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update rounded example
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@ -5,10 +5,11 @@ use winit::{
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event_loop::{EventLoopBuilder, ControlFlow}
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};
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use hui::{
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UiDirection, UiInstance, UiSize,
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element::{
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container::{Alignment, Container, Sides},
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text::Text
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}, UiInstance, UiSize
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},
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};
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use hui_glium::GliumUiRenderer;
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@ -40,11 +41,12 @@ fn main() {
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elements: vec![Box::new(Container {
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: Some(vec4(1., 0.1, 0.1, 1.)),
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background: Some(vec4(1., 0., 0., 1.)),
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corner_radius: Some(30.),
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elements: vec![
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Box::new(Container {
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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align: (Alignment::Center, Alignment::Center),
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size: (UiSize::Auto, UiSize::Auto),
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background: Some(vec4(0.1, 0.1, 0.1, 0.5)),
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@ -56,6 +58,12 @@ fn main() {
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color: vec4(1., 1., 1., 1.),
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..Default::default()
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}),
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Box::new(Text {
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text: "!".into(),
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text_size: 50,
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color: vec4(1., 1., 0., 1.),
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..Default::default()
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}),
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],
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..Default::default()
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}),
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