFormat, data: &[u8]) {
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assert!(
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data.len() >= handle.size.x as usize * handle.size.y as usize * format.bytes_per_pixel(),
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"data length must be at least the size of the texture"
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);
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let bpp = format.bytes_per_pixel();
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let TextureAllocation { size, offset, ..} = self.allocations
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.get(&handle.id)
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.expect("invalid texture handle");
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for y in 0..size.y {
|
||||
for x in 0..size.x {
|
||||
let src_idx = (y * size.x + x) as usize * bpp;
|
||||
let dst_idx: usize = (
|
||||
(offset.y + y) * size.x +
|
||||
(offset.x + x)
|
||||
) as usize * RGBA_BYTES_PER_PIXEL;
|
||||
|
||||
let src = &data[src_idx..src_idx + bpp];
|
||||
let dst = &mut self.data[dst_idx..dst_idx + RGBA_BYTES_PER_PIXEL];
|
||||
|
||||
match format {
|
||||
SourceTextureFormat::RGBA8 => {
|
||||
dst.copy_from_slice(src);
|
||||
},
|
||||
SourceTextureFormat::ARGB8 => {
|
||||
dst[..3].copy_from_slice(&src[1..]);
|
||||
dst[3] = src[0];
|
||||
},
|
||||
SourceTextureFormat::BGRA8 => {
|
||||
dst.copy_from_slice(src);
|
||||
dst.rotate_right(1);
|
||||
dst.reverse();
|
||||
},
|
||||
SourceTextureFormat::ABGR8 => {
|
||||
dst.copy_from_slice(src);
|
||||
dst.reverse();
|
||||
},
|
||||
SourceTextureFormat::RGB8 => {
|
||||
dst[..3].copy_from_slice(src);
|
||||
dst[3] = 0xff;
|
||||
},
|
||||
SourceTextureFormat::BGR8 => {
|
||||
dst[..3].copy_from_slice(src);
|
||||
dst[..3].reverse();
|
||||
dst[3] = 0xff;
|
||||
},
|
||||
SourceTextureFormat::A8 => {
|
||||
dst[..3].fill(0xff);
|
||||
dst[3] = src[0];
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.increment_version();
|
||||
}
|
||||
|
||||
/// Allocate a texture in the atlas, returning a handle to it.\
|
||||
/// The texture is initialized with the provided data.
|
||||
///
|
||||
/// The source data must be in the format specified by the `format` parameter.\
|
||||
/// (Please note that the internal format of the texture is always RGBA8, regardless of the source format.)
|
||||
///
|
||||
/// # Panics
|
||||
/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
|
||||
/// - The length of the data array is zero or not a multiple of the stride (stride = width * bytes per pixel).
|
||||
pub fn allocate_with_data(&mut self, format: SourceTextureFormat, data: &[u8], width: usize) -> TextureHandle {
|
||||
assert!(
|
||||
!data.is_empty(),
|
||||
"texture data must not be empty"
|
||||
);
|
||||
|
||||
// Calculate the stride of the texture
|
||||
let bytes_per_pixel = format.bytes_per_pixel();
|
||||
let stride = bytes_per_pixel * width;
|
||||
assert_eq!(
|
||||
data.len() % stride, 0,
|
||||
"texture data must be a multiple of the stride",
|
||||
);
|
||||
|
||||
// Calculate the size of the texture
|
||||
let size = uvec2(
|
||||
width as u32,
|
||||
(data.len() / stride) as u32,
|
||||
);
|
||||
assert_size(size);
|
||||
|
||||
// Allocate the texture
|
||||
let handle = self.allocate(size);
|
||||
|
||||
// Write the data to the texture
|
||||
self.update(handle, format, data);
|
||||
|
||||
handle
|
||||
}
|
||||
|
||||
/// Get uv coordinates for the texture handle.
|
||||
pub(crate) fn get_uv(&self, handle: TextureHandle) -> Option<Corners<Vec2>> {
|
||||
let TextureAllocation { offset, size, .. } = self.allocations
|
||||
.get(&handle.id)?;
|
||||
let p0x = offset.x as f32 / self.size.x as f32;
|
||||
let p1x = (offset.x as f32 + size.x as f32) / self.size.x as f32;
|
||||
let p0y = offset.y as f32 / self.size.y as f32;
|
||||
let p1y = (offset.y as f32 + size.y as f32) / self.size.y as f32;
|
||||
Some(Corners {
|
||||
top_left: vec2(p0x, p0y),
|
||||
top_right: vec2(p1x, p0y),
|
||||
bottom_left: vec2(p0x, p1y),
|
||||
bottom_right: vec2(p1x, p1y),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextureAtlas {
|
||||
fn default() -> Self {
|
||||
Self::new(DEFAULT_ATLAS_SIZE)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,387 +0,0 @@
|
|||
use glam::{ivec2, uvec2, vec2, UVec2, Vec2};
|
||||
use hui_shared::rect::Corners;
|
||||
use rect_packer::DensePacker;
|
||||
use hashbrown::HashMap;
|
||||
use nohash_hasher::BuildNoHashHasher;
|
||||
|
||||
//TODO support rotation
|
||||
const DEFAULT_ATLAS_SIZE: UVec2 = uvec2(128, 128);
|
||||
// const ALLOW_ROTATION: bool = false;
|
||||
|
||||
// Destination format is always RGBA
|
||||
const RGBA_BYTES_PER_PIXEL: usize = 4;
|
||||
|
||||
/// Assert that the passed texture size is valid, panicking if it's not.
|
||||
///
|
||||
/// - The size must be greater than 0.
|
||||
/// - The size must be less than `i32::MAX`.
|
||||
fn assert_size(size: UVec2) {
|
||||
assert!(
|
||||
size.x > 0 &&
|
||||
size.y > 0,
|
||||
"size must be greater than 0"
|
||||
);
|
||||
assert!(
|
||||
size.x <= i32::MAX as u32 &&
|
||||
size.y <= i32::MAX as u32,
|
||||
"size must be less than i32::MAX"
|
||||
);
|
||||
}
|
||||
|
||||
/// The format of the source texture data to use when updating a texture in the atlas.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub enum SourceTextureFormat {
|
||||
/// RGBA, 8-bit per channel
|
||||
#[default]
|
||||
RGBA8,
|
||||
|
||||
//TODO native-endian RGBA32 format
|
||||
|
||||
/// ARGB, 8-bit per channel
|
||||
ARGB8,
|
||||
|
||||
/// BGRA, 8-bit per channel
|
||||
BGRA8,
|
||||
|
||||
/// ABGR, 8-bit per channel
|
||||
ABGR8,
|
||||
|
||||
/// RGB, 8-bit per channel (Alpha = 255)
|
||||
RGB8,
|
||||
|
||||
/// BGR, 8-bit per channel (Alpha = 255)
|
||||
BGR8,
|
||||
|
||||
/// Alpha only, 8-bit per channel (RGB = #ffffff)
|
||||
A8,
|
||||
}
|
||||
|
||||
impl SourceTextureFormat {
|
||||
pub const fn bytes_per_pixel(&self) -> usize {
|
||||
match self {
|
||||
SourceTextureFormat::RGBA8 |
|
||||
SourceTextureFormat::ARGB8 |
|
||||
SourceTextureFormat::BGRA8 |
|
||||
SourceTextureFormat::ABGR8 => 4,
|
||||
SourceTextureFormat::RGB8 |
|
||||
SourceTextureFormat::BGR8 => 3,
|
||||
SourceTextureFormat::A8 => 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type TextureId = u32;
|
||||
|
||||
/// A handle to a texture in the texture atlas.
|
||||
///
|
||||
/// Can be cheaply copied and passed around.\
|
||||
/// The handle is only valid for the texture atlas it was created from.
|
||||
#[derive(Clone, Copy, Hash, PartialEq, Eq, Debug)]
|
||||
pub struct TextureHandle {
|
||||
pub(crate) id: TextureId,
|
||||
pub(crate) size: UVec2,
|
||||
}
|
||||
|
||||
impl TextureHandle {
|
||||
pub fn size(&self) -> UVec2 {
|
||||
self.size
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents an area allocated to a specific texture handle in the texture atlas.
|
||||
struct TextureAllocation {
|
||||
/// Corresponding copyable texture handle
|
||||
handle: TextureHandle,
|
||||
|
||||
/// The offset of the allocation in the atlas, in pixels
|
||||
offset: UVec2,
|
||||
|
||||
/// The requested size of the allocation, in pixels
|
||||
size: UVec2,
|
||||
|
||||
/// The maximum size of the allocation, used for reusing deallocated allocations
|
||||
///
|
||||
/// Usually equal to `size`, but may be larger than the requested size
|
||||
/// if the allocation was reused by a smaller texture at some point
|
||||
max_size: UVec2,
|
||||
}
|
||||
|
||||
impl TextureAllocation {
|
||||
/// Create a new texture allocation with the specified parameters.
|
||||
///
|
||||
/// The `max_size` parameter will be set equal to `size`.
|
||||
pub fn new(handle: TextureHandle, offset: UVec2, size: UVec2) -> Self {
|
||||
Self {
|
||||
handle,
|
||||
offset,
|
||||
size,
|
||||
max_size: size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A texture atlas that can be used to pack multiple textures into a single texture.
|
||||
pub struct TextureAtlas {
|
||||
/// The size of the atlas, in pixels
|
||||
size: UVec2,
|
||||
|
||||
/// The texture data of the atlas, ALWAYS in RGBA8 format
|
||||
data: Vec<u8>,
|
||||
|
||||
/// The packer used to allocate space for textures in the atlas
|
||||
packer: DensePacker,
|
||||
|
||||
/// The next id to be used for a texture handle\
|
||||
/// Gets incremented every time a new texture is allocated
|
||||
next_id: TextureId,
|
||||
|
||||
/// Active allocated textures, indexed by id of their handle
|
||||
allocations: HashMap<TextureId, TextureAllocation, BuildNoHashHasher<TextureId>>,
|
||||
|
||||
/// Deallocated allocations that can be reused, sorted by size
|
||||
//TODO: use binary heap or btreeset for reuse_allocations instead, but this works for now
|
||||
reuse_allocations: Vec<TextureAllocation>,
|
||||
|
||||
/// Version of the texture atlas, incremented every time the atlas is modified
|
||||
version: u64,
|
||||
}
|
||||
|
||||
impl TextureAtlas {
|
||||
/// Create a new texture atlas with the specified size.
|
||||
pub(crate) fn new(size: UVec2) -> Self {
|
||||
assert_size(size);
|
||||
let data_bytes = (size.x * size.y) as usize * RGBA_BYTES_PER_PIXEL;
|
||||
Self {
|
||||
size,
|
||||
data: vec![0; data_bytes],
|
||||
packer: DensePacker::new(
|
||||
size.x as i32,
|
||||
size.y as i32,
|
||||
),
|
||||
next_id: 0,
|
||||
allocations: HashMap::default(),
|
||||
reuse_allocations: Vec::new(),
|
||||
version: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn version(&self) -> u64 {
|
||||
self.version
|
||||
}
|
||||
|
||||
fn mark_modified(&mut self) {
|
||||
// XXX: wrapping_add? will this *ever* overflow?
|
||||
self.version = self.version.wrapping_add(1);
|
||||
}
|
||||
|
||||
/// Get the next handle
|
||||
///
|
||||
/// Does not allocate a texture associated with it
|
||||
/// This handle will be invalid until it's associated with a texture.
|
||||
///
|
||||
/// Used internally in `allocate` and `allocate_with_data`.
|
||||
fn next_handle(&mut self, size: UVec2) -> TextureHandle {
|
||||
let handle = TextureHandle {
|
||||
id: self.next_id,
|
||||
size,
|
||||
};
|
||||
self.next_id += 1;
|
||||
handle
|
||||
}
|
||||
|
||||
/// Allocate a texture in the atlas, returning a handle to it.\
|
||||
/// The data present in the texture is undefined, and may include garbage data.
|
||||
///
|
||||
/// # Panics
|
||||
/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
|
||||
pub fn allocate(&mut self, size: UVec2) -> TextureHandle {
|
||||
assert_size(size);
|
||||
|
||||
// Check if any deallocated allocations can be reused
|
||||
// Find the smallest allocation that fits the requested size
|
||||
// (The list is already sorted by size)
|
||||
for (idx, allocation) in self.reuse_allocations.iter().enumerate() {
|
||||
if allocation.max_size.x >= size.x && allocation.max_size.y >= size.y {
|
||||
let allocation = self.reuse_allocations.remove(idx);
|
||||
let handle = self.next_handle(size);
|
||||
unsafe {
|
||||
self.allocations.insert_unique_unchecked(handle.id, TextureAllocation {
|
||||
handle,
|
||||
offset: allocation.offset,
|
||||
size,
|
||||
max_size: allocation.max_size,
|
||||
});
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
|
||||
// Pack the texture
|
||||
let pack = self.packer.pack(
|
||||
size.x as i32,
|
||||
size.y as i32,
|
||||
false
|
||||
);
|
||||
|
||||
//TODO: handle pack failure by either resizing the atlas or returning an error
|
||||
let pack = pack.unwrap();
|
||||
let offset = ivec2(pack.x, pack.y).as_uvec2();
|
||||
|
||||
// Allocate the texture
|
||||
let handle = self.next_handle(size);
|
||||
let allocation = TextureAllocation::new(handle, offset, size);
|
||||
unsafe {
|
||||
self.allocations.insert_unique_unchecked(handle.id, allocation);
|
||||
}
|
||||
|
||||
handle
|
||||
}
|
||||
|
||||
/// Deallocate a texture in the atlas, allowing its space to be reused by future allocations.
|
||||
///
|
||||
/// # Panics
|
||||
/// - If the texture handle is invalid for this atlas.
|
||||
pub fn deallocate(&mut self, handle: TextureHandle) {
|
||||
// Remove the allocation from the active allocations
|
||||
let allocation = self.allocations
|
||||
.remove(&handle.id)
|
||||
.expect("invalid texture handle");
|
||||
|
||||
// TODO: this is not the most efficient way to do this:
|
||||
// And put it in the reuse allocations queue
|
||||
self.reuse_allocations.push(allocation);
|
||||
self.reuse_allocations.sort_unstable_by_key(|a| a.size.x * a.size.y);
|
||||
}
|
||||
|
||||
/// Update the data of a texture in the atlas.\
|
||||
/// The texture must have been previously allocated with `allocate` or `allocate_with_data`.
|
||||
///
|
||||
/// The source data must be in the format specified by the `format` parameter.\
|
||||
/// (Please note that the internal format of the texture is always RGBA8, regardless of the source format.)
|
||||
///
|
||||
/// The function will silently ignore any data that doesn't fit in the texture.
|
||||
///
|
||||
/// # Panics
|
||||
/// - If the texture handle is invalid for this atlas.
|
||||
/// - The length of the data array is less than the size of the texture.
|
||||
pub fn update(&mut self, handle: TextureHandle, format: SourceTextureFormat, data: &[u8]) {
|
||||
assert!(
|
||||
data.len() >= handle.size.x as usize * handle.size.y as usize * format.bytes_per_pixel(),
|
||||
"data length must be at least the size of the texture"
|
||||
);
|
||||
|
||||
let bpp = format.bytes_per_pixel();
|
||||
|
||||
let TextureAllocation { size, offset, ..} = self.allocations
|
||||
.get(&handle.id)
|
||||
.expect("invalid texture handle");
|
||||
|
||||
for y in 0..size.y {
|
||||
for x in 0..size.x {
|
||||
let src_idx = (y * size.x + x) as usize * bpp;
|
||||
let dst_idx: usize = (
|
||||
(offset.y + y) * size.x +
|
||||
(offset.x + x)
|
||||
) as usize * RGBA_BYTES_PER_PIXEL;
|
||||
|
||||
let src = &data[src_idx..src_idx + bpp];
|
||||
let dst = &mut self.data[dst_idx..dst_idx + RGBA_BYTES_PER_PIXEL];
|
||||
|
||||
match format {
|
||||
SourceTextureFormat::RGBA8 => {
|
||||
dst.copy_from_slice(src);
|
||||
},
|
||||
SourceTextureFormat::ARGB8 => {
|
||||
dst[..3].copy_from_slice(&src[1..]);
|
||||
dst[3] = src[0];
|
||||
},
|
||||
SourceTextureFormat::BGRA8 => {
|
||||
dst.copy_from_slice(src);
|
||||
dst.rotate_right(1);
|
||||
dst.reverse();
|
||||
},
|
||||
SourceTextureFormat::ABGR8 => {
|
||||
dst.copy_from_slice(src);
|
||||
dst.reverse();
|
||||
},
|
||||
SourceTextureFormat::RGB8 => {
|
||||
dst[..3].copy_from_slice(src);
|
||||
dst[3] = 0xff;
|
||||
},
|
||||
SourceTextureFormat::BGR8 => {
|
||||
dst[..3].copy_from_slice(src);
|
||||
dst[..3].reverse();
|
||||
dst[3] = 0xff;
|
||||
},
|
||||
SourceTextureFormat::A8 => {
|
||||
dst[..3].fill(0xff);
|
||||
dst[3] = src[0];
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.mark_modified();
|
||||
}
|
||||
|
||||
/// Allocate a texture in the atlas, returning a handle to it.\
|
||||
/// The texture is initialized with the provided data.
|
||||
///
|
||||
/// The source data must be in the format specified by the `format` parameter.\
|
||||
/// (Please note that the internal format of the texture is always RGBA8, regardless of the source format.)
|
||||
///
|
||||
/// # Panics
|
||||
/// - If any of the dimensions of the texture are zero or exceed `i32::MAX`.
|
||||
/// - The length of the data array is zero or not a multiple of the stride (stride = width * bytes per pixel).
|
||||
pub fn allocate_with_data(&mut self, format: SourceTextureFormat, data: &[u8], width: usize) -> TextureHandle {
|
||||
assert!(
|
||||
!data.is_empty(),
|
||||
"texture data must not be empty"
|
||||
);
|
||||
|
||||
// Calculate the stride of the texture
|
||||
let bytes_per_pixel = format.bytes_per_pixel();
|
||||
let stride = bytes_per_pixel * width;
|
||||
assert_eq!(
|
||||
data.len() % stride, 0,
|
||||
"texture data must be a multiple of the stride",
|
||||
);
|
||||
|
||||
// Calculate the size of the texture
|
||||
let size = uvec2(
|
||||
width as u32,
|
||||
(data.len() / stride) as u32,
|
||||
);
|
||||
assert_size(size);
|
||||
|
||||
// Allocate the texture
|
||||
let handle = self.allocate(size);
|
||||
|
||||
// Write the data to the texture
|
||||
self.update(handle, format, data);
|
||||
|
||||
handle
|
||||
}
|
||||
|
||||
/// Get uv coordinates for the texture handle.
|
||||
pub(crate) fn get_uv(&self, handle: TextureHandle) -> Option<Corners<Vec2>> {
|
||||
let TextureAllocation { offset, size, .. } = self.allocations
|
||||
.get(&handle.id)?;
|
||||
let p0x = offset.x as f32 / self.size.x as f32;
|
||||
let p1x = (offset.x as f32 + size.x as f32) / self.size.x as f32;
|
||||
let p0y = offset.y as f32 / self.size.y as f32;
|
||||
let p1y = (offset.y as f32 + size.y as f32) / self.size.y as f32;
|
||||
Some(Corners {
|
||||
top_left: vec2(p0x, p0y),
|
||||
top_right: vec2(p1x, p0y),
|
||||
bottom_left: vec2(p0x, p1y),
|
||||
bottom_right: vec2(p1x, p1y),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextureAtlas {
|
||||
fn default() -> Self {
|
||||
Self::new(DEFAULT_ATLAS_SIZE)
|
||||
}
|
||||
}
|
|
@ -290,12 +290,12 @@ impl WgpuUiRenderer {
|
|||
device: &wgpu::Device,
|
||||
resolution: Vec2,
|
||||
) {
|
||||
let (modified, call) = instance.draw_call();
|
||||
let (modified, call) = instance.backend_paint_buffer();
|
||||
if self.modified || modified {
|
||||
self.update_buffers(call, queue, device, resolution);
|
||||
}
|
||||
|
||||
let meta = instance.atlas();
|
||||
let meta = instance.backend_atlas();
|
||||
if self.modified || meta.modified {
|
||||
self.update_texture(meta, queue, device);
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ include = [
|
|||
[dependencies]
|
||||
hui-derive = { version = "0.1.0-alpha.6", path = "../hui-derive", optional = true }
|
||||
hui-shared = { version = "0.1.0-alpha.6", path = "../hui-shared" }
|
||||
# hui-painter = { version = "0.1.0-alpha.6", path = "../hui-painter" }
|
||||
hui-painter = { version = "0.1.0-alpha.6", path = "../hui-painter" }
|
||||
hashbrown = "0.15"
|
||||
nohash-hasher = "0.2"
|
||||
glam = "0.30"
|
||||
|
@ -33,7 +33,7 @@ image = { version = "0.25", default-features = false, optional = true }
|
|||
rustc-hash = "2.0"
|
||||
|
||||
[features]
|
||||
default = ["el_all", "image", "builtin_font", "pixel_perfect_text", "derive"]
|
||||
default = ["el_all", "image", "builtin_font", "derive"]
|
||||
|
||||
## Enable derive macros
|
||||
derive = ["dep:hui-derive"]
|
||||
|
@ -44,17 +44,6 @@ image = ["dep:image"]
|
|||
## Enable the built-in font (ProggyTiny, adds *35kb* to the executable)
|
||||
builtin_font = []
|
||||
|
||||
#! #### Pixel-perfect rendering:
|
||||
|
||||
## Round all vertex positions to nearest integer coordinates (not recommended)
|
||||
pixel_perfect = ["pixel_perfect_text"]
|
||||
|
||||
## Apply pixel-perfect rendering hack to text (fixes blurry text rendering)
|
||||
pixel_perfect_text = []
|
||||
|
||||
#! Make sure to disable both features if you are not rendering UI "as-is" at 1:1 scale\
|
||||
#! For exmaple, you should disable them if using DPI (or any other form of) scaling while passing the virtual resolution to the ui or rendering it in 3d space
|
||||
|
||||
#! #### Built-in elements:
|
||||
|
||||
## Enable all built-in elements
|
||||
|
|
396
hui/src/draw.rs
396
hui/src/draw.rs
|
@ -1,396 +0,0 @@
|
|||
//! draw commands, tesselation and UI rendering.
|
||||
|
||||
use crate::{
|
||||
rect::Corners,
|
||||
text::{FontHandle, TextRenderer}
|
||||
};
|
||||
|
||||
pub(crate) mod atlas;
|
||||
use atlas::TextureAtlasManager;
|
||||
pub use atlas::{ImageHandle, TextureAtlasMeta, TextureFormat, ImageCtx};
|
||||
|
||||
mod corner_radius;
|
||||
pub use corner_radius::RoundedCorners;
|
||||
|
||||
use std::borrow::Cow;
|
||||
use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
|
||||
use glam::{vec2, Vec2, Affine2, Vec4};
|
||||
|
||||
//TODO: circle draw command
|
||||
|
||||
/// Available draw commands
|
||||
/// - Rectangle: Filled, colored rectangle, with optional rounded corners and texture
|
||||
/// - Text: Draw text using the specified font, size, color, and position
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum UiDrawCommand {
|
||||
///Filled, colored rectangle
|
||||
Rectangle {
|
||||
///Position in pixels
|
||||
position: Vec2,
|
||||
///Size in pixels
|
||||
size: Vec2,
|
||||
///Color (RGBA)
|
||||
color: Corners<Vec4>,
|
||||
///Texture
|
||||
texture: Option<ImageHandle>,
|
||||
///Sub-UV coordinates for the texture
|
||||
texture_uv: Option<Corners<Vec2>>,
|
||||
///Rounded corners
|
||||
rounded_corners: Option<RoundedCorners>,
|
||||
},
|
||||
/// Draw text using the specified font, size, color, and position
|
||||
Text {
|
||||
///Position in pixels
|
||||
position: Vec2,
|
||||
///Font size
|
||||
size: u16,
|
||||
///Color (RGBA)
|
||||
color: Vec4,
|
||||
///Text to draw
|
||||
text: Cow<'static, str>,
|
||||
///Font handle to use
|
||||
font: FontHandle,
|
||||
},
|
||||
/// Push a transformation matrix to the stack
|
||||
PushTransform(Affine2),
|
||||
/// Pop a transformation matrix from the stack
|
||||
PopTransform,
|
||||
//TODO PushClip PopClip
|
||||
}
|
||||
|
||||
/// List of draw commands
|
||||
#[derive(Default)]
|
||||
pub struct UiDrawCommandList {
|
||||
pub commands: Vec<UiDrawCommand>,
|
||||
}
|
||||
|
||||
impl UiDrawCommandList {
|
||||
/// Add a draw command to the list
|
||||
pub fn add(&mut self, command: UiDrawCommand) {
|
||||
self.commands.push(command);
|
||||
}
|
||||
}
|
||||
|
||||
// impl UiDrawCommands {
|
||||
// pub fn compare(&self, other: &Self) -> bool {
|
||||
// // if self.commands.len() != other.commands.len() { return false }
|
||||
// // self.commands.iter().zip(other.commands.iter()).all(|(a, b)| a == b)
|
||||
// }
|
||||
// }
|
||||
|
||||
/// A vertex for UI rendering
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Default)]
|
||||
pub struct UiVertex {
|
||||
pub position: Vec2,
|
||||
pub color: Vec4,
|
||||
pub uv: Vec2,
|
||||
}
|
||||
|
||||
/// Represents a single draw call (vertices + indices), should be handled by the render backend
|
||||
#[derive(Default)]
|
||||
pub struct UiDrawCall {
|
||||
pub vertices: Vec<UiVertex>,
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
||||
impl UiDrawCall {
|
||||
/// Tesselate the UI and build a complete draw plan from a list of draw commands
|
||||
pub(crate) fn build(draw_commands: &UiDrawCommandList, atlas: &mut TextureAtlasManager, text_renderer: &mut TextRenderer) -> Self {
|
||||
let mut trans_stack = Vec::new();
|
||||
let mut draw_call = UiDrawCall::default();
|
||||
|
||||
//HACK: atlas may get resized while creating new glyphs,
|
||||
//which invalidates all uvs, causing corrupted-looking texture
|
||||
//so we need to pregenerate font textures before generating any vertices
|
||||
//we are doing *a lot* of double work here, but it's the easiest way to avoid the issue
|
||||
for comamnd in &draw_commands.commands {
|
||||
if let UiDrawCommand::Text { text, font: font_handle, size, .. } = comamnd {
|
||||
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
|
||||
layout.append(
|
||||
&[text_renderer.internal_font(*font_handle)],
|
||||
&TextStyle::new(text, *size as f32, 0)
|
||||
);
|
||||
let glyphs = layout.glyphs();
|
||||
for layout_glyph in glyphs {
|
||||
if !layout_glyph.char_data.rasterize() { continue }
|
||||
text_renderer.glyph(atlas, *font_handle, layout_glyph.parent, layout_glyph.key.px as u8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//note to future self:
|
||||
//RESIZING OR ADDING STUFF TO ATLAS AFTER THIS POINT IS A BIG NO-NO,
|
||||
//DON'T DO IT EVER AGAIN UNLESS YOU WANT TO SPEND HOURS DEBUGGING
|
||||
|
||||
atlas.lock_atlas = true;
|
||||
|
||||
for command in &draw_commands.commands {
|
||||
match command {
|
||||
UiDrawCommand::PushTransform(trans) => {
|
||||
//Take note of the current index, and the transformation matrix\
|
||||
//We will actually apply the transformation matrix when we pop it,
|
||||
//to all vertices between the current index and the index we pushed
|
||||
trans_stack.push((trans, draw_call.vertices.len() as u32));
|
||||
},
|
||||
UiDrawCommand::PopTransform => {
|
||||
//Pop the transformation matrix and apply it to all vertices between the current index and the index we pushed
|
||||
let (&trans, idx) = trans_stack.pop().expect("Unbalanced push/pop transform");
|
||||
|
||||
//If Push is immediately followed by a pop (which is dumb but possible), we don't need to do anything
|
||||
//(this can also happen if push and pop are separated by a draw command that doesn't add any vertices, like a text command with an empty string)
|
||||
if idx == draw_call.vertices.len() as u32 {
|
||||
continue
|
||||
}
|
||||
|
||||
//Kinda a hack:
|
||||
//We want to apply the transform aronnd the center, so we need to compute the center of the vertices
|
||||
//We won't actually do that, we will compute the center of the bounding box of the vertices
|
||||
let mut min = Vec2::splat(f32::INFINITY);
|
||||
let mut max = Vec2::splat(f32::NEG_INFINITY);
|
||||
for v in &draw_call.vertices[idx as usize..] {
|
||||
min = min.min(v.position);
|
||||
max = max.max(v.position);
|
||||
}
|
||||
//TODO: make the point of transform configurable
|
||||
let center = (min + max) / 2.;
|
||||
|
||||
//Apply trans mtx to all vertices between idx and the current index
|
||||
for v in &mut draw_call.vertices[idx as usize..] {
|
||||
v.position -= center;
|
||||
v.position = trans.transform_point2(v.position);
|
||||
v.position += center;
|
||||
}
|
||||
},
|
||||
UiDrawCommand::Rectangle { position, size, color, texture, texture_uv, rounded_corners } => {
|
||||
let uvs = texture
|
||||
.map(|x| atlas.get_uv(x))
|
||||
.flatten()
|
||||
.map(|guv| {
|
||||
if let Some(texture_uv) = texture_uv {
|
||||
//XXX: this may not work if the texture is rotated
|
||||
//also is this slow?
|
||||
|
||||
let top = guv.top_left.lerp(guv.top_right, texture_uv.top_left.x);
|
||||
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.top_left.x);
|
||||
let top_left = top.lerp(bottom, texture_uv.top_left.y);
|
||||
|
||||
let top = guv.top_left.lerp(guv.top_right, texture_uv.top_right.x);
|
||||
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.top_right.x);
|
||||
let top_right = top.lerp(bottom, texture_uv.top_right.y);
|
||||
|
||||
let top = guv.top_left.lerp(guv.top_right, texture_uv.bottom_left.x);
|
||||
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.bottom_left.x);
|
||||
let bottom_left = top.lerp(bottom, texture_uv.bottom_left.y);
|
||||
|
||||
let top = guv.top_left.lerp(guv.top_right, texture_uv.bottom_right.x);
|
||||
let bottom = guv.bottom_left.lerp(guv.bottom_right, texture_uv.bottom_right.x);
|
||||
let bottom_right = top.lerp(bottom, texture_uv.bottom_right.y);
|
||||
|
||||
Corners { top_left, top_right, bottom_left, bottom_right }
|
||||
} else {
|
||||
guv
|
||||
}
|
||||
})
|
||||
.unwrap_or(Corners::all(Vec2::ZERO));
|
||||
|
||||
let vidx = draw_call.vertices.len() as u32;
|
||||
if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
|
||||
//this code is stupid as fuck
|
||||
//but it works... i think?
|
||||
//maybe some verts end up missing, but it's close enough...
|
||||
|
||||
//Random vert in the center for no reason
|
||||
//lol
|
||||
draw_call.vertices.push(UiVertex {
|
||||
position: *position + *size * vec2(0.5, 0.5),
|
||||
color: (color.bottom_left + color.bottom_right + color.top_left + color.top_right) / 4.,
|
||||
//TODO: fix this uv
|
||||
uv: vec2(0., 0.),
|
||||
});
|
||||
|
||||
//TODO: fix some corners tris being invisible (but it's already close enough lol)
|
||||
let rounded_corner_verts = corner.point_count.get() as u32;
|
||||
for i in 0..rounded_corner_verts {
|
||||
let cratio = i as f32 / (rounded_corner_verts - 1) as f32;
|
||||
let angle = cratio * std::f32::consts::PI * 0.5;
|
||||
let x = angle.sin();
|
||||
let y = angle.cos();
|
||||
|
||||
let mut corner_impl = |rp: Vec2, color: &Corners<Vec4>| {
|
||||
let rrp = rp / *size;
|
||||
let color_at_point =
|
||||
color.bottom_right * rrp.x * rrp.y +
|
||||
color.top_right * rrp.x * (1. - rrp.y) +
|
||||
color.bottom_left * (1. - rrp.x) * rrp.y +
|
||||
color.top_left * (1. - rrp.x) * (1. - rrp.y);
|
||||
let uv_at_point =
|
||||
uvs.bottom_right * rrp.x * rrp.y +
|
||||
uvs.top_right * rrp.x * (1. - rrp.y) +
|
||||
uvs.bottom_left * (1. - rrp.x) * rrp.y +
|
||||
uvs.top_left * (1. - rrp.x) * (1. - rrp.y);
|
||||
draw_call.vertices.push(UiVertex {
|
||||
position: *position + rp,
|
||||
color: color_at_point,
|
||||
uv: uv_at_point,
|
||||
});
|
||||
};
|
||||
|
||||
//Top-right corner
|
||||
corner_impl(
|
||||
vec2(x, 1. - y) * corner.radius.top_right + vec2(size.x - corner.radius.top_right, 0.),
|
||||
color,
|
||||
);
|
||||
//Bottom-right corner
|
||||
corner_impl(
|
||||
vec2(x - 1., y) * corner.radius.bottom_right + vec2(size.x, size.y - corner.radius.bottom_right),
|
||||
color,
|
||||
);
|
||||
//Bottom-left corner
|
||||
corner_impl(
|
||||
vec2(1. - x, y) * corner.radius.bottom_left + vec2(0., size.y - corner.radius.bottom_left),
|
||||
color,
|
||||
);
|
||||
//Top-left corner
|
||||
corner_impl(
|
||||
vec2(1. - x, 1. - y) * corner.radius.top_left,
|
||||
color,
|
||||
);
|
||||
|
||||
// mental illness:
|
||||
if i > 0 {
|
||||
draw_call.indices.extend([
|
||||
//Top-right corner
|
||||
vidx,
|
||||
vidx + 1 + (i - 1) * 4,
|
||||
vidx + 1 + i * 4,
|
||||
//Bottom-right corner
|
||||
vidx,
|
||||
vidx + 1 + (i - 1) * 4 + 1,
|
||||
vidx + 1 + i * 4 + 1,
|
||||
//Bottom-left corner
|
||||
vidx,
|
||||
vidx + 1 + (i - 1) * 4 + 2,
|
||||
vidx + 1 + i * 4 + 2,
|
||||
//Top-left corner
|
||||
vidx,
|
||||
vidx + 1 + (i - 1) * 4 + 3,
|
||||
vidx + 1 + i * 4 + 3,
|
||||
]);
|
||||
}
|
||||
}
|
||||
//Fill in the rest
|
||||
//mental illness 2:
|
||||
draw_call.indices.extend([
|
||||
//Top
|
||||
vidx,
|
||||
vidx + 4,
|
||||
vidx + 1,
|
||||
//Right?, i think
|
||||
vidx,
|
||||
vidx + 1 + (rounded_corner_verts - 1) * 4,
|
||||
vidx + 1 + (rounded_corner_verts - 1) * 4 + 1,
|
||||
//Left???
|
||||
vidx,
|
||||
vidx + 1 + (rounded_corner_verts - 1) * 4 + 2,
|
||||
vidx + 1 + (rounded_corner_verts - 1) * 4 + 3,
|
||||
//Bottom???
|
||||
vidx,
|
||||
vidx + 3,
|
||||
vidx + 2,
|
||||
]);
|
||||
} else {
|
||||
//...Normal rectangle
|
||||
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
|
||||
draw_call.vertices.extend([
|
||||
UiVertex {
|
||||
position: *position,
|
||||
color: color.top_left,
|
||||
uv: uvs.top_left,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + vec2(size.x, 0.0),
|
||||
color: color.top_right,
|
||||
uv: uvs.top_right,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + *size,
|
||||
color: color.bottom_right,
|
||||
uv: uvs.bottom_right,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + vec2(0.0, size.y),
|
||||
color: color.bottom_left,
|
||||
uv: uvs.bottom_left,
|
||||
},
|
||||
]);
|
||||
}
|
||||
},
|
||||
UiDrawCommand::Text { position, size, color, text, font: font_handle } => {
|
||||
if text.is_empty() {
|
||||
continue
|
||||
}
|
||||
|
||||
//XXX: should we be doing this every time?
|
||||
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
|
||||
layout.append(
|
||||
&[text_renderer.internal_font(*font_handle)],
|
||||
&TextStyle::new(text, *size as f32, 0)
|
||||
);
|
||||
let glyphs = layout.glyphs();
|
||||
|
||||
for layout_glyph in glyphs {
|
||||
if !layout_glyph.char_data.rasterize() {
|
||||
continue
|
||||
}
|
||||
let vidx = draw_call.vertices.len() as u32;
|
||||
let glyph = text_renderer.glyph(atlas, *font_handle, layout_glyph.parent, layout_glyph.key.px as u8);
|
||||
let uv = atlas.get_uv(glyph.texture).unwrap();
|
||||
draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
|
||||
draw_call.vertices.extend([
|
||||
UiVertex {
|
||||
position: *position + vec2(layout_glyph.x, layout_glyph.y),
|
||||
color: *color,
|
||||
uv: uv.top_left,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y),
|
||||
color: *color,
|
||||
uv: uv.top_right,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + vec2(layout_glyph.x + glyph.metrics.width as f32, layout_glyph.y + glyph.metrics.height as f32),
|
||||
color: *color,
|
||||
uv: uv.bottom_right,
|
||||
},
|
||||
UiVertex {
|
||||
position: *position + vec2(layout_glyph.x, layout_glyph.y + glyph.metrics.height as f32),
|
||||
color: *color,
|
||||
uv: uv.bottom_left,
|
||||
},
|
||||
]);
|
||||
#[cfg(all(
|
||||
feature = "pixel_perfect_text",
|
||||
not(feature = "pixel_perfect")
|
||||
))] {
|
||||
//Round the position of the vertices to the nearest pixel, unless any transformations are active
|
||||
if trans_stack.is_empty() {
|
||||
for vtx in &mut draw_call.vertices[(vidx as usize)..] {
|
||||
vtx.position = vtx.position.round()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
atlas.lock_atlas = false;
|
||||
|
||||
#[cfg(feature = "pixel_perfect")]
|
||||
draw_call.vertices.iter_mut().for_each(|v| {
|
||||
v.position = v.position.round()
|
||||
});
|
||||
|
||||
draw_call
|
||||
}
|
||||
}
|
|
@ -1,299 +0,0 @@
|
|||
use glam::{uvec2, vec2, UVec2, Vec2};
|
||||
use hashbrown::HashMap;
|
||||
use nohash_hasher::BuildNoHashHasher;
|
||||
use rect_packer::DensePacker;
|
||||
use crate::rect::Corners;
|
||||
|
||||
const RGBA_CHANNEL_COUNT: u32 = 4;
|
||||
//TODO make this work
|
||||
const ALLOW_ROTATION: bool = false;
|
||||
|
||||
/// Texture format of the source texture data
|
||||
#[derive(Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum TextureFormat {
|
||||
/// The data is stored in RGBA format, with 1 byte (8 bits) per channel
|
||||
#[default]
|
||||
Rgba,
|
||||
|
||||
/// The data is copied into the Alpha channel, with 1 byte (8 bits) per channel\
|
||||
/// Remaining channels are set to 255 (which can be easily shaded to any color)
|
||||
///
|
||||
/// This format is useful for storing grayscale textures such as icons\
|
||||
/// (Please note that the internal representation is still RGBA, this is just a convenience feature)
|
||||
Grayscale,
|
||||
}
|
||||
|
||||
/// Contains a reference to the texture data, and metadata associated with it
|
||||
pub struct TextureAtlasMeta<'a> {
|
||||
/// Texture data\
|
||||
/// The data is stored in RGBA format, with 1 byte (8 bits) per channel
|
||||
pub data: &'a [u8],
|
||||
/// Current size of the texture atlas\
|
||||
/// Please note that this value might change
|
||||
pub size: UVec2,
|
||||
/// True if the atlas has been modified since the beginning of the current frame\
|
||||
/// If this function returns true, the texture atlas should be re-uploaded to the GPU before rendering\
|
||||
pub modified: bool,
|
||||
}
|
||||
|
||||
/// Texture handle, stores the internal index of a texture within the texture atlas and can be cheaply copied.
|
||||
///
|
||||
/// Please note that dropping a handle does not deallocate the texture from the atlas, you must do it manually.
|
||||
///
|
||||
/// Only valid for the `UiInstance` that created it.\
|
||||
/// Using it with other instances may result in panics or unexpected behavior.
|
||||
///
|
||||
/// Handle values are not guaranteed to be valid.\
|
||||
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
|
||||
///
|
||||
/// Internal value is an implementation detail and should not be relied upon.
|
||||
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||
pub struct ImageHandle {
|
||||
pub(crate) index: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub(crate) struct TextureAllocation {
|
||||
/// Position in the texture atlas\
|
||||
/// (This is an implementation detail and should not be exposed to the user)
|
||||
pub(crate) position: UVec2,
|
||||
|
||||
/// Requested texture size
|
||||
pub size: UVec2,
|
||||
|
||||
/// True if the texture was rotated by 90 degrees\
|
||||
/// (This is an implementation detail and should not be exposed to the user)
|
||||
pub(crate) rotated: bool,
|
||||
}
|
||||
|
||||
/// Manages a texture atlas and the allocation of space within it\
|
||||
/// The atlas is alllowed to grow and resize dynamically, as needed
|
||||
pub(crate) struct TextureAtlasManager {
|
||||
packer: DensePacker,
|
||||
count: u32,
|
||||
size: UVec2,
|
||||
data: Vec<u8>,
|
||||
allocations: HashMap<u32, TextureAllocation, BuildNoHashHasher<u32>>,
|
||||
/// Items that have been removed from the allocation list, but still affect
|
||||
remove_queue: Vec<TextureAllocation>,
|
||||
/// True if the atlas has been modified in a way which requires a texture reupload
|
||||
/// since the beginning of the current frame
|
||||
modified: bool,
|
||||
|
||||
/// If true, attempting to modify the atlas in a way which invalidates UVs will cause a panic\
|
||||
/// Used internally to ensure that the UVs do not become invalidated mid-render
|
||||
pub(crate) lock_atlas: bool,
|
||||
}
|
||||
|
||||
impl TextureAtlasManager {
|
||||
/// Create a new texture atlas with the specified size\
|
||||
/// 512x512 is a good default size for most applications, and the texture atlas can grow dynamically as needed
|
||||
pub fn new(size: UVec2) -> Self {
|
||||
Self {
|
||||
packer: DensePacker::new(size.x as i32, size.y as i32),
|
||||
count: 0,
|
||||
size,
|
||||
data: vec![0; (size.x * size.y * RGBA_CHANNEL_COUNT) as usize],
|
||||
allocations: HashMap::default(),
|
||||
remove_queue: Vec::new(),
|
||||
modified: true,
|
||||
lock_atlas: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Resize the texture atlas to the new size in-place, preserving the existing data
|
||||
pub fn resize(&mut self, new_size: UVec2) {
|
||||
if self.lock_atlas {
|
||||
panic!("Attempted to resize the texture atlas while the atlas is locked");
|
||||
}
|
||||
log::trace!("resizing texture atlas to {:?}", new_size);
|
||||
if self.size == new_size {
|
||||
log::warn!("Texture atlas is already the requested size");
|
||||
return
|
||||
}
|
||||
if new_size.x > self.size.x && new_size.y > self.size.y {
|
||||
self.packer.resize(new_size.x as i32, new_size.y as i32);
|
||||
//Resize the data array in-place
|
||||
self.data.resize((new_size.x * new_size.y * RGBA_CHANNEL_COUNT) as usize, 0);
|
||||
for y in (0..self.size.y).rev() {
|
||||
for x in (1..self.size.x).rev() {
|
||||
let idx = ((y * self.size.x + x) * RGBA_CHANNEL_COUNT) as usize;
|
||||
let new_idx = ((y * new_size.x + x) * RGBA_CHANNEL_COUNT) as usize;
|
||||
for c in 0..(RGBA_CHANNEL_COUNT as usize) {
|
||||
self.data[new_idx + c] = self.data[idx + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//If scaling down, just recreate the atlas from scratch (since we need to re-pack everything anyway)
|
||||
todo!("Atlas downscaling is not implemented yet");
|
||||
}
|
||||
self.size = new_size;
|
||||
self.modified = true;
|
||||
}
|
||||
|
||||
/// Ensure that a texture with specified size would fit without resizing on the next allocation attempt\
|
||||
pub fn ensure_fits(&mut self, size: UVec2) {
|
||||
// Plan A: try if any of the existing items in the remove queue would fit the texture
|
||||
// Plan B: purge the remove queue, recreate the packer and try again (might be expensive...!)
|
||||
// TODO: implement these
|
||||
// Plan C: resize the atlas
|
||||
let mut new_size = self.size;
|
||||
while !self.packer.can_pack(size.x as i32, size.y as i32, ALLOW_ROTATION) {
|
||||
new_size *= 2;
|
||||
self.packer.resize(new_size.x as i32, new_size.y as i32);
|
||||
}
|
||||
if new_size != self.size {
|
||||
self.resize(new_size);
|
||||
}
|
||||
}
|
||||
|
||||
/// Allocate a new texture region in the atlas and return a handle to it\
|
||||
/// Returns None if the texture could not be allocated due to lack of space\
|
||||
/// Use `allocate` to allocate a texture and resize the atlas if necessary\
|
||||
/// Does not modify the texture data
|
||||
fn try_allocate(&mut self, size: UVec2) -> Option<ImageHandle> {
|
||||
log::trace!("Allocating texture of size {:?}", size);
|
||||
let result = self.packer.pack(size.x as i32, size.y as i32, ALLOW_ROTATION)?;
|
||||
let index = self.count;
|
||||
self.count += 1;
|
||||
let allocation = TextureAllocation {
|
||||
position: UVec2::new(result.x as u32, result.y as u32),
|
||||
size,
|
||||
//If the size does not match the requested size, the texture was rotated
|
||||
rotated: ALLOW_ROTATION && (result.width != size.x as i32),
|
||||
};
|
||||
unsafe {
|
||||
self.allocations.insert_unique_unchecked(index, allocation);
|
||||
}
|
||||
Some(ImageHandle { index })
|
||||
}
|
||||
|
||||
/// Allocate a new texture region in the atlas and resize the atlas if necessary\
|
||||
/// This function should never fail under normal circumstances.\
|
||||
/// May modify the texture data if the atlas is resized
|
||||
pub fn allocate(&mut self, size: UVec2) -> ImageHandle {
|
||||
self.ensure_fits(size);
|
||||
self.try_allocate(size).unwrap()
|
||||
}
|
||||
|
||||
/// Allocate a new texture region in the atlas and copy the data into it\
|
||||
/// This function may resize the atlas as needed, and should never fail under normal circumstances.
|
||||
pub(crate) fn add_rgba(&mut self, width: usize, data: &[u8]) -> ImageHandle {
|
||||
let size = uvec2(width as u32, (data.len() / (width * RGBA_CHANNEL_COUNT as usize)) as u32);
|
||||
let handle: ImageHandle = self.allocate(size);
|
||||
let allocation = self.allocations.get(&handle.index).unwrap();
|
||||
assert!(!allocation.rotated, "Rotated textures are not implemented yet");
|
||||
for y in 0..size.y {
|
||||
for x in 0..size.x {
|
||||
let src_idx = (y * size.x + x) * RGBA_CHANNEL_COUNT;
|
||||
let dst_idx = ((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT;
|
||||
for c in 0..RGBA_CHANNEL_COUNT as usize {
|
||||
self.data[dst_idx as usize + c] = data[src_idx as usize + c];
|
||||
}
|
||||
}
|
||||
}
|
||||
self.modified = true;
|
||||
handle
|
||||
}
|
||||
|
||||
/// Works the same way as [`TextureAtlasManager::add`], but the input data is assumed to be grayscale (1 channel per pixel)\
|
||||
/// The data is copied into the alpha channel of the texture, while all the other channels are set to 255\
|
||||
/// May resize the atlas as needed, and should never fail under normal circumstances.
|
||||
pub(crate) fn add_grayscale(&mut self, width: usize, data: &[u8]) -> ImageHandle {
|
||||
let size = uvec2(width as u32, (data.len() / width) as u32);
|
||||
let handle = self.allocate(size);
|
||||
let allocation = self.allocations.get(&handle.index).unwrap();
|
||||
assert!(!allocation.rotated, "Rotated textures are not implemented yet");
|
||||
for y in 0..size.y {
|
||||
for x in 0..size.x {
|
||||
let src_idx = (y * size.x + x) as usize;
|
||||
let dst_idx = (((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT) as usize;
|
||||
self.data[dst_idx..(dst_idx + RGBA_CHANNEL_COUNT as usize)].copy_from_slice(&[255, 255, 255, data[src_idx]]);
|
||||
}
|
||||
}
|
||||
self.modified = true;
|
||||
handle
|
||||
}
|
||||
|
||||
pub fn add(&mut self, width: usize, data: &[u8], format: TextureFormat) -> ImageHandle {
|
||||
match format {
|
||||
TextureFormat::Rgba => self.add_rgba(width, data),
|
||||
TextureFormat::Grayscale => self.add_grayscale(width, data),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn add_dummy(&mut self) {
|
||||
let handle = self.allocate((1, 1).into());
|
||||
assert!(handle.index == 0, "Dummy texture handle is not 0");
|
||||
assert!(self.get(handle).unwrap().position == (0, 0).into(), "Dummy texture position is not (0, 0)");
|
||||
self.data[0..4].copy_from_slice(&[255, 255, 255, 255]);
|
||||
self.modified = true;
|
||||
}
|
||||
|
||||
pub fn modify(&mut self, handle: ImageHandle) {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, handle: ImageHandle) {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn get(&self, handle: ImageHandle) -> Option<&TextureAllocation> {
|
||||
self.allocations.get(&handle.index)
|
||||
}
|
||||
|
||||
pub(crate) fn get_uv(&self, handle: ImageHandle) -> Option<Corners<Vec2>> {
|
||||
let info = self.get(handle)?;
|
||||
let atlas_size = self.meta().size.as_vec2();
|
||||
let p0x = info.position.x as f32 / atlas_size.x;
|
||||
let p1x = (info.position.x as f32 + info.size.x as f32) / atlas_size.x;
|
||||
let p0y = info.position.y as f32 / atlas_size.y;
|
||||
let p1y = (info.position.y as f32 + info.size.y as f32) / atlas_size.y;
|
||||
Some(Corners {
|
||||
top_left: vec2(p0x, p0y),
|
||||
top_right: vec2(p1x, p0y),
|
||||
bottom_left: vec2(p0x, p1y),
|
||||
bottom_right: vec2(p1x, p1y),
|
||||
})
|
||||
}
|
||||
|
||||
/// Reset the `is_modified` flag
|
||||
pub(crate) fn reset_modified(&mut self) {
|
||||
self.modified = false;
|
||||
}
|
||||
|
||||
pub fn meta(&self) -> TextureAtlasMeta {
|
||||
TextureAtlasMeta {
|
||||
data: &self.data,
|
||||
size: self.size,
|
||||
modified: self.modified,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn context(&self) -> ImageCtx {
|
||||
ImageCtx { atlas: self }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextureAtlasManager {
|
||||
/// Create a new texture atlas with a default size of 512x512
|
||||
fn default() -> Self {
|
||||
Self::new(UVec2::new(512, 512))
|
||||
}
|
||||
}
|
||||
|
||||
/// Context that allows read-only accss to image metadata
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct ImageCtx<'a> {
|
||||
pub(crate) atlas: &'a TextureAtlasManager,
|
||||
}
|
||||
|
||||
impl ImageCtx<'_> {
|
||||
/// Get size of the image with the specified handle
|
||||
///
|
||||
/// Returns None if the handle is invalid for the current context
|
||||
pub fn get_size(&self, handle: ImageHandle) -> Option<UVec2> {
|
||||
self.atlas.get(handle).map(|a| a.size)
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
use std::num::NonZeroU16;
|
||||
use crate::rect::Corners;
|
||||
|
||||
//TODO uneven corners (separate width/height for each corner)
|
||||
|
||||
/// Calculate the number of points based on the maximum corner radius
|
||||
fn point_count(corners: Corners<f32>) -> NonZeroU16 {
|
||||
//Increase for higher quality
|
||||
const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
|
||||
NonZeroU16::new(
|
||||
(corners.max_f32() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
|
||||
).unwrap()
|
||||
}
|
||||
|
||||
/// Low-level options for rendering rounded corners
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct RoundedCorners {
|
||||
/// Corner radius of each corner
|
||||
pub radius: Corners<f32>,
|
||||
|
||||
/// Number of points to use for each corner
|
||||
///
|
||||
/// This value affects all corners, regardless of their individual radius
|
||||
pub point_count: NonZeroU16,
|
||||
}
|
||||
|
||||
impl From<Corners<f32>> for RoundedCorners {
|
||||
/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
|
||||
///
|
||||
/// Point count will be calculated automatically based on the maximum radius
|
||||
fn from(radius: Corners<f32>) -> Self {
|
||||
Self::from_radius(radius)
|
||||
}
|
||||
}
|
||||
|
||||
impl RoundedCorners {
|
||||
/// Create a new `RoundedCorners` from [`Corners<f32>`](crate::rect::Corners)
|
||||
///
|
||||
/// Point count will be calculated automatically based on the maximum radius
|
||||
pub fn from_radius(radius: Corners<f32>) -> Self {
|
||||
Self {
|
||||
radius,
|
||||
point_count: point_count(radius),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RoundedCorners {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
radius: Corners::default(),
|
||||
point_count: NonZeroU16::new(8).unwrap(),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,40 +1,37 @@
|
|||
//! element API and built-in elements like `Container`, `Button`, `Text`, etc.
|
||||
|
||||
use crate::{
|
||||
draw::{atlas::ImageCtx, UiDrawCommandList},
|
||||
input::InputCtx,
|
||||
layout::{LayoutInfo, Size2d},
|
||||
measure::Response,
|
||||
rect::Rect,
|
||||
signal::SignalStore,
|
||||
state::StateRepo,
|
||||
text::{FontHandle, TextMeasure},
|
||||
UiInstance,
|
||||
};
|
||||
|
||||
mod builtin;
|
||||
pub use builtin::*;
|
||||
use hui_painter::{paint::command::PaintList, text::FontHandle, PainterInstance};
|
||||
|
||||
/// Context for the `Element::measure` function
|
||||
pub struct MeasureContext<'a> {
|
||||
pub painter: &'a PainterInstance,
|
||||
pub current_font: FontHandle,
|
||||
pub layout: &'a LayoutInfo,
|
||||
pub state: &'a StateRepo,
|
||||
pub text_measure: TextMeasure<'a>,
|
||||
pub current_font: FontHandle,
|
||||
pub images: ImageCtx<'a>,
|
||||
//XXX: should measure have a reference to input?
|
||||
//pub input: InputCtx<'a>,
|
||||
}
|
||||
|
||||
/// Context for the `Element::process` function
|
||||
pub struct ProcessContext<'a> {
|
||||
pub painter: &'a mut PainterInstance,
|
||||
pub paint_target: &'a mut PaintList,
|
||||
pub measure: &'a Response,
|
||||
pub layout: &'a LayoutInfo,
|
||||
pub draw: &'a mut UiDrawCommandList,
|
||||
pub state: &'a mut StateRepo,
|
||||
pub text_measure: TextMeasure<'a>,
|
||||
pub current_font: FontHandle,
|
||||
pub images: ImageCtx<'a>,
|
||||
pub input: InputCtx<'a>,
|
||||
pub signal: &'a mut SignalStore,
|
||||
}
|
||||
|
|
|
@ -187,7 +187,8 @@ impl UiElement for Container {
|
|||
}
|
||||
}
|
||||
|
||||
let measure = element.measure(MeasureContext{
|
||||
let measure = element.measure(MeasureContext {
|
||||
painter: ctx.painter,
|
||||
state: ctx.state,
|
||||
layout: &LayoutInfo {
|
||||
//XXX: if the element gets wrapped, this will be inaccurate.
|
||||
|
@ -201,9 +202,7 @@ impl UiElement for Container {
|
|||
direction: self.direction,
|
||||
remaining_space: None,
|
||||
},
|
||||
text_measure: ctx.text_measure,
|
||||
current_font: ctx.current_font,
|
||||
images: ctx.images,
|
||||
});
|
||||
|
||||
//Check the position of the side of element closest to the end on the primary axis
|
||||
|
@ -375,7 +374,7 @@ impl UiElement for Container {
|
|||
// });
|
||||
// }
|
||||
|
||||
self.background_frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
|
||||
self.background_frame.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
|
||||
|
||||
//padding
|
||||
position += vec2(self.padding.left, self.padding.top);
|
||||
|
@ -444,11 +443,10 @@ impl UiElement for Container {
|
|||
|
||||
//measure
|
||||
let el_measure = element.measure(MeasureContext {
|
||||
painter: ctx.painter,
|
||||
layout: &el_layout,
|
||||
state: ctx.state,
|
||||
text_measure: ctx.text_measure,
|
||||
current_font: ctx.current_font,
|
||||
images: ctx.images,
|
||||
});
|
||||
|
||||
//align (on sec. axis)
|
||||
|
@ -485,13 +483,12 @@ impl UiElement for Container {
|
|||
|
||||
//process
|
||||
element.process(ProcessContext {
|
||||
painter: ctx.painter,
|
||||
measure: &el_measure,
|
||||
layout: &el_layout,
|
||||
draw: ctx.draw,
|
||||
paint_target: ctx.paint_target,
|
||||
state: ctx.state,
|
||||
text_measure: ctx.text_measure,
|
||||
current_font: ctx.current_font,
|
||||
images: ctx.images,
|
||||
input: ctx.input,
|
||||
signal: ctx.signal,
|
||||
});
|
||||
|
|
|
@ -63,6 +63,6 @@ impl UiElement for FrameView {
|
|||
}
|
||||
|
||||
fn process(&self, ctx: ProcessContext) {
|
||||
self.frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
|
||||
self.frame.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use derive_setters::Setters;
|
||||
use glam::vec2;
|
||||
use glam::{vec2, Affine2};
|
||||
use hui_painter::{paint::command::{PaintRectangle, PaintTransform}, texture::TextureHandle};
|
||||
use crate::{
|
||||
draw::{ImageHandle, RoundedCorners, UiDrawCommand},
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
layout::{compute_size, Size, Size2d},
|
||||
measure::Response,
|
||||
|
@ -13,7 +13,7 @@ use crate::{
|
|||
pub struct Image {
|
||||
/// Image handle to draw
|
||||
#[setters(skip)]
|
||||
pub image: ImageHandle,
|
||||
pub image: TextureHandle,
|
||||
|
||||
/// Size of the image.
|
||||
///
|
||||
|
@ -36,7 +36,7 @@ pub struct Image {
|
|||
}
|
||||
|
||||
impl Image {
|
||||
pub fn new(handle: ImageHandle) -> Self {
|
||||
pub fn new(handle: TextureHandle) -> Self {
|
||||
Self {
|
||||
image: handle,
|
||||
size: Size2d {
|
||||
|
@ -59,7 +59,7 @@ impl UiElement for Image {
|
|||
}
|
||||
|
||||
fn measure(&self, ctx: MeasureContext) -> Response {
|
||||
let dim = ctx.images.get_size(self.image).expect("invalid image handle");
|
||||
let dim = self.image.size();
|
||||
let pre_size = compute_size(ctx.layout, self.size, dim.as_vec2());
|
||||
Response {
|
||||
size: compute_size(ctx.layout, self.size, vec2(
|
||||
|
@ -78,16 +78,17 @@ impl UiElement for Image {
|
|||
|
||||
fn process(&self, ctx: ProcessContext) {
|
||||
if !self.color.is_transparent() {
|
||||
ctx.draw.add(UiDrawCommand::Rectangle {
|
||||
position: ctx.layout.position,
|
||||
size: ctx.measure.size,
|
||||
color: self.color.corners(),
|
||||
texture: Some(self.image),
|
||||
texture_uv: None,
|
||||
rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
|
||||
RoundedCorners::from_radius(self.corner_radius)
|
||||
}),
|
||||
});
|
||||
ctx.paint_target.add(
|
||||
PaintTransform {
|
||||
transform: Affine2::from_translation(ctx.layout.position),
|
||||
child: PaintRectangle {
|
||||
size: ctx.measure.size,
|
||||
color: self.color,
|
||||
texture: Some(self.image),
|
||||
..Default::default()
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,10 +75,10 @@ impl UiElement for ProgressBar {
|
|||
|
||||
//FIXME: these optimizations may not be valid
|
||||
if value < 1. || !self.foreground.covers_opaque() {
|
||||
self.background.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
|
||||
self.background.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size).into());
|
||||
}
|
||||
if value > 0. {
|
||||
self.foreground.draw(ctx.draw, (ctx.layout.position, ctx.measure.size * vec2(value, 1.)).into());
|
||||
self.foreground.draw(ctx.paint_target, (ctx.layout.position, ctx.measure.size * vec2(value, 1.)).into());
|
||||
}
|
||||
|
||||
// let rounded_corners =
|
||||
|
|
|
@ -158,7 +158,7 @@ impl UiElement for Slider {
|
|||
// if !(self.track_color.is_transparent() || (self.track_active_color.is_opaque() && self.handle_color.is_opaque() && self.value >= 1.)) {
|
||||
if !(self.track_active.covers_opaque() && self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value >= 1.) {
|
||||
self.track.draw(
|
||||
ctx.draw,
|
||||
ctx.paint_target,
|
||||
(
|
||||
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
|
||||
ctx.measure.size * vec2(1., self.track_height),
|
||||
|
@ -172,7 +172,7 @@ impl UiElement for Slider {
|
|||
// if !(self.track_active_color.is_transparent() || (self.value <= 0. && self.handle_color.is_opaque())) {
|
||||
if !(self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value <= 0.) {
|
||||
self.track_active.draw(
|
||||
ctx.draw,
|
||||
ctx.paint_target,
|
||||
(
|
||||
ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
|
||||
(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height) + handle_size * Vec2::X / 2.,
|
||||
|
@ -193,7 +193,7 @@ impl UiElement for Slider {
|
|||
// }
|
||||
if (self.handle_size.0 > 0. && self.handle_size.1 > 0.) {
|
||||
self.handle.draw(
|
||||
ctx.draw,
|
||||
ctx.paint_target,
|
||||
(
|
||||
ctx.layout.position +
|
||||
((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X +
|
||||
|
|
|
@ -2,16 +2,17 @@
|
|||
|
||||
use std::borrow::Cow;
|
||||
use derive_setters::Setters;
|
||||
use glam::Vec4;
|
||||
use glam::{Affine2, Vec4};
|
||||
use hui_painter::{
|
||||
paint::command::{text::{PaintText, TextChunk}, PaintCommand, PaintTransform},
|
||||
text::FontHandle,
|
||||
};
|
||||
use crate::{
|
||||
draw::UiDrawCommand,
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
layout::{compute_size, Size, Size2d},
|
||||
measure::Response,
|
||||
text::FontHandle,
|
||||
};
|
||||
|
||||
|
||||
//TODO: text fit
|
||||
// pub enum TextSize {
|
||||
// FitToWidthRatio(f32),
|
||||
|
@ -41,7 +42,7 @@ pub struct Text {
|
|||
pub font: Option<FontHandle>,
|
||||
|
||||
/// Size of the text, in points (these are not pixels)
|
||||
pub text_size: u16,
|
||||
pub text_size: f32,
|
||||
}
|
||||
|
||||
impl Default for Text {
|
||||
|
@ -51,7 +52,7 @@ impl Default for Text {
|
|||
size: (Size::Auto, Size::Auto).into(),
|
||||
color: Vec4::new(1., 1., 1., 1.),
|
||||
font: None,
|
||||
text_size: 16,
|
||||
text_size: 16.,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,6 +70,19 @@ impl Text {
|
|||
}
|
||||
}
|
||||
|
||||
impl Text {
|
||||
fn paint_cmd(&self, current_font: FontHandle) -> PaintText {
|
||||
PaintText {
|
||||
text: TextChunk {
|
||||
text: self.text.clone(),
|
||||
font: self.font.unwrap_or(current_font),
|
||||
size: self.text_size as f32,
|
||||
color: self.color.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl UiElement for Text {
|
||||
fn name(&self) -> &'static str {
|
||||
"text"
|
||||
|
@ -82,9 +96,13 @@ impl UiElement for Text {
|
|||
let mut size = (0., 0.);
|
||||
if matches!(self.size.width, Size::Auto) || matches!(self.size.height, Size::Auto) {
|
||||
//TODO optimized measure if only one of the sizes is auto
|
||||
let res = ctx.text_measure.measure(self.font(ctx.current_font), self.text_size, &self.text);
|
||||
size.0 = res.max_width;
|
||||
size.1 = res.height;
|
||||
// let res = ctx.text_measure.measure(self.font(ctx.current_font), self.text_size, &self.text);
|
||||
// size.0 = res.max_width;
|
||||
// size.1 = res.height;
|
||||
let cmd = self.paint_cmd(ctx.current_font);
|
||||
let cmd_size = cmd.bounds(ctx.painter).size;
|
||||
size.0 = cmd_size.x;
|
||||
size.1 = cmd_size.y;
|
||||
}
|
||||
Response {
|
||||
size: compute_size(ctx.layout, self.size, size.into()),
|
||||
|
@ -96,12 +114,9 @@ impl UiElement for Text {
|
|||
if self.text.is_empty() || self.color.w == 0. {
|
||||
return
|
||||
}
|
||||
ctx.draw.add(UiDrawCommand::Text {
|
||||
text: self.text.clone(),
|
||||
position: ctx.layout.position,
|
||||
size: self.text_size,
|
||||
color: self.color,
|
||||
font: self.font(ctx.current_font),
|
||||
ctx.paint_target.add(PaintTransform {
|
||||
transform: Affine2::from_translation(ctx.layout.position),
|
||||
child: self.paint_cmd(ctx.current_font),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
//! wrapper that allows applying various transformations to an element, such as translation, rotation, or scaling
|
||||
|
||||
use glam::{Affine2, Vec2};
|
||||
use hui_painter::paint::command::{PaintList, PaintTransform};
|
||||
use crate::{
|
||||
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, measure::Response
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
measure::Response,
|
||||
};
|
||||
|
||||
pub struct Transformer {
|
||||
|
@ -46,20 +48,27 @@ impl UiElement for Transformer {
|
|||
}
|
||||
|
||||
fn process(&self, ctx: ProcessContext) {
|
||||
ctx.draw.add(UiDrawCommand::PushTransform(self.transform));
|
||||
//This is stupid:
|
||||
if self.transform == Affine2::IDENTITY {
|
||||
self.element.process(ctx);
|
||||
return;
|
||||
}
|
||||
|
||||
let mut sub_list = PaintList::new_empty();
|
||||
self.element.process(ProcessContext {
|
||||
painter: ctx.painter,
|
||||
measure: ctx.measure,
|
||||
state: ctx.state,
|
||||
layout: ctx.layout,
|
||||
draw: ctx.draw,
|
||||
text_measure: ctx.text_measure,
|
||||
paint_target: &mut sub_list,
|
||||
current_font: ctx.current_font,
|
||||
images: ctx.images,
|
||||
input: ctx.input,
|
||||
signal: ctx.signal,
|
||||
});
|
||||
ctx.draw.add(UiDrawCommand::PopTransform);
|
||||
|
||||
ctx.paint_target.add(PaintTransform {
|
||||
transform: self.transform,
|
||||
child: sub_list,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use super::FontHandle;
|
||||
|
||||
use hui_painter::text::FontHandle;
|
||||
|
||||
pub struct FontStack {
|
||||
fonts: Vec<FontHandle>,
|
||||
|
@ -7,10 +8,12 @@ pub struct FontStack {
|
|||
impl FontStack {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
#[cfg(not(feature = "builtin_font"))]
|
||||
fonts: Vec::new(),
|
||||
#[cfg(feature = "builtin_font")]
|
||||
fonts: vec![super::BUILTIN_FONT],
|
||||
// TODO builtin_font
|
||||
// #[cfg(not(feature = "builtin_font"))]
|
||||
// fonts: Vec::new(),
|
||||
// #[cfg(feature = "builtin_font")]
|
||||
// fonts: vec![super::BUILTIN_FONT],
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,7 +29,7 @@ impl FontStack {
|
|||
self.fonts.last().copied()
|
||||
}
|
||||
|
||||
pub fn current_or_default(&self) -> FontHandle {
|
||||
self.current().unwrap_or_default()
|
||||
}
|
||||
// pub fn current_or_default(&self) -> FontHandle {
|
||||
// self.current().unwrap_or_default()
|
||||
// }
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
//! modular procedural background system
|
||||
|
||||
use crate::{draw::UiDrawCommandList, rect::Rect};
|
||||
use crate::rect::Rect;
|
||||
use hui_painter::paint::command::PaintList;
|
||||
|
||||
pub mod point;
|
||||
mod rect;
|
||||
|
@ -9,11 +10,10 @@ pub mod nine_patch;
|
|||
mod impls;
|
||||
|
||||
pub use rect::RectFrame;
|
||||
|
||||
/// Trait for a drawable frame
|
||||
pub trait Frame {
|
||||
/// Draw the frame at the given rect's position and size
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect);
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect);
|
||||
|
||||
/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
|
||||
///
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
use glam::{Vec3, Vec4};
|
||||
use glam::{Affine2, Vec3, Vec4};
|
||||
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
|
||||
use super::Frame;
|
||||
use crate::{
|
||||
color,
|
||||
draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
|
||||
rect::{Rect, Corners, FillColor},
|
||||
};
|
||||
|
||||
impl Frame for ImageHandle {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: rect.position,
|
||||
size: rect.size,
|
||||
color: color::WHITE.into(),
|
||||
texture: Some(*self),
|
||||
texture_uv: None,
|
||||
rounded_corners: None,
|
||||
})
|
||||
impl Frame for TextureHandle {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(rect.position),
|
||||
child: PaintRectangle {
|
||||
size: rect.size.into(),
|
||||
color: color::WHITE.into(),
|
||||
texture: Some(*self),
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -24,17 +25,17 @@ impl Frame for ImageHandle {
|
|||
}
|
||||
|
||||
impl Frame for FillColor {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
if self.is_transparent() {
|
||||
return
|
||||
}
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: rect.position,
|
||||
size: rect.size,
|
||||
color: self.corners(),
|
||||
texture: None,
|
||||
texture_uv: None,
|
||||
rounded_corners: None,
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(rect.position),
|
||||
child: PaintRectangle {
|
||||
size: rect.size,
|
||||
color: *self,
|
||||
..Default::default()
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -48,7 +49,7 @@ impl Frame for FillColor {
|
|||
// Corners (RGBA):
|
||||
|
||||
impl Frame for Corners<Vec4> {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -57,7 +58,7 @@ impl Frame for Corners<Vec4> {
|
|||
}
|
||||
|
||||
impl Frame for (Vec4, Vec4, Vec4, Vec4) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -66,7 +67,7 @@ impl Frame for (Vec4, Vec4, Vec4, Vec4) {
|
|||
}
|
||||
|
||||
impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -75,7 +76,7 @@ impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)
|
|||
}
|
||||
|
||||
impl Frame for [[f32; 4]; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -86,7 +87,7 @@ impl Frame for [[f32; 4]; 4] {
|
|||
// Corners (RGB):
|
||||
|
||||
impl Frame for Corners<Vec3> {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -95,7 +96,7 @@ impl Frame for Corners<Vec3> {
|
|||
}
|
||||
|
||||
impl Frame for (Vec3, Vec3, Vec3, Vec3) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -104,7 +105,7 @@ impl Frame for (Vec3, Vec3, Vec3, Vec3) {
|
|||
}
|
||||
|
||||
impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -113,7 +114,7 @@ impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f3
|
|||
}
|
||||
|
||||
impl Frame for [[f32; 3]; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -124,7 +125,7 @@ impl Frame for [[f32; 3]; 4] {
|
|||
// RGBA:
|
||||
|
||||
impl Frame for Vec4 {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -133,7 +134,7 @@ impl Frame for Vec4 {
|
|||
}
|
||||
|
||||
impl Frame for (f32, f32, f32, f32) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -142,7 +143,7 @@ impl Frame for (f32, f32, f32, f32) {
|
|||
}
|
||||
|
||||
impl Frame for [f32; 4] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -153,7 +154,7 @@ impl Frame for [f32; 4] {
|
|||
// RGB:
|
||||
|
||||
impl Frame for Vec3 {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -162,7 +163,7 @@ impl Frame for Vec3 {
|
|||
}
|
||||
|
||||
impl Frame for (f32, f32, f32) {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
@ -171,7 +172,7 @@ impl Frame for (f32, f32, f32) {
|
|||
}
|
||||
|
||||
impl Frame for [f32; 3] {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
FillColor::from(*self).draw(draw, rect)
|
||||
}
|
||||
fn covers_opaque(&self) -> bool {
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
//! A 9-patch image is an image that can be scaled in a way that preserves the corners and edges of the image while scaling the center.
|
||||
//! This is useful for creating scalable UI elements like buttons, windows, etc.
|
||||
|
||||
use glam::{vec2, UVec2, Vec2};
|
||||
use glam::{vec2, Affine2, UVec2, Vec2};
|
||||
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
|
||||
use crate::{
|
||||
color,
|
||||
draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
|
||||
rect::{Rect, Corners, FillColor}
|
||||
};
|
||||
use super::Frame;
|
||||
|
@ -14,7 +14,7 @@ use super::Frame;
|
|||
/// Represents a 9-patch image asset
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct NinePatchAsset {
|
||||
pub image: ImageHandle,
|
||||
pub image: TextureHandle,
|
||||
//TODO: remove this:
|
||||
pub size: (u32, u32),
|
||||
pub scalable_region: Rect,
|
||||
|
@ -46,14 +46,14 @@ impl Default for NinePatchFrame {
|
|||
fn default() -> Self {
|
||||
Self {
|
||||
//This is not supposed to be left out as the default, so just set it to whatever :p
|
||||
asset: NinePatchAsset { image: ImageHandle::default(), size: (0, 0), scalable_region: Rect::default() },
|
||||
asset: NinePatchAsset { image: TextureHandle::new_broken(), size: (0, 0), scalable_region: Rect::default() },
|
||||
color: color::WHITE.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Frame for NinePatchFrame {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
// without this, shїt gets messed up when the position is not a whole number
|
||||
//XXX: should we round the size as well?
|
||||
let position = rect.position.round();
|
||||
|
@ -100,13 +100,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: vec2(0., region_uv.top_left.y),
|
||||
bottom_right: region_uv.top_left,
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position,
|
||||
size: vec2(size_h.0, size_v.0),
|
||||
color: interpolate_color_rect(top_left_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(top_left_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.0, size_v.0),
|
||||
color: interpolate_color_rect(top_left_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: top_left_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Top patch
|
||||
|
@ -116,13 +118,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: region_uv.top_left,
|
||||
bottom_right: region_uv.top_right,
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0, 0.),
|
||||
size: vec2(size_h.1, size_v.0),
|
||||
color: interpolate_color_rect(top_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(top_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0, 0.)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.1, size_v.0),
|
||||
color: interpolate_color_rect(top_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: top_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Top-right patch
|
||||
|
@ -132,13 +136,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: region_uv.top_right,
|
||||
bottom_right: vec2(1., region_uv.top_right.y),
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0 + size_h.1, 0.),
|
||||
size: vec2(size_h.2, size_v.0),
|
||||
color: interpolate_color_rect(top_right_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(top_right_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, 0.)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.2, size_v.0),
|
||||
color: interpolate_color_rect(top_right_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: top_right_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Left patch
|
||||
|
@ -148,23 +154,27 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: vec2(0., region_uv.bottom_left.y),
|
||||
bottom_right: region_uv.bottom_left,
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(0., size_v.0),
|
||||
size: vec2(size_h.0, size_v.1),
|
||||
color: interpolate_color_rect(left_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(left_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(0., size_v.0)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.0, size_v.1),
|
||||
color: interpolate_color_rect(left_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: left_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
// Center patch
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0, size_v.0),
|
||||
size: vec2(size_h.1, size_v.1),
|
||||
color: interpolate_color_rect(region_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(region_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0, size_v.0)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.1, size_v.1),
|
||||
color: interpolate_color_rect(region_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: region_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Right patch
|
||||
|
@ -174,13 +184,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: region_uv.bottom_right,
|
||||
bottom_right: vec2(1., region_uv.bottom_right.y),
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0 + size_h.1, size_v.0),
|
||||
size: vec2(size_h.2, size_v.1),
|
||||
color: interpolate_color_rect(right_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(right_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, size_v.0)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.2, size_v.1),
|
||||
color: interpolate_color_rect(right_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: right_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Bottom-left patch
|
||||
|
@ -190,13 +202,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: vec2(0., 1.),
|
||||
bottom_right: vec2(region_uv.bottom_left.x, 1.),
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(0., size_v.0 + size_v.1),
|
||||
size: vec2(size_h.0, size_v.2),
|
||||
color: interpolate_color_rect(bottom_left_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(bottom_left_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(0., size_v.0 + size_v.1)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.0, size_v.2),
|
||||
color: interpolate_color_rect(bottom_left_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: bottom_left_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Bottom patch
|
||||
|
@ -206,13 +220,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: vec2(region_uv.bottom_left.x, 1.),
|
||||
bottom_right: vec2(region_uv.bottom_right.x, 1.),
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0, size_v.0 + size_v.1),
|
||||
size: vec2(size_h.1, size_v.2),
|
||||
color: interpolate_color_rect(bottom_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(bottom_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0, size_v.0 + size_v.1)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.1, size_v.2),
|
||||
color: interpolate_color_rect(bottom_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: bottom_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
|
||||
//Bottom-right patch
|
||||
|
@ -222,13 +238,15 @@ impl Frame for NinePatchFrame {
|
|||
bottom_left: vec2(region_uv.bottom_right.x, 1.),
|
||||
bottom_right: vec2(1., 1.),
|
||||
};
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: position + vec2(size_h.0 + size_h.1, size_v.0 + size_v.1),
|
||||
size: vec2(size_h.2, size_v.2),
|
||||
color: interpolate_color_rect(bottom_right_patch_uv),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: Some(bottom_right_patch_uv),
|
||||
rounded_corners: None
|
||||
draw.add(PaintTransform {
|
||||
transform: Affine2::from_translation(position + vec2(size_h.0 + size_h.1, size_v.0 + size_v.1)),
|
||||
child: PaintRectangle {
|
||||
size: vec2(size_h.2, size_v.2),
|
||||
color: interpolate_color_rect(bottom_right_patch_uv).into(),
|
||||
texture: Some(self.asset.image),
|
||||
texture_uv: bottom_right_patch_uv,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use glam::Vec2;
|
||||
use glam::{Affine2, Vec2};
|
||||
use hui_painter::{paint::command::{PaintList, PaintRectangle, PaintTransform}, texture::TextureHandle};
|
||||
use crate::{
|
||||
color,
|
||||
draw::{ImageHandle, RoundedCorners, UiDrawCommand, UiDrawCommandList},
|
||||
rect::{Rect, Corners, FillColor},
|
||||
};
|
||||
use super::{Frame, point::FramePoint2d};
|
||||
|
@ -23,7 +23,7 @@ pub struct RectFrame {
|
|||
///
|
||||
/// Please note that if the background color is NOT set (or set to transparent), the texture will NOT be visible\
|
||||
/// This is because the texture is multiplied by the color, and if the color is transparent, the texture will be too\
|
||||
pub image: Option<ImageHandle>,
|
||||
pub image: Option<TextureHandle>,
|
||||
|
||||
/// Top left corner of the rectangle
|
||||
pub top_left: FramePoint2d,
|
||||
|
@ -47,8 +47,8 @@ impl From<FillColor> for RectFrame {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<ImageHandle> for RectFrame {
|
||||
fn from(image: ImageHandle) -> Self {
|
||||
impl From<TextureHandle> for RectFrame {
|
||||
fn from(image: TextureHandle) -> Self {
|
||||
Self::image(image)
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ impl RectFrame {
|
|||
/// Create a new [`RectFrame`] with the given image\
|
||||
///
|
||||
/// Color will be set to [`WHITE`](crate::color::WHITE) to ensure the image is visible
|
||||
pub fn image(image: ImageHandle) -> Self {
|
||||
pub fn image(image: TextureHandle) -> Self {
|
||||
Self {
|
||||
color: color::WHITE.into(),
|
||||
image: Some(image),
|
||||
|
@ -74,7 +74,7 @@ impl RectFrame {
|
|||
}
|
||||
|
||||
/// Create a new [`RectFrame`] with the given color and image
|
||||
pub fn color_image(color: impl Into<FillColor>, image: ImageHandle) -> Self {
|
||||
pub fn color_image(color: impl Into<FillColor>, image: TextureHandle) -> Self {
|
||||
Self {
|
||||
color: color.into(),
|
||||
image: Some(image),
|
||||
|
@ -115,22 +115,21 @@ impl Default for RectFrame {
|
|||
}
|
||||
|
||||
impl Frame for RectFrame {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
if self.color.is_transparent() {
|
||||
return
|
||||
}
|
||||
//TODO: handle bottom_right < top_left
|
||||
let top_left = self.top_left.resolve(rect.size);
|
||||
let bottom_right = self.bottom_right.resolve(rect.size);
|
||||
draw.add(UiDrawCommand::Rectangle {
|
||||
position: rect.position + top_left,
|
||||
size: bottom_right - top_left,
|
||||
color: self.color.corners(),
|
||||
texture: self.image,
|
||||
texture_uv: None,
|
||||
rounded_corners: (self.corner_radius.max_f32() > 0.).then_some(
|
||||
RoundedCorners::from_radius(self.corner_radius)
|
||||
),
|
||||
draw.add(PaintTransform{
|
||||
transform: Affine2::from_translation(rect.position + top_left),
|
||||
child: PaintRectangle {
|
||||
size: bottom_right - top_left,
|
||||
color: self.color,
|
||||
texture: self.image,
|
||||
..Default::default()
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
//! allows stacking two frames on top of each other
|
||||
|
||||
use crate::{draw::UiDrawCommandList, rect::Rect};
|
||||
use hui_painter::paint::command::PaintList;
|
||||
use crate::rect::Rect;
|
||||
use super::Frame;
|
||||
|
||||
/// A frame that draws two frames on top of each other
|
||||
pub struct FrameStack(pub Box<dyn Frame>, pub Box<dyn Frame>);
|
||||
|
||||
impl Frame for FrameStack {
|
||||
fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
|
||||
fn draw(&self, draw: &mut PaintList, rect: Rect) {
|
||||
self.0.draw(draw, rect);
|
||||
self.1.draw(draw, rect);
|
||||
}
|
||||
|
|
|
@ -1,18 +1,17 @@
|
|||
use hui_painter::{
|
||||
paint::{buffer::PaintBuffer, command::{PaintCommand, PaintList, PaintRoot}},
|
||||
text::FontHandle,
|
||||
texture::{SourceTextureFormat, TextureHandle},
|
||||
PainterInstance,
|
||||
};
|
||||
use crate::{
|
||||
element::{MeasureContext, ProcessContext, UiElement},
|
||||
layout::{Direction, LayoutInfo},
|
||||
text::{FontHandle, TextRenderer},
|
||||
draw::{
|
||||
ImageHandle,
|
||||
TextureFormat,
|
||||
UiDrawCall,
|
||||
UiDrawCommandList,
|
||||
atlas::{TextureAtlasManager, TextureAtlasMeta},
|
||||
},
|
||||
signal::{Signal, SignalStore},
|
||||
event::{EventQueue, UiEvent},
|
||||
font::FontStack,
|
||||
input::UiInputState,
|
||||
layout::{Direction, LayoutInfo},
|
||||
rect::Rect,
|
||||
signal::{Signal, SignalStore},
|
||||
state::StateRepo,
|
||||
};
|
||||
|
||||
|
@ -21,16 +20,16 @@ use crate::{
|
|||
/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
|
||||
/// (Please note that it's possible to render multiple UI "roots" using a single instance)
|
||||
pub struct UiInstance {
|
||||
painter: PainterInstance,
|
||||
prev_draw_command_hash: Option<u64>,
|
||||
cur_draw_command_hash: Option<u64>,
|
||||
draw_commands: PaintList,
|
||||
paint_buffer: PaintBuffer,
|
||||
stateful_state: StateRepo,
|
||||
prev_draw_commands: UiDrawCommandList,
|
||||
draw_commands: UiDrawCommandList,
|
||||
draw_call: UiDrawCall,
|
||||
draw_call_modified: bool,
|
||||
text_renderer: TextRenderer,
|
||||
atlas: TextureAtlasManager,
|
||||
events: EventQueue,
|
||||
input: UiInputState,
|
||||
signal: SignalStore,
|
||||
font_stack: FontStack,
|
||||
/// True if in the middle of a laying out a frame
|
||||
state: bool,
|
||||
}
|
||||
|
@ -41,21 +40,13 @@ impl UiInstance {
|
|||
/// In most cases, you should only do this *once*, during the initialization of your application
|
||||
pub fn new() -> Self {
|
||||
UiInstance {
|
||||
//mouse_position: Vec2::ZERO,
|
||||
painter: PainterInstance::new(),
|
||||
prev_draw_command_hash: None,
|
||||
cur_draw_command_hash: None,
|
||||
draw_commands: PaintList::default(),
|
||||
paint_buffer: PaintBuffer::new(),
|
||||
font_stack: FontStack::new(),
|
||||
stateful_state: StateRepo::new(),
|
||||
//event_queue: VecDeque::new(),
|
||||
// root_elements: Vec::new(),
|
||||
prev_draw_commands: UiDrawCommandList::default(),
|
||||
draw_commands: UiDrawCommandList::default(),
|
||||
draw_call: UiDrawCall::default(),
|
||||
draw_call_modified: false,
|
||||
// ftm: FontTextureManager::default(),
|
||||
text_renderer: TextRenderer::new(),
|
||||
atlas: {
|
||||
let mut atlas = TextureAtlasManager::default();
|
||||
atlas.add_dummy();
|
||||
atlas
|
||||
},
|
||||
events: EventQueue::new(),
|
||||
input: UiInputState::new(),
|
||||
signal: SignalStore::new(),
|
||||
|
@ -70,8 +61,9 @@ impl UiInstance {
|
|||
///
|
||||
/// ## Panics:
|
||||
/// If the font data is invalid or corrupt
|
||||
#[deprecated(note = "use painter.fonts_mut().add instead")]
|
||||
pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
|
||||
self.text_renderer.add_font_from_bytes(font)
|
||||
self.painter.fonts_mut().add(font)
|
||||
}
|
||||
|
||||
/// Add an image to the texture atlas\
|
||||
|
@ -80,8 +72,10 @@ impl UiInstance {
|
|||
/// Returns an image handle ([`ImageHandle`])\
|
||||
/// This handle can be used to reference the texture in draw commands\
|
||||
/// It's a light reference and can be cloned/copied freely, but will not be cleaned up even when dropped
|
||||
pub fn add_image(&mut self, format: TextureFormat, data: &[u8], width: usize) -> ImageHandle {
|
||||
self.atlas.add(width, data, format)
|
||||
#[deprecated(note = "use painter.textures_mut().atlas_mut().allocate_with_data instead")]
|
||||
pub fn add_image(&mut self, format: SourceTextureFormat, data: &[u8], width: usize) -> TextureHandle {
|
||||
// self.atlas().add(width, data, format)
|
||||
self.painter.textures_mut().allocate_with_data(format, data, width)
|
||||
}
|
||||
|
||||
//TODO better error handling
|
||||
|
@ -95,7 +89,8 @@ impl UiInstance {
|
|||
/// - If the file exists but contains invalid image data\
|
||||
/// (this will change to a soft error in the future)
|
||||
#[cfg(feature = "image")]
|
||||
pub fn add_image_file_path(&mut self, path: impl AsRef<std::path::Path>) -> Result<ImageHandle, std::io::Error> {
|
||||
#[deprecated]
|
||||
pub fn add_image_file_path(&mut self, path: impl AsRef<std::path::Path>) -> Result<TextureHandle, std::io::Error> {
|
||||
use std::io::{Read, Seek};
|
||||
|
||||
// Open the file (and wrap it in a bufreader)
|
||||
|
@ -115,7 +110,7 @@ impl UiInstance {
|
|||
|
||||
//Add the image to the atlas
|
||||
let handle = self.add_image(
|
||||
TextureFormat::Rgba,
|
||||
SourceTextureFormat::RGBA8,
|
||||
image_rgba,
|
||||
image.width() as usize
|
||||
);
|
||||
|
@ -129,7 +124,7 @@ impl UiInstance {
|
|||
/// This function is useful for replacing the default font, use sparingly\
|
||||
/// (This library attempts to be stateless, however passing the font to every text element is not very practical)
|
||||
pub fn push_font(&mut self, font: FontHandle) {
|
||||
self.text_renderer.push_font(font);
|
||||
self.font_stack.push(font);
|
||||
}
|
||||
|
||||
/// Pop a font from the font stack\
|
||||
|
@ -137,12 +132,12 @@ impl UiInstance {
|
|||
/// ## Panics:
|
||||
/// If the font stack is empty
|
||||
pub fn pop_font(&mut self) {
|
||||
self.text_renderer.pop_font();
|
||||
self.font_stack.pop();
|
||||
}
|
||||
|
||||
/// Get the current default font
|
||||
pub fn current_font(&self) -> FontHandle {
|
||||
self.text_renderer.current_font()
|
||||
pub fn current_font(&self) -> Option<FontHandle> {
|
||||
self.font_stack.current()
|
||||
}
|
||||
|
||||
/// Add an element or an element tree to the UI
|
||||
|
@ -161,23 +156,23 @@ impl UiInstance {
|
|||
direction: Direction::Vertical,
|
||||
remaining_space: None,
|
||||
};
|
||||
// TODO handle font_stack.current() font being None
|
||||
let current_font = self.font_stack.current().expect("No current font");
|
||||
let measure = element.measure(MeasureContext {
|
||||
painter: &self.painter,
|
||||
state: &self.stateful_state,
|
||||
layout: &layout,
|
||||
text_measure: self.text_renderer.to_measure(),
|
||||
current_font: self.text_renderer.current_font(),
|
||||
images: self.atlas.context(),
|
||||
current_font,
|
||||
});
|
||||
element.process(ProcessContext {
|
||||
painter: &mut self.painter,
|
||||
measure: &measure,
|
||||
state: &mut self.stateful_state,
|
||||
layout: &layout,
|
||||
draw: &mut self.draw_commands,
|
||||
text_measure: self.text_renderer.to_measure(),
|
||||
current_font: self.text_renderer.current_font(),
|
||||
images: self.atlas.context(),
|
||||
paint_target: &mut self.draw_commands,
|
||||
input: self.input.ctx(),
|
||||
signal: &mut self.signal,
|
||||
current_font,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -198,13 +193,19 @@ impl UiInstance {
|
|||
//then, reset the (remaining) signals
|
||||
self.signal.clear();
|
||||
|
||||
// Compute the hash of the current commands
|
||||
self.prev_draw_command_hash = Some(self.draw_commands.cache_hash());
|
||||
|
||||
// Clear the draw commands
|
||||
self.draw_commands.clear();
|
||||
|
||||
//then, reset the draw commands
|
||||
std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
|
||||
self.draw_commands.commands.clear();
|
||||
self.draw_call_modified = false;
|
||||
// std::mem::swap(&mut self.prev_draw_commands, &mut self.draw_commands);
|
||||
// self.draw_commands.commands.clear();
|
||||
// self.draw_call_modified = false;
|
||||
|
||||
//reset atlas modification flag
|
||||
self.atlas.reset_modified();
|
||||
// self.atlas.reset_modified();
|
||||
}
|
||||
|
||||
/// End the frame and prepare the UI for rendering\
|
||||
|
@ -219,13 +220,17 @@ impl UiInstance {
|
|||
self.state = false;
|
||||
|
||||
//check if the draw commands have been modified
|
||||
if self.draw_commands.commands == self.prev_draw_commands.commands {
|
||||
return
|
||||
if let Some(prev_hash) = self.prev_draw_command_hash {
|
||||
let cur_hash = self.draw_commands.cache_hash();
|
||||
self.cur_draw_command_hash = Some(cur_hash);
|
||||
if cur_hash == prev_hash {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
//if they have, rebuild the draw call and set the modified flag
|
||||
self.draw_call = UiDrawCall::build(&self.draw_commands, &mut self.atlas, &mut self.text_renderer);
|
||||
self.draw_call_modified = true;
|
||||
self.paint_buffer.clear();
|
||||
self.draw_commands.paint_root(&mut self.painter, &mut self.paint_buffer);
|
||||
}
|
||||
|
||||
/// Get the draw call information for the current frame
|
||||
|
@ -233,18 +238,18 @@ impl UiInstance {
|
|||
/// This function should only be used by the render backend.\
|
||||
/// You should not call this directly unless you're implementing a custom render backend
|
||||
///
|
||||
/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
|
||||
/// Returns a tuple with a unique hash of the draw commands and the draw call data\
|
||||
///
|
||||
/// You should only call this function *after* [`UiInstance::end`]\
|
||||
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
|
||||
/// (please note that doing so is probably a mistake and should be fixed in your code)\
|
||||
/// Doing so anyway will return draw call data for the previous frame, but the `modified` flag will *always* be incorrect until [`UiInstance::end`] is called
|
||||
/// Doing so anyway will return draw call data for the previous frame
|
||||
///
|
||||
pub fn draw_call(&self) -> (bool, &UiDrawCall) {
|
||||
pub fn backend_paint_buffer(&self) -> (u64, &PaintBuffer) {
|
||||
if self.state {
|
||||
log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
|
||||
}
|
||||
(self.draw_call_modified, &self.draw_call)
|
||||
(self.cur_draw_command_hash.unwrap_or_default(), &self.paint_buffer)
|
||||
}
|
||||
|
||||
/// Get the texture atlas size and data for the current frame
|
||||
|
@ -260,11 +265,13 @@ impl UiInstance {
|
|||
///
|
||||
/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
|
||||
/// since the beginning of the current frame before uploading it to the GPU
|
||||
pub fn atlas(&self) -> TextureAtlasMeta {
|
||||
pub fn backend_atlas(&self) -> TextureAtlasMeta {
|
||||
if self.state {
|
||||
log::warn!("UiInstance::atlas called while in the middle of a frame, this is probably a mistake");
|
||||
}
|
||||
self.atlas.meta()
|
||||
// unimplemented!()
|
||||
// self.painter.textures_mut().
|
||||
// self.backend_atlas.meta()
|
||||
}
|
||||
|
||||
/// Push a platform event to the UI event queue
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#![allow(unused_parens)]
|
||||
|
||||
pub use hui_shared::*;
|
||||
pub use hui_painter as painter;
|
||||
|
||||
mod instance;
|
||||
mod macros;
|
||||
|
@ -19,11 +20,10 @@ pub mod layout;
|
|||
pub mod element;
|
||||
pub mod event;
|
||||
pub mod input;
|
||||
pub mod draw;
|
||||
pub mod measure;
|
||||
pub mod state;
|
||||
pub mod text;
|
||||
pub mod signal;
|
||||
pub mod frame;
|
||||
pub mod font;
|
||||
|
||||
pub use instance::UiInstance;
|
||||
|
|
106
hui/src/text.rs
106
hui/src/text.rs
|
@ -1,106 +0,0 @@
|
|||
//! text rendering, styling, measuring
|
||||
|
||||
use std::sync::Arc;
|
||||
use fontdue::{Font, FontSettings};
|
||||
use crate::draw::atlas::TextureAtlasManager;
|
||||
|
||||
mod font;
|
||||
mod ftm;
|
||||
mod stack;
|
||||
|
||||
/// Built-in font handle
|
||||
#[cfg(feature="builtin_font")]
|
||||
pub use font::BUILTIN_FONT;
|
||||
pub use font::FontHandle;
|
||||
|
||||
use font::FontManager;
|
||||
use ftm::FontTextureManager;
|
||||
use ftm::GlyphCacheEntry;
|
||||
use stack::FontStack;
|
||||
|
||||
pub(crate) struct TextRenderer {
|
||||
manager: FontManager,
|
||||
ftm: FontTextureManager,
|
||||
stack: FontStack,
|
||||
}
|
||||
|
||||
impl TextRenderer {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
manager: FontManager::new(),
|
||||
ftm: FontTextureManager::default(),
|
||||
stack: FontStack::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_font_from_bytes(&mut self, font: &[u8]) -> FontHandle {
|
||||
self.manager.add_font(Font::from_bytes(font, FontSettings::default()).unwrap())
|
||||
}
|
||||
|
||||
pub fn glyph(&mut self, atlas: &mut TextureAtlasManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
|
||||
self.ftm.glyph(atlas, &self.manager, font_handle, character, size)
|
||||
}
|
||||
|
||||
pub fn push_font(&mut self, font: FontHandle) {
|
||||
self.stack.push(font);
|
||||
}
|
||||
|
||||
pub fn pop_font(&mut self) {
|
||||
self.stack.pop();
|
||||
}
|
||||
|
||||
pub fn current_font(&self) -> FontHandle {
|
||||
self.stack.current_or_default()
|
||||
}
|
||||
|
||||
pub(crate) fn internal_font(&self, handle: FontHandle) -> &Font {
|
||||
self.manager.get(handle).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextRenderer {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// Size of measured text
|
||||
pub struct TextMeasureResponse {
|
||||
pub max_width: f32,
|
||||
pub height: f32,
|
||||
}
|
||||
|
||||
/// Context for measuring text
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct TextMeasure<'a>(&'a TextRenderer);
|
||||
|
||||
impl TextMeasure<'_> {
|
||||
/// Measure the given string of text with the given font and size
|
||||
pub fn measure(&self, font: FontHandle, size: u16, text: &str) -> TextMeasureResponse {
|
||||
use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
|
||||
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
|
||||
layout.append(
|
||||
&[self.0.internal_font(font)],
|
||||
&TextStyle::new(text, size as f32, 0)
|
||||
);
|
||||
TextMeasureResponse {
|
||||
max_width: layout.lines().map(|lines| {
|
||||
lines.iter().fold(0.0_f32, |acc, x| {
|
||||
let glyph = layout.glyphs().get(x.glyph_end).unwrap();
|
||||
acc.max(glyph.x + glyph.width as f32)
|
||||
})
|
||||
}).unwrap_or(0.),
|
||||
height: layout.height(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextRenderer {
|
||||
pub fn to_measure(&self) -> TextMeasure {
|
||||
TextMeasure(self)
|
||||
}
|
||||
|
||||
pub fn measure(&self, font: FontHandle, size: u16, text: &str) -> TextMeasureResponse {
|
||||
TextMeasure(self).measure(font, size, text)
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
use fontdue::Font;
|
||||
|
||||
/// Font handle, stores the internal font id and can be cheaply copied.
|
||||
///
|
||||
/// Only valid for the `UiInstance` that created it.\
|
||||
/// Using it with other instances may result in panics or unexpected behavior.
|
||||
///
|
||||
/// Handle values are not guaranteed to be valid.\
|
||||
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
|
||||
///
|
||||
/// Internal value is an implementation detail and should not be relied upon.
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||
pub struct FontHandle(pub(crate) usize);
|
||||
|
||||
#[cfg(feature = "builtin_font")]
|
||||
pub const BUILTIN_FONT: FontHandle = FontHandle(0);
|
||||
|
||||
impl Default for FontHandle {
|
||||
/// Default font handle is the builtin font, if the feature is enabled;\
|
||||
/// Otherwise returns an invalid handle.
|
||||
fn default() -> Self {
|
||||
#[cfg(feature = "builtin_font")] { BUILTIN_FONT }
|
||||
#[cfg(not(feature = "builtin_font"))] { Self(usize::MAX) }
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "builtin_font")]
|
||||
const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
|
||||
|
||||
pub struct FontManager {
|
||||
fonts: Vec<Font>,
|
||||
}
|
||||
|
||||
impl FontManager {
|
||||
pub fn new() -> Self {
|
||||
let mut this = Self {
|
||||
fonts: Vec::new(),
|
||||
};
|
||||
#[cfg(feature = "builtin_font")]
|
||||
{
|
||||
let font = Font::from_bytes(
|
||||
BUILTIN_FONT_DATA,
|
||||
fontdue::FontSettings::default()
|
||||
).unwrap();
|
||||
this.add_font(font);
|
||||
};
|
||||
this
|
||||
}
|
||||
|
||||
/// Add a (fontdue) font to the renderer.
|
||||
pub fn add_font(&mut self, font: Font) -> FontHandle {
|
||||
self.fonts.push(font);
|
||||
FontHandle(self.fonts.len() - 1)
|
||||
}
|
||||
|
||||
pub fn get(&self, handle: FontHandle) -> Option<&Font> {
|
||||
self.fonts.get(handle.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for FontManager {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
use std::sync::Arc;
|
||||
use fontdue::Metrics;
|
||||
use hashbrown::HashMap;
|
||||
use crate::draw::atlas::{TextureAtlasManager, ImageHandle};
|
||||
|
||||
use super::font::{FontHandle, FontManager};
|
||||
|
||||
#[derive(PartialEq, Eq, Hash)]
|
||||
struct GlyphCacheKey {
|
||||
font_index: usize,
|
||||
character: char,
|
||||
size: u8,
|
||||
}
|
||||
|
||||
pub struct GlyphCacheEntry {
|
||||
pub metrics: Metrics,
|
||||
pub texture: ImageHandle,
|
||||
}
|
||||
|
||||
pub struct FontTextureManager {
|
||||
glyph_cache: HashMap<GlyphCacheKey, Arc<GlyphCacheEntry>>
|
||||
}
|
||||
|
||||
impl FontTextureManager {
|
||||
pub fn new() -> Self {
|
||||
FontTextureManager {
|
||||
glyph_cache: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Either looks up the glyph in the cache or renders it and adds it to the cache.
|
||||
pub fn glyph(
|
||||
&mut self,
|
||||
atlas: &mut TextureAtlasManager,
|
||||
font_manager: &FontManager,
|
||||
font_handle: FontHandle,
|
||||
character: char,
|
||||
size: u8
|
||||
) -> Arc<GlyphCacheEntry> {
|
||||
let key = GlyphCacheKey {
|
||||
font_index: font_handle.0,
|
||||
character,
|
||||
size,
|
||||
};
|
||||
if let Some(entry) = self.glyph_cache.get(&key) {
|
||||
return Arc::clone(entry);
|
||||
}
|
||||
let font = font_manager.get(font_handle).unwrap();
|
||||
let (metrics, bitmap) = font.rasterize(character, size as f32);
|
||||
log::trace!("rasterized glyph: {}, {:?}, {:?}", character, metrics, bitmap);
|
||||
let texture = atlas.add_grayscale(metrics.width, &bitmap);
|
||||
let entry = Arc::new(GlyphCacheEntry {
|
||||
metrics,
|
||||
texture
|
||||
});
|
||||
unsafe {
|
||||
self.glyph_cache.insert_unique_unchecked(key, Arc::clone(&entry));
|
||||
}
|
||||
entry
|
||||
}
|
||||
|
||||
// pub fn glyph(&mut self, font_manager: &FontManager, font_handle: FontHandle, character: char, size: u8) -> Arc<GlyphCacheEntry> {
|
||||
// let (is_new, glyph) = self.glyph_allocate(font_manager, font_handle, character, size);
|
||||
// if is_new {
|
||||
// self.glyph_place(&glyph);
|
||||
// self.modified = true;
|
||||
// }
|
||||
// glyph
|
||||
// }
|
||||
}
|
||||
|
||||
impl Default for FontTextureManager {
|
||||
fn default() -> Self { Self::new() }
|
||||
}
|
Loading…
Reference in a new issue