add docs, update stuff

This commit is contained in:
griffi-gh 2024-02-27 18:23:55 +01:00
parent a1bfbb51d0
commit 74027c52d0
6 changed files with 70 additions and 24 deletions

View file

@ -7,7 +7,6 @@ use winit::{
use hui::{ use hui::{
UiInstance, color, size, UiInstance, color, size,
layout::Alignment, layout::Alignment,
rectangle::Corners,
element::{ element::{
container::Container, text::Text, UiElementExt container::Container, text::Text, UiElementExt
}, },

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@ -19,6 +19,15 @@ pub struct TextureAtlasMeta<'a> {
pub modified: bool, pub modified: bool,
} }
/// Texture handle, stores the internal index of a texture within the texture atlas and can be cheaply copied.
///
/// Only valid for the `UiInstance` that created it.\
/// Using it with other instances may result in panics or unexpected behavior.
///
/// Handle values are not guaranteed to be valid.\
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
///
/// Internal value is an implementation detail and should not be relied upon.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)] #[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
pub struct TextureHandle { pub struct TextureHandle {
//pub(crate) rc: Rc<()>, //pub(crate) rc: Rc<()>,
@ -27,19 +36,14 @@ pub struct TextureHandle {
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub(crate) struct TextureAllocation { pub(crate) struct TextureAllocation {
//pub(crate) rc: Weak<()>,
/// Unique index of the texture allocation
pub index: u32,
/// Position in the texture atlas /// Position in the texture atlas
pub(crate) position: UVec2, pub position: UVec2,
/// Requested texture size /// Requested texture size
pub size: UVec2, pub size: UVec2,
/// True if the texture was rotated by 90 degrees /// True if the texture was rotated by 90 degrees
pub(crate) rotated: bool, pub rotated: bool,
} }
/// Manages a texture atlas and the allocation of space within it\ /// Manages a texture atlas and the allocation of space within it\
@ -126,7 +130,6 @@ impl TextureAtlasManager {
let index = self.count; let index = self.count;
self.count += 1; self.count += 1;
let allocation = TextureAllocation { let allocation = TextureAllocation {
index,
position: UVec2::new(result.x as u32, result.y as u32), position: UVec2::new(result.x as u32, result.y as u32),
size, size,
//If the size does not match the requested size, the texture was rotated //If the size does not match the requested size, the texture was rotated

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@ -2,7 +2,11 @@ use std::borrow::Cow;
use derive_setters::Setters; use derive_setters::Setters;
use glam::{vec2, Vec4}; use glam::{vec2, Vec4};
use crate::{ use crate::{
draw::UiDrawCommand, element::{MeasureContext, ProcessContext, UiElement}, layout::UiSize, measure::Response, text::{FontHandle, DEFAULT_FONT} draw::UiDrawCommand,
element::{MeasureContext, ProcessContext, UiElement},
layout::UiSize,
measure::Response,
text::FontHandle,
}; };
@ -30,7 +34,7 @@ impl Default for Text {
text: "".into(), text: "".into(),
size: (UiSize::Auto, UiSize::Auto), size: (UiSize::Auto, UiSize::Auto),
color: Vec4::new(1., 1., 1., 1.), color: Vec4::new(1., 1., 1., 1.),
font: DEFAULT_FONT, font: FontHandle::default(),
text_size: 16, text_size: 16,
} }
} }

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@ -12,8 +12,10 @@ use crate::{
text::{FontHandle, TextRenderer} text::{FontHandle, TextRenderer}
}; };
/// The main instance of the UI system.\ /// The main instance of the UI system.
/// In most cases, you should only have one instance of this struct. ///
/// In most cases, you should only have one instance of this struct, but multiple instances are allowed\
/// (Please note that it's possible to render multiple UI "roots" using a single instance)
pub struct UiInstance { pub struct UiInstance {
//mouse_position: Vec2, //mouse_position: Vec2,
stateful_state: StateRepo, stateful_state: StateRepo,
@ -57,7 +59,9 @@ impl UiInstance {
} }
/// Parse and add a font from a raw byte slice to the UI\ /// Parse and add a font from a raw byte slice to the UI\
/// Returns a font handle. /// TrueType (`.ttf`/`.ttc`) and OpenType (`.otf`) fonts are supported\
///
/// Returns a font handle ([`FontHandle`]).
pub fn add_font(&mut self, font: &[u8]) -> FontHandle { pub fn add_font(&mut self, font: &[u8]) -> FontHandle {
self.text_renderer.add_font_from_bytes(font) self.text_renderer.add_font_from_bytes(font)
} }
@ -87,9 +91,12 @@ impl UiInstance {
}); });
} }
/// Prepare the UI for layout and processing /// Prepare the UI for layout and processing\
/// You must call this function at the beginning of the frame, before adding any elements\
/// ///
/// You must call this function at the beginning of the frame, before adding any elements /// # Panics
/// If called twice in a row (for example, if you forget to call [`UiInstance::end`])\
/// This is an indication of a bug in your code and should be fixed.
pub fn begin(&mut self) { pub fn begin(&mut self) {
assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again"); assert!(!self.state, "must call UiInstance::end before calling UiInstance::begin again");
self.state = true; self.state = true;
@ -99,9 +106,12 @@ impl UiInstance {
self.atlas.reset_modified(); self.atlas.reset_modified();
} }
/// End the frame and prepare the UI for rendering /// End the frame and prepare the UI for rendering\
///
/// You must call this function at the end of the frame, before rendering the UI /// You must call this function at the end of the frame, before rendering the UI
///
/// # Panics
/// If called without calling [`UiInstance::begin`] first.\
/// This is an indication of a bug in your code and should be fixed.
pub fn end(&mut self) { pub fn end(&mut self) {
assert!(self.state, "must call UiInstance::begin before calling UiInstance::end"); assert!(self.state, "must call UiInstance::begin before calling UiInstance::end");
self.state = false; self.state = false;
@ -118,6 +128,12 @@ impl UiInstance {
/// You should not call this directly unless you're implementing a custom render backend /// You should not call this directly unless you're implementing a custom render backend
/// ///
/// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame /// Returns a tuple with a boolean indicating if the buffers have been modified since the last frame
///
/// You should only call this function *after* [`UiInstance::end`]\
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
/// (please note that doing so is probably a mistake and should be fixed in your code)\
/// Doing so anyway will return draw call data for the previous frame, but the `modified` flag will *always* be incorrect until [`UiInstance::end`] is called
///
pub fn draw_call(&self) -> (bool, &UiDrawCall) { pub fn draw_call(&self) -> (bool, &UiDrawCall) {
if self.state { if self.state {
log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake"); log::warn!("UiInstance::draw_call called while in the middle of a frame, this is probably a mistake");
@ -130,6 +146,12 @@ impl UiInstance {
/// This function should only be used by the render backend.\ /// This function should only be used by the render backend.\
/// You should not call this directly unless you're implementing a custom render backend /// You should not call this directly unless you're implementing a custom render backend
/// ///
/// You should only call this function *after* [`UiInstance::end`]\
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
/// (please note that doing so is probably a mistake and should be fixed in your code)\
/// Using this function in the middle of a frame will return partially modified atlas data that may be outdated or incomplete\
/// This will lead to rendering artifacts, 1-frame delays and flashes and is probably not what you want
///
/// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified /// Make sure to check [`TextureAtlasMeta::modified`] to see if the texture has been modified
/// since the beginning of the current frame before uploading it to the GPU /// since the beginning of the current frame before uploading it to the GPU
pub fn atlas(&self) -> TextureAtlasMeta { pub fn atlas(&self) -> TextureAtlasMeta {
@ -141,6 +163,12 @@ impl UiInstance {
/// Push a platform event to the UI event queue /// Push a platform event to the UI event queue
/// ///
/// You should call this function *before* calling [`UiInstance::begin`] or after calling [`UiInstance::end`]\
/// Calling it in the middle of a frame will result in a warning but will not cause a panic\
/// (please note that doing so is probably a mistake and should be fixed in your code)\
/// In this case, the event will be processed in the next frame, but in some cases may affect the current frame.\
/// (The exact behavior is not guaranteed and you should avoid doing this if possible)
///
/// This function should only be used by the platform backend.\ /// This function should only be used by the platform backend.\
/// You should not call this directly unless you're implementing a custom platform backend /// You should not call this directly unless you're implementing a custom platform backend
/// or have a very specific usecase /// or have a very specific usecase

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@ -7,10 +7,9 @@ use font::FontManager;
pub use font::FontHandle; pub use font::FontHandle;
#[cfg(feature="builtin_font")] #[cfg(feature="builtin_font")]
pub use font::BUILTIN_FONT; pub use font::BUILTIN_FONT;
pub(crate) use font::DEFAULT_FONT;
use fontdue::{Font, FontSettings}; use fontdue::{Font, FontSettings};
use ftm::FontTextureManager; use ftm::FontTextureManager;
pub use ftm::GlyphCacheEntry; use ftm::GlyphCacheEntry;
use crate::draw::atlas::TextureAtlasManager; use crate::draw::atlas::TextureAtlasManager;

View file

@ -1,15 +1,28 @@
use fontdue::Font; use fontdue::Font;
/// Font handle, stores the internal font id and can be cheaply copied.
///
/// Only valid for the `UiInstance` that created it.\
/// Using it with other instances may result in panics or unexpected behavior.
///
/// Handle values are not guaranteed to be valid.\
/// Creating or transmuting an invalid handle is allowed and is *not* UB.
///
/// Internal value is an implementation detail and should not be relied upon.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)] #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct FontHandle(pub(crate) usize); pub struct FontHandle(pub(crate) usize);
#[cfg(feature = "builtin_font")] #[cfg(feature = "builtin_font")]
pub const BUILTIN_FONT: FontHandle = FontHandle(0); pub const BUILTIN_FONT: FontHandle = FontHandle(0);
pub(crate) const DEFAULT_FONT: FontHandle = { impl Default for FontHandle {
/// Default font handle is the builtin font, if the feature is enabled;\
/// Otherwise returns an invalid handle.
fn default() -> Self {
#[cfg(feature = "builtin_font")] { BUILTIN_FONT } #[cfg(feature = "builtin_font")] { BUILTIN_FONT }
#[cfg(not(feature = "builtin_font"))] { FontHandle(usize::MAX) } #[cfg(not(feature = "builtin_font"))] { Self(usize::MAX) }
}; }
}
#[cfg(feature = "builtin_font")] #[cfg(feature = "builtin_font")]
const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf"); const BUILTIN_FONT_DATA: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");