mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-25 08:28:42 -06:00
rename border_radius
to corner_radius
add it to mom downloader example
This commit is contained in:
parent
ff448ed393
commit
73fde36c8a
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@ -66,7 +66,7 @@ fn main() {
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elements: vec![
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Box::new(ProgressBar {
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value: z,
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border_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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corner_radius: Corners::all(0.25 * ProgressBar::DEFAULT_HEIGHT),
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..Default::default()
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}),
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Box::new(Container {
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@ -81,7 +81,10 @@ fn main() {
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}),
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Box::new(Rect {
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size: (UiSize::Fraction(z / 2. + 0.5), UiSize::Static(30.)),
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color: vec4(0., 0.75, 0., 1.).into()
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color: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into()
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}),
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],
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..Default::default()
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@ -67,6 +67,7 @@ fn main() {
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});
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el.add(ProgressBar {
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value: mom_ratio,
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corner_radius: Corners::all(0.125 * ProgressBar::DEFAULT_HEIGHT),
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..Default::default()
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});
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el.add(Container {
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@ -38,45 +38,91 @@ fn main() {
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hui.begin();
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hui.add(Container {
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gap: 10.,
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
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elements: vec![Box::new(Container {
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: vec4(1., 0., 0., 1.).into(),
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corner_radius: Corners {
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top_left: 10.,
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top_right: 20.,
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bottom_left: 50.,
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bottom_right: 80.
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},
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elements: vec![
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Box::new(Container {
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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align: Alignment::Center.into(),
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size: (UiSize::Auto, UiSize::Auto),
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background: vec4(0.1, 0.1, 0.1, 0.5).into(),
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corner_radius: Corners::all(8.),
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elements: vec![
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Box::new(Text {
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text: "Corners".into(),
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text_size: 50,
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color: vec4(1., 1., 1., 1.),
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..Default::default()
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}),
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Box::new(Text {
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text: "!".into(),
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text_size: 50,
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color: vec4(1., 1., 0., 1.),
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..Default::default()
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}),
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],
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..Default::default()
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}),
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],
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..Default::default()
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})],
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elements: vec![
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Box::new(Container {
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align: Alignment::Center.into(),
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size: (UiSize::Fraction(0.5), UiSize::Fraction(0.5)),
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background: vec4(1., 0., 0., 1.).into(),
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corner_radius: Corners {
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top_left: 10.,
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top_right: 20.,
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bottom_left: 50.,
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bottom_right: 80.
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},
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elements: vec![
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Box::new(Container {
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padding: Sides::all(20.),
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direction: UiDirection::Horizontal,
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align: Alignment::Center.into(),
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size: (UiSize::Auto, UiSize::Auto),
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background: vec4(0.1, 0.1, 0.1, 0.5).into(),
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corner_radius: Corners::all(8.),
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elements: vec![
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Box::new(Text {
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text: "Corners".into(),
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text_size: 50,
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color: vec4(1., 1., 1., 1.),
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..Default::default()
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}),
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Box::new(Text {
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text: "!".into(),
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text_size: 50,
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color: vec4(1., 1., 0., 1.),
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..Default::default()
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}),
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],
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..Default::default()
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}),
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],
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..Default::default()
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}),
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Box::new(Container {
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gap: 10.,
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direction: UiDirection::Horizontal,
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elements: vec![
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into(),
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corner_radius: Corners::all(0.),
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into(),
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corner_radius: Corners::all(10.),
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into(),
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corner_radius: Corners::all(20.),
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..Default::default()
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}),
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Box::new(Container {
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size: (UiSize::Static(100.), UiSize::Static(100.)),
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background: Corners::left_right(
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vec4(1., 0., 0., 1.),
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vec4(0., 1., 0., 1.)
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).into(),
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corner_radius: Corners::all(30.),
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..Default::default()
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}),
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],
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..Default::default()
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}),
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],
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..Default::default()
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}, resolution);
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@ -1,4 +1,4 @@
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use glam::Vec4;
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use glam::{vec4, Vec3, Vec4};
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use crate::rectangle::Corners;
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// #[derive(Clone, Copy, PartialEq, Eq, Debug)]
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@ -17,9 +17,15 @@ pub enum Background {
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Gradient(Corners<Vec4>),
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}
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impl From<Vec4> for Background {
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fn from(color: Vec4) -> Self {
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Self::Solid(color)
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impl From<(f32, f32, f32, f32)> for Background {
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fn from(color: (f32, f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, color.3))
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}
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}
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impl From<Corners<Vec4>> for Background {
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fn from(corners: Corners<Vec4>) -> Self {
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Self::Gradient(corners)
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}
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}
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@ -32,6 +38,44 @@ impl From<Option<Vec4>> for Background {
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}
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}
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impl From<Vec4> for Background {
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fn from(color: Vec4) -> Self {
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Self::Solid(color)
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}
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}
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impl From<(f32, f32, f32)> for Background {
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fn from(color: (f32, f32, f32)) -> Self {
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Self::Solid(vec4(color.0, color.1, color.2, 1.))
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}
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}
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impl From<Corners<Vec3>> for Background {
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fn from(corners: Corners<Vec3>) -> Self {
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Self::Gradient(Corners {
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top_left: corners.top_left.extend(1.),
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top_right: corners.top_right.extend(1.),
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bottom_left: corners.bottom_left.extend(1.),
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bottom_right: corners.bottom_right.extend(1.),
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})
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}
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}
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impl From<Option<Vec3>> for Background {
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fn from(color: Option<Vec3>) -> Self {
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match color {
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Some(color) => Self::Solid(color.extend(1.)),
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None => Self::Transparent,
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}
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}
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}
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impl From<Vec3> for Background {
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fn from(color: Vec3) -> Self {
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Self::Solid(color.extend(1.))
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}
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}
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impl Background {
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/// Currently, never returns None.\
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/// `Option` has been added in preparation for future changes.\
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@ -9,7 +9,7 @@ pub struct ProgressBar {
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pub value: f32,
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pub color_foreground: Vec4,
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pub color_background: Vec4,
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pub border_radius: Corners<f32>,
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pub corner_radius: Corners<f32>,
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}
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impl ProgressBar {
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@ -23,7 +23,7 @@ impl Default for ProgressBar {
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value: 0.,
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color_foreground: vec4(0.0, 0.0, 1.0, 1.0),
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color_background: vec4(0.0, 0.0, 0.0, 1.0),
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border_radius: Corners::all(0.),
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corner_radius: Corners::all(0.),
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}
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}
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}
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@ -53,9 +53,9 @@ impl UiElement for ProgressBar {
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fn process(&self, ctx: ProcessContext) {
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let value = self.value.clamp(0., 1.);
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let rounded_corners =
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(self.border_radius.max_f32() > 0.).then_some({
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(self.corner_radius.max_f32() > 0.).then_some({
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//HACK: fix clipping issues; //todo: get rid of this
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let mut radii = self.border_radius;
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let mut radii = self.corner_radius;
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let width = ctx.measure.size.x * value;
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if width <= radii.max_f32() * 2. {
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radii.bottom_right = 0.;
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